First there were books, then came the newspaper, magazines, photography, sound recordings, films, radio, television, and with the dawn of 21st century came the new spectrum of media i-e, the new media of Internet, broadly polished into the now Social Media.
Average Pakistani in everyday routine life now depends on information and communication to keep his/her life moving through daily activities like work, education, health care , recreational activities, entertainment, traveling et cetera.
It is now normal in our daily routine to wake up in the morning and check our cellphones for messages and notifications. We look at the television and newspapers for news, commute to work, read e-mails, meet, talk and eat with friends, colleagues, family
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Kids watch cartoons , teenagers listen to music ,see their favorite shows, adults keep themselves updated to current news and trends et cetera , with the access to broadcast ,outdoor, print and social media.
Theorists have emphasized the importance of mass media as an instrument of social control, Marshal McLuhan in the 1960’s said that “The medium is the message” and suggested that the mass media is creating a “Global village” – He was right. The rapid rise of westernization in our society is evidence to the globalization of the world.
The rise in new technology has made media very useful. The shift of feature phones and desktop computers to smartphones and tablets/ laptops respectively, has provided people with better internet access, screens and mobile browsers. Smartphones and tabloids being “all-in-one unit” provide easy access to games, news, shows, songs, books thus minimizing the need to carry different things separately for various purposes at the same
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Online shopping has now become very common. It has made life easy for the public especially for women who can easily see stuff online, choose from the options and order them, minimizing the fatigue of going out to different malls and outlets.
With the rise of internet and introduction to new technologies such as “blogging” has changed the two-way relationship between mass media and public opinion. Since previously blogging was limited to only technical users with the knowledge of HTML and FTP, it is now growing rapidly because of its easy access to non-technical users as well. The ability to post information and allowing visitors to leave comments on the posts has made blogging a very useful and significant platform for discussions and mass communication.
One of the most recent entries into the young Pakistani teenager’s life and having profound effects is the Video games. Video games have entered in to our lives in a very silent mode but has the capability of having bull dozed impact on young minds of our society. The study concludes that many video games rated as suitable for all audiences contained suitable and significant amount of violence (64% contained intentional violence and 60% rewarded players for injuring a character). Video games may help develop fine motor skills and co-ordination but many of the concerns we have, for children and teenagers of inactivity, a social behavior and violence may apply
This book is well supported by facts. He firstly talks about the world of video games and online “entertainments”. Here children's exposure to violent images through gaming and early sexualisation through various media
Introduction In our current society, the media is a very powerful medium which cultivates the way the society thinks and behaves. At this stage of the political economy, the intellectual mode of production is largely made through the media industry. Aspects such as Hollywood, television and movies, they frame and direct our thinkings and values towards the direction as they desire.
Violent video games have been blamed for everything from bullying to school shootings. Critics of these video games believe they cause people to commit violent acts in real life. These critics, mainly comprised of parents and other responsible adults, don’t agree with what the video games portray. Others say the video games cause less violence and are an outlet for anger and stress. Although violent video games have violent actions in them, teenagers should be able to play violent video games because there isn’t enough evidence to prove they make teens more aggressive, it could prevent violence, and violent video games are a fun and relaxing way to relieve stress and anger.
For many teenagers in our world today, playing video games may be a huge part of their daily lives. In contrast, many individuals think playing violent video games will not be safe for kids. However, research has shown that video games have solved some of science’s biggest problems. Teens could someday cure diseases. Also, kids who play violent games are being “exposed” to what war may be really like.
There are games that literally replicate and give people the ability to score points for doing the very same thing that these students are doing inside schools, where you get extra points for finishing someone off who’s lying there begins for their life.” ( 6) There are several ideas that say young people benefit from these violent video games “Surprisingly, playing video games can help our physical, mental, and emotional health.” It helps them to improve hand eye coordination and thinking ability. These benefits are not worth the risk of being influenced by violent video games. (7) All in all the research and officials say that violent video games affect how children, teenagers and young adults act.
Firstly, video games improves our interaction skills which is the ability to catch, kick, and throw. ISABEL GRANIC is a Professor and chairman in the developmental psychopathology department, in the behavioural science institute at RadBoud University. She did a research where she studied the difference between the attitude of a group of people who didn’t play video games and another group of people who played interaction video games. She saw that the people who have played video games seems to have much faster
Children around the world play adult content video game And many parents say it is bad for their children; however video games can actually help their children learn. Approximately 90% of children in the United States play video games, and more than 90% of those games involve mature content that often includes violence (Park, 2014). There are those that believe video games are detrimental to society, however playing video games including those with mature content can actually be beneficial to both individuals and society by increasing knowledge expanding the ability to react positively at real life situations and improving cognitive thinking skills. Children that play video games not only have the potential to increase their ability to learn right from wrong, and to improve their cognitive thinking skills the game can also increase a child’s knowledge.
Over the years there has been a big controversy over whether video games are relatively good or extremely bad for children. Video games are super beneficial to a kid’s learning process and have been proven to increase social skills, productivity, and stress. The fear that video games are harmful to a child, is proven through countless experiments that they are actually great for their growth and brain capacity. Video games can increase the social skills in a child, Xbox and PlayStation provide great opportunities for cooperation and competition. Two different studies, one by Katherine Keyes and the other by Vinay Devnath, both have proved that the use of video games can increase the social skills that many children can’t grasp, “Video game playing is often a collaborative leisure time activity for school-aged children, and these results indicate that children who frequently play video games may be socially cohesive with peers and integrated into the school”( Keyes, PhD).
The mass media has had a greater influence on modern culture than either education or history Technology has played an important role in people life nowadays and this leads to the modern culture in the present. Many countries are trying to develop an innovation in many ways in order to make it more convenience for their people. Mass media is one of many factors that has a greater affect to modern culture as we live in a society which depends on information thus, communication can leads to our activities also affects our attitudes and beliefs, as well as our perspective on social life. Nevertheless, education and history have an influence on modern culture as well; while students study in school some teachers use the Internet or other media to stimulate their
Because OR firstly, video games improve a child's ability to follow instructions, especially because many games entail completion of tasks (Gentile et al, 2009). Besides, children improve their problem-solving capabilities because these games have tasks that require quick thinking and use of sound strategies to move from one level or quest to another. Lastly, gamers improve their multitasking capabilities, because many gamers have to juggle different patterns and connect them at the same time to complete tasks (Ryan et al, 2006). Despite these advantages, the weight of violent video games negative effects is alarming, especially because of its long-term effects such mental ill health and
This is because the content of mass media is very powerful and it has become a agent of socialization which can shape people’s behavior or even influence the ways of how people think. There are many agents of socialization that can influence an individual lifestyle and one of the agent is mass media, which means that mass media can affect an individual self-concept, attitudes, or other orientations toward life especially the adolescents. The fact that there was a time when the internet, television and cell phones were considered a necessity but now the mass media seems to be more of a commodity to teenagers, because we can see that most of the adolescents tend to spend more time on the electronic devices rather than going for outdoor activities. Based on the researched, we found out that every people in the society
In our time, technology has become one of our essential things in life; specifically video games. Video games are electronic system used to run games. They involve human interaction specially teenagers. Many researches have been done on the effects of video games showing that there is positive and negative impacts. As we know not all video games contain violent contents, but most of them are violent and mentally dangerous.
Media is critical in today 's society because the mass media performs a number of es- essential functions in our lives. First, they serve an information or surveillance function. Second, they serve an agenda-setting and interpretation function. Third, they help us create and maintain connections with various groups in society. Fourth, they help us socialise and educate us.
Online shopping has nowadays become a widely spread way of shopping among people on different continents and in different countries. Its popularity is constantly on the rise considering the spread of Internet technologies and the increasing share of online shops in the retailing business. Online shopping activities are gaining wide spread as far as they tend to provide the consumers with numerous benefits and increase the convenience of buying without leaving the house. The popularity of online shopping grows due to a range of reasons, including its convenience as well as time- and money-saving potential.
Major developments in the evolution of mass media during the last century It has come to our attention that media is changing since its origin. In mid last century newspaper and magazine were the principle source of mass communications. Later the radio provided another source to achieve the majority. Individuals frequently tuned in to get records of what is happening in the world, getting to know the current trends.