Playing video games enhances brain development. In which an individual can solve different problems that happen to them in their daily basis by applying creativity and critical thinking. And by the application of this creativity and effective reasoning video game players can be in a position to deal with the negative impacts that are associated with video game playing. In cases where a player suffers some health complication due to lack of exercise, they can fix their time well and be involved in physical activities that can keep them fit and healthy. Video game players can balance their time well and do some assignment if they are students, so their performance and objectives are not hindered by playing video games.
Kids get the lazy mind-set and would rather not go play outside. Benefits of Playing Video Games Where there are negative aspects of video games, there are some benefits too. As research has shown that video games can be beneficial for the cognitive function of a child. The first and foremost thing one discovers in a game is that following directions is of the utmost importance. In order to progress in games, one must first learn to follow the guidelines, restrictions and components of them.
b. Social skills: Gaming is stimulating, a learning experience and a social activity. The reason why people find it so enjoyable is that games are usually the right degree of challenging and the player takes an active role (unlike watching television) so there is an incentive to achieve .Let’s also not forget that many games, like “Rise of Nations” or “Age of Mythology” are educational and have a lot to offer in areas like science, politics, history and cultural studies and some games are practical, like pilot-training simulations.
Video games now have spread widely all over the world for various users especially among student and children. There are many types of video games that attract people to play it. The users of video games are using it for a several purposes and reasons. Video games also can relieve stress for who are having problem. Some educators say that the video games bring the positive impact because it allows students to more active in learning as they develop the technology skills through their academic (Griffiths).
Internet and social media have made life easier in a way that these technologies are now used for online shopping, as an educational tool, way of communication and sharing stories. People do not have to travel long distances to get their favourite product, all they have to do is to order it online and get the product at their door step (White et al. 2008, 48). Moreover, video games help students and young adults develop problem solving skills. In addition to this, video games are effective in developing cognitive training tool and increases problem solving sense as it encourages players to think of more than one solution before moving on (Adachi and Willoughby 2013, 2).
In other words, games not only have abilities of relaxing people, impacts on brains’ flexibility and mind’s creativity, but also drain human’s health, causing many situations of addiction and even innovate players become crimes. Besides, there have been many arguments about video games among scientists, journalists and critics for a few decades and lots of researchs
Engaging in video games is killing two birds with one stone because not only is one improving their hand-eye coordination, but they are also learning new thinking processing skills. The person knows it is more efficient to start the game than reading through the instructions for minutes or hours. The people who dive into the video game start to become self learners and can teach themselves instead of being told what to do from a manual. The kindes mean. Kind.
Researchers had been working on the problem for 13 years, yet the gamers had solved it in three weeks. In addition, the structure of today 's video games requires certain types of learning that are very helpful to students, specifically computer skills. This proves, that kids are gaining new knowledge from these games. They also improve hand-eye coordination, and raises players’ self-esteem. The article (Wiley 2016) Science Daily states, “Gaming use was associated with better function in brain circuits critical for learning based on the acquisition of new skills through practice.” This explains that kids who
The entry of computer games into learning and instruction began in the 1980s, when the design and construction of the games themselves was a popular way to learn about computers (Games & Squire, 2011). However, it was not until the 1990s that the computer game began to be a common tool for instruction. In the mid-1990s, commercial edutainment games were used commonly, and then they were disappeared in the mid-2000s due to the poor management of the sector’s leaders (Games & Squire, 2011). Nowadays, digital game-based learning, focusing on an emphasis of interaction and learning, is more common than only edutainment games (Games & Squire, 2011). Computer games have been used in language
Video games are used worldwide. almost every person in the modern world posses a platform for gaming. For that reason, the effect of video games on human’s everyday life should be examined. In this article we argue video games benefit human’s skills and abilities. We explain how shooting games improve our senses and socialization skills.