Today, because of advanced technology a lot of things has changed. New things are invented. Mail have become e-mail, cellular phones become smartphones and internet becomes our best friend. Those are some of the changes brought by technology. Have you ever thought these advancement of technology can bring a new form of sport? Competitive gaming, sometimes called as E-Sports or Electronic sports by fans and spectators – is a form of sports where the primary aspects of the sport are facilitated by electronic systems (Hamari & Sjoblom, 2015). It is like playing five-dimensional chess against the world (Cuban, 2016). It is not like the traditional sports we’ve seen, but the essence of a sport is also present in E-Sports. E-Sports is starting to hit our mainstream consciousness. It is starting to gain attention around the world, hitting the front page of a new papers and headlines of the news. E-Sports is starting to get big. 205 million people are watching an E-Sports event worldwide (Kreese,2015) and the E-Sports market is expected to grow $1.1 billion (Takahashi, 2016). There are E-Sports events with prize pool as high as $18,000,000, because of these number a lot of people are starting to invest in E-Sports. The Dallas Mavericks owner Mark Cuban invested in E-Sports startup Unikrn (unicorn), a platform currently focused on betting in the growing competitive gaming industry as part of a series A round of investment worth over $7 million. (Lingle, 2015). Alibaba, world’s
When people analyze and evaluate the history of sports from a technological aspect, games have tremendously been influenced where gathering content is attainable expeditiously with the click of a mouse. The ability to gather information so rapidly in today’s sports market is something that was unheard of about 20-30 years ago. Furthermore, technology just doesn’t influence sports; it has an impact on everything in society. For example, music has been recorded for over centuries when technology was an afterthought. There were no computers, digital mixing systems or the latest technological equipment available to past musicians during the 1920’s or 1930’s.
It takes an incredible player to perform in the shadow of a great Hall of Flame player like Roberto Clemente. The man was not only a legend on the field for the Pittsburgh Pirates where he displayed great talent and zest, but he also personified greatness off the field where his kindness and generosity were always on display. It was the combination of these wonderful attributes that led to the development of the Roberto Clemente Award. Appropriately, the award is given each year to the player who most closely personifies Roberto Clement, the man.
1990’s Sports Did you know that the 90s were the golden age of PC gaming? Sports were also a huge aspect in the 90s. Sports like Baseball, Football, Tennis, or even golf. There’s a wide variety of sports you could choose to watch and/or play.
Today, society is even making changes in younger athletes such as children and adolescents such as in soccer many children are not allowed to use their heads. The sports should although ensure that the sports have the safest equipment and inform the players of the risks of the sport. As long as the players know the risks the rules should not be changed any further because then it begins to lose the spirit of the
Fantasy Football When Football comes around we seem to get excited. After five months of waiting we're anxious to see the success our team will have. Every year fans all over the world tune in on Sundays to watch football, and some get ready to see their fantasy football teams strive. Fantasy Football has become very popular and has gotten the attention of people all over the world. .Fantasy Football has even affected the way players do on Sunday's.
Introduction Victory is yours! Don’t you just love the sound of that? I have played a lot video games, and on many consoles in my short life. People play video games to have fun, make money, pass the time, or just to relax, an forget about what has gone wrong in their day. Some people play games all day without sleeping or eating, that’s how serious it is.
The main sports that have change because of technology are soccer, baseball, football etc… Things things that soccer technology has changed was the ball because in the 1950s soccer balls were a big leather round thing and it was super heavy causing injuries and in the 1980s, they changed the way a soccer ball was formed from a leather thing to a lighter and less dangerous around thing. In the 50s football was one of the most dangerous and worst sport to play because of the injuries they had more concussions and broken bones and bruises so on and so forth. The football helmets in the 1950s were a round leather thing on your head and with a thick piece of string connected the helmet. Then in the 70s they started to come out with a face mask, and a face mask is supposed to protect a person's nose mouth etc.. In the late 70s they came out with a
The turf is lit up by the blazing sun. A crowd of parents and family fill the bleachers with cheers in their mouths. The play starts. All the players form a perfect positioning and hand off the ball. Going going gone.
Social Theories provides us with insights and explanations as to why people act the way they do. Sports is a human activity that involves physical skill and hard work. Sports is also governed by a set of rules and it is taken competitively. It is said that sports is taken seriously and is very important for athletes and even for the fans, some even say it is like a religion for them. Though not everyone in the society follow any sport, because they see that it has no relation to their lives.
The sun illuminates countless all-American names, with the occasional Coke or Papa John’s sponsor signs. The play clock ticks down to zero, and the stadium is finally filled to maximum capacity. Kickoff commences, players scramble across the field, and suddenly the only problems in the world hinge on if the Nike plastered football is past the downs marker. There are the elite suites high above the stadium cloaked in shade, but the majority are cramped and blisteringly hot. We are all united as one, cheering our team to victory, and thriving on the culture that is modern day sports.
Are video-games a sport? In recent years a pressing topic that has surfaced, especially among parents to children involved in such activities. I am of the belief that they are as real of a sport as football and hockey and that professional gamers should for all intents and purposes be considered athletes. And I write this in hopes of convincing even the most stubborn of reader that video games are, in fact, a sport.
Nearly all Americans love sports but is it really worth it. In this generation, competitive sports has become more dangerous than ever sports experts are starting to worry that competitive sports has a more negative effect than a positive effect on children. Most competitive sports can lead to severe injuries, pressure which can lead the youth using illegal drugs, and all the money parents spend on their kids to play sports is ridiculous, and worst of all most children are starting to burn out of sports emotionally and physically. Competitive sports do not have a positive effect on all children because of the cost, pressure/injury, and enjoyment. Most people can all agree that competitive sports are awesome, most people root for their favorite teams, they bet on it, and best of all it has amazing health benefits.
Video games education is a method of teaching by using electronic games as the learning material. Teenagers from fifteen to eighteen, who have been called as “K-20 students” [1] or Net Generation since mid-1990s, playing video games as pastime leisure and expose to digital multimedia more often compare to the older generation. The issues of implementing video games education has been the subject of debate within education and sociology communities due to its appeal to contemporary students. Discussion among sociology scholars focus on the aggressive behaviour and hostility of youngsters who are involved in a video game in a great length of time and a specific type of games [2]. However, some academics argue that video game becomes an interactive learning platform of social education, especially with players verses players (PVP) games.
Abstract The process of risk management can be implemented as part of a best practice management system within the sport organization and sport sector. The process enables risk factors that might lead to injuries to be identified and the levels of risk associated with activities to be estimated and evaluated. This information can be utilized proactively by sports governing bodies and participants to identify preventive and therapeutic interventions in order to reduce the frequency of occurrence and/or severity of injuries within their sports. The acceptability of risk within specific sports, however, is dependent on the perceptions of the participants involved to sport activities.
Various games are activities that have been around since the beginning of time has evolved into a technology based forum for all ages called video games. These types of games have become an extremely popular activity and are a big part of a lot of people’s everyday lives. Instead of looking at video games as a leisurely hobby that one plays in their spare time, it is now looked as a positive benefit for people to play. Playing video games are beneficial, according to some studies they can develop cognitive skills, create social connections, and stimulate creativity.