It is a widespread assumption to believe high astute thinking comes from solving a lot of logical questions, meditating and physical exercising, and reading and writing. Today, more and more attention is being paid to the potential benefits of video games in terms of their impact on mentality. Many of the contemporary video games are designed to simulate the real world and consist of multiple stages or steps that must be completed for the gamer to win. As the gamer progresses through a video game, he/she must apply a variety of skills, which are also mastered in the process of playing. Video games are one of the best methods to enhance skills such as quick thinking and decision making, hand-eye coordination, and logical reasoning.
Each video games are designed differently, such as how to play or the strategy to use, but the thing, which every games must have, is a goal of game. When the players know that what is the goal of game, they will order their thinking and planning to reach the goal. In addition, the players must have the second scheme if the first planning is error. The ways which the players try to reach the goal of game improve their function senselessly which is the center of human body. According to professor Simone Kuhn, she found that "Three areas of brain has grown - the prefrontal cortex, right hippocampus and cerebellum - all involved in navigation and fine motor control" (2015).
This is not only comparison for children but for young and adults also . From the time it was invented it has evolved into a more exciting and challenging media games of all time. Playing video games can have many different effects (both positive as well as negative) on children. As my major is communication so studying
Over the years video games have been studied many of these tend to record the data of games bought and hours played. These days although, studies are being made for the violence included in these games. “In 2005, three scientists conducted a two year longitudinal study and indicated that exposure to firearm violence in video games doubled the likelihood of adolescents resorting to violence when faced with aggravating situations in real life. They also speculated that playing violent computer games might escalate adolescents’ aggression overall.” This quote explains the evidence obtained during these studies and shows the aggressive behavior playing violent games cause. Gaming companies have broken many records in the past of how many people buy and play their game a year and the number is steadily increasing.
Based on constructing question in part B which is social awareness, all respondent has successful answer all the question given. Does playing video games increase any soft skill of the user (B1), do you often spend time in video game (B2), does playing video game increase your social relationship with other people (B3), Does playing video games make your aware on current issues (B4), and does your time spend with other people more than your time in video games (B5). The highest mean is question B2 which is 3.98 (SD=1.14) and the lowest mean is question B1 which is 3.02 (SD= 0.89). Thus, from the construct B , it can be concluded that most respondent agree that they often spend in video game (B2) and mostly do not agree that playing video games increase any soft skill of the user (B1). It can be conclude that from construct B respondent most likely to often spend time in video
There are “...new possibilities created by video games in the context of creative processes and the appreciation of art.”(Bourgonjon 1) The video game industry has come a long way from a graphical standpoint. The newest games releasing are the some of the most real life looking animations we have ever seen. But the graphical power is not the only side of it. Many people have enjoyed the stories in video games. There can be many examples of great characters in video games with good intentions that help out a hero or just a regular person in their regular day.
Video games are a global phenomenon, according to a state of the industry report by Spil Games, the number of gamers has reached 1.2 billion in the world and 700 million of them focusing on online game. The players are children, adult, even some elderly is enjoying the world of games. In the recent years, people debate about the social impact of video games and the effect they have on the people who play it, especially for the children. Many parents against their children to play video games, they believe that video game cause violent and addiction. Of course, that statement today raises a lot of pros and cons, each party have an opinion about whether or not to allow their children playing video games.
In 1972, Magnavox made the first video game console that could be played at home. This made video games much easier to access and allowed people to play for longer periods of time. Since then, consoles have become much more sophisticated and elaborate, with greater graphics and a greater selection for the games a person can play. However, video games are the target of one of the hottest psychology debates. Many people are arguing whether or not video games cause violence in teenagers and preteens who play games that depict violence.
Designers, Drawers, Programmers and more. All this to make a video game. First, requires the ideas flowing in, to think of how the game is going to go, or how the monsters or people are going to look. Next comes the drawers, who draw the ideas into picture for the designers to then make them onto the screen. The programmers are the ones to give the picture movement and livability.
CHAPTER 1: INTRODUCTION TOPIC: THE RELATIONSHIP BETWEEN VIDEO GAME ADDICTION WITH THE LEVELS OF DEPRESSION, ANXIETY, AND STRESS AMONG MANAGEMENT AND SCIENCE UNIVERSITY (MSU) STUDENTS. 1.1 INTRODUCTION The world of video games have stated itself as attractive and entertaining industry in this modern world. Since the technology become wider, the industry developed and brought effects towards our society especially to the youth and also children. This is because of the interest in video games can attack anyone, no matter youths and children, their level of playing game also will be increasing. We must monitoring and reminding each other to keep off this problem.