Ever since human beings developed Its ability to think rationally and realized they have free will to do whatever they liked, they strived. First it began with ensuring basic need are satisfied. After that they had to provide safety and resources, shelter. Then they united, created bonds, in communities and when they were strong and confident enough they explored. This is almost like Maslow’s theory of needs just on a larger scale. Through communication with other cultures they expanded their knowledge, developed connections, built roads, railroads, constructed mesmerizing cities as big as the eye can see and bigger. Even through wars and crisis, people learned, had purpose, struggled, became stronger, and that is also part of the journey forward. …show more content…
In other words, our entire experience of reality is simply a combination of sensory information and our brains sense-making mechanisms for that information. It stands to reason then, that if you can present your senses with made-up information, your perception of reality would also change in response to it. You would be presented with a version of reality that isn’t really there, but from your perspective it would be perceived as real. Something we would refer to as a virtual reality.”
To represent reality, we use linguistics and mathematics. If virtual reality is observed as a communication process between people, mediated by computers, it also can be a communication between a machine and the human. As communication is the act of exchanging meanings through language and language being system of sings, relation between machine and humans can be explained with semiotics.
“Semiotics (also called semiotic studies; not to be confused with the Saussurean tradition called semiology which is a part of semiotics) is the study of meaning-making, the study of sign processes and meaningful communication. This includes the study of signs and sign processes (semiosis), indication, designation, likeness, analogy, allegory, metonymy, metaphor, symbolism, signification, and communication.
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Sometimes we get caught up in that circle that we do not realize it is not life, but just representation of it. Watching reality programs and believing that romances happening there are real ones, and that is how love is supposed to be. Fashion industry setting ridiculous standards, of beauty, body shape, size, weight, but is all real? People constantly dwelling in front of the television, like people in Plato’s cave, and watching all that beauty, glamor and perfection may find themselves living more in the virtual world than the actual one. Baudrillard explains how something as terrible as war, in this case the Gulf war, can be staged and through media propaganda make is impossible to distinguish what really happened from what was presented making it more virtual than real. It seems like people are already living more in a fantasy without even realizing and virtual reality can be just one step to total
Cultures come together as goods and ideas are exchanged, resulting in diverse traditions, beliefs, and practices. For example, trade routes in the Middle East during the Post-classical era spread all throughout Asia and Africa, and even through sea routes using the Indian Ocean. (Document 1). The development of new economic systems helped connect people from various cultures and backgrounds as well. Trade grew the global market that crossed borders.
These travelers did not know what kind of dangers lie ahead of them or the strenuous obstacles they had to face; however, they still took the risk to travel halfway across the world to begin a new life. After the long journey, they were able to find land and make their own government, one without a tyrant. All of their hopes and efforts in making a new beginning led to the creation of the country, the United States of America.
Sciences and technologies have improved many aspects of human lives. But as technologies are developing to be more and more advanced, science can be a deadly subject to us as well. Some writers have taken this idea and expanded on this theme of how science is deadly. In this essay I will discuss how this theme is explored in the texts: the novel Unwind written by Neal Shusterman, the film Gattaca directed by Andrew Niccol, following the short texts There Will Come Soft Rains and The Veldt written by Ray Bradbury. Science is supposed to help humans to understand more about the world and improve people’s lives.
Fantasy V.S. Reality In some cases an individual can perceive something as the complete opposite of what it truly is. People create the illusion or the fantasy on what they believe something to be.
Phoenix Simulation Reflexive Essay The theme of this year 's phoenix simulation was perception vs. reality which I have personally had trouble realizing. People have told me that I am very oblivious and that I don’t realize quite what is happening in reality and that I am stuck in my own “bubble”. The different stations helped me grasp the idea of perception vs. reality better.
In spite of the indifference, Virtual Reality has awoken the world in giant ways. Society should not stay doubtful of the countless possibilities it has to bring in an optimistic and technological way. Recently, in order to describe something that holds spirit and effect without having form, but having an effect on the actual, the word ‘virtual’ was used. Virtual reality is developing all the time and has found hitches not formerly considered. Applications of Virtual reality are starting to find their way into normal society.
SPATIALITY The Mall becomes a ‘utopia’ where time and space evaporate (Goss 1993) and creating the civic miracle of heightened safety, excessive cleanliness as well as a well-mannered populace, a process similar to Malcolm Voyce’s (2007) idea of ‘spatial purification’. The aesthetically laid sparkling Italian marble floor leaves a sense of slight consciousness with regard to the clinical and pristine nature of the surroundings. Perhaps, the wafting music of the grand piano (blocked from view by a crowd of onlookers surrounding the pianist) is meant to work as an antidote for the induced anxiety. The material and non-material presence of the mall forms its spatial representation and the conjured “image” plays a crucial role in determining the intended audience.
It is in being virtual that we are human and human nature wants individuals to experience life through the figure of culture. In result, culture is the “killer app” which leads to consequences of a social life such as selfhood and society. Boellstorff’s goal throughout the book is to restore the idea of ‘virtual’ by examining virtual worlds in their own terms and phrases. In the first section, the author investigates both the historical progressions and changes of the virtual world and argues that the ideas of posthuman is deceiving.
Looking at Maslow’s hierarchy of needs, there are five primary needs which emphasizes on human motivation (Poduska, 1992). The physiological needs or basic needs are at the lowest level of the hierarchy. These needs must be satisfied in order for individuals to survive. It is then followed by the safety or security needs where individuals seek for protection and stability. When these needs are satisfied, individuals are motivated to fulfill the next level of needs which is the love and belongingness needs.
“We have the ability to project ourselves into just about anything we control.” [J.Schell, 2008] Galaga is a Japanese shoot ‘em up arcade game that was released in 1981, developed and published by Namco [Japan] and by Midway in North America. The following is my analysis and experience having played/studied the game under the headings: story, technology, aesthetics, and mechanics. Story “We filter reality through our sense, and through our minds, and the consciousness we actually experience is a kind of illusion – not really reality at all.”
This has led them to create “signs” and “signs systems” such as language. The study of these signs and what exactly do people perceive as the meaning behind those signs is called semiotics. Semiotics attempts to solve the question that: what is X? X can be anything from a lyric of a song or a dialogue in a play. It can have various different meanings as perceived by the audience.
Maslow’s Hierarchy of Needs (Maslow, 1943) is one of the preeminent
Maslow’s Hierarchy of Needs Countless psychologists have theorized about human behavior, but few theories have had the impact that Abraham Maslow’s Hierarchy of Needs has had. Maslow was looking to explain the motivation behind people’s actions. He developed his theory to represent the needs people need to meet to be comfortable in their living situations. Based on Maslow’s theory, phycologists can determine why people partake in the actions they do. For example, people who do not feel belonging and love as children are more likely to join gangs or other organizations to gain a sense of belonging.
This theory is proposed by Araham Harold Maslow by year 1954. There are 5 different needs in this theory which consists of: Physiological; Safety; Belongingness; Need for esteem and Self-actualization. Maslow believed that a man being motivated by the needs he wants to satisfy. So, the fundamental needs must be satisfy in order to begin motivating behavior (Adiele and Abraham, 2013). 1) Physiological Physiological needs is fundamental and most basic need for human survival.
It is created using images and sounds and can be same as the real world or it can differ from reality for example VR video games. The idea is to stimulate the human senses to such an extent that the user feels he is a part of the virtual world. In VR