2.3 Mediated Experiences in Social Interaction Mediated experiences in the case of social interaction differ from the other. It is because the experiences are highly related with the social interaction which had been mediated. The scope of the mediated experiences is wide where it comprises more range of information. According to Thompson, mediated experience is defined as the kind of experience that is acquired through mediated interaction or quasi-interaction. He has separated the mediated experience into four aspects where in the first aspect, it had been said that to experience events through the media is to experience events which are distant spatially from the practical context of daily life.
Audio files appear as part of application content and also to aid interaction. When they appear within Web applications and sites, audio files sometimes need to be deployed using plug-in media players. Audio formats include MP3, WMA, Wave, MIDI and RealAudio. WAV is a type of recording sound and its sound can be recorded from tape recordings, microphone and the other recording devices. For example, when user save a sound file into WAV audio file, there was no data will lose and it was exactly as it was record; if user save a file into MP3 format, then there might a lot of data will be cut up, so that may influence the audio file’s appearance because the audio quality is sacrificed.
This depicts variety of games such as science fiction, superheroes, sports, horror and even historical. Most of these virtual games have real time actions. These are not only restricted to games, but computer based conferencing and text based chat rooms is also done. Sometimes “ Smilies” are also present to represent our feelings. CONCEPT OF VIRTUAL WORLD The most important feature of virtual world is “PERSISTENCY” that it
• To reach the goal of true immersion, developers have to come up with input methods that are more natural for users. As long as a user is aware of the interaction device, they are not truly immersed. What is Augmented Reality? • Augmented Reality (AR) is a variation of a Virtual Environment (VE), or Virtual Reality (VR) as it is more commonly called. Augmented Reality is taking digital or computer-generated information (CGI), whether it be images, audio, video, and touch or haptic sensations and overlaying them over in a real-time
The technological advances have a direct effect on our life and on our behavioral manner. The Augmented reality moves from the industrial niches to mass technology . It can be defined as an emergent form of practice, through which the real world is improved through computer generated content that is connected to particular places and/or events. In other words, AR permits the digital content to be effortlessly superimposed and inter- mingled into our insights and conception of the real world .Augmented reality can be described as one of the technologies that can develop a “next generation, reality- based interface” .Also, it is distinguished by promotion from just being in test centers around the world to being used in different fields and consumer
Virtual reality offers an advanced diversion of a genuine setting, while increased reality conveys virtual components as an overlay to this present reality. Expanded reality versus Virtual Reality How are Virtual Reality and Augmented Reality Similar? Innovation Expanded and virtual substances both influence a portion of the same sorts of innovation, and they every exist to serve the client with an improved or enhanced experience. Amusement Both innovations empower encounters that are turning out to be all the more regularly expected and looked for after for excitement purposes. While in the past they appeared to be only an illusion of a sci-fi creative energy, new fake universes become animated under the client's control, and more profound layers of connection with this present reality are additionally achievable.
Evolution of Multimedia Multimedia: A combination of text, audio Multimedia is media and content that uses a combination of different content forms. Multimedia includes, still images, animation, video, or interactivity content forms. Another definition of definition of Multimedia A computer-based interactive communication tool. Incorporates three or more traditional media elements. It is audience (user) driven.
This saves time for the user, reduces communication costs, and decentralizes network structure. Distributed computing interacts with different computers through a network. The latency and network traffic of interactions often seriously affect the quality and coordination of two programs running on different computers. If one of the programs is a mobile agent, it can migrate to the computer the other is running on communicate with it locally. That is, mobile agent technology enables remote communications to operate as local
One of the advantages is the use of interactive multimedia technology that allows users to interact, such as smartphones. Users can access and find information through systems such as web, business, explore a new information and create user mind to used interactive multimedia with intuitive in mind. User will be able to sense how to use product without having a technical issues. People are more use of interactive multimedia as their source and also parent use an interactive multimedia to teach their children. Such as a video approach children to learn basic word, numbers and shapes.
III. IMPORTANT TERMS A. Streaming Streaming media is multimedia that is constantly received by and presented to an end-user while being delivered by a provider. The term "to stream" refers to the process of delivering media in some systematic manner; rather than the medium used for delivering. Media streaming performs alternative task to file downloading . Another one i.e.