RESEARCH METHOD PROCEDURE
RESEARCH DESIGN The aim of the research paper is to show the peoples’ perception about MOBA Games toward how an addiction to computer games specifically MOBA Games leads to mental disorder. For the objective of this paper to be effective, the researchers will conduct a survey by knowing the perception of the player about the effects of too much focus on MOBA Games. The type of method which the researches will be using is the descriptive method of research which seeks to find the opinion of the respondents. The purpose of this type of method is to acquire organize, systematic process, empirical, and factual.
SUBJECT OF THE STUDY The respondents of the study will be the students in De La Salle Lipa, which are often
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This game can’t be played by a single person it required another player for the satisfaction of the game. MOBA Games has positive effects but it also has a lot of negative effects. Providing teamwork and leadership, improves the ability of individual to communicate with their team, work to secure their objectives and control the emotion of one player is some of the positive effects does a MOBA Games has. While on the other hand, sleep deprivation, loss of time management, loss of communication with family members, spending money for the game and addiction are some of the negative effects does a MOBA Games can give. Based on the results of this study, many teenagers are addicted to computer games, the time that they should be spend to their studies and families decreases due to their addiction to MOBA Games. Addiction to computer games can lead to mental …show more content…
It’s important for them to know the consequences that they could face when they continue to let their kids be addicted into such genre of game.
The study encourages computer shops to limit minors in playing too much hours, especially MOBA games. The study also recommends them to uninstall such games that contributes to mental disorders and instead let teens play educational games.
And lastly, the study recommends teenagers to be aware of what addiction in MOBA games could lead to. The study encourages them to rather play outside their houses more often than keeping themselves inside their rooms and play video games all
Technology addiction is portrayed in Fahrenheit 451, but there are countless stories of technology, specifically video games, consuming lives. Cam Adair, a professional speaker and influencer on video game addiction, describes how technology can be a distraction to people from their deteriorating mental health. He also states the following, portraying a way that technology can impair mental and physical health: “Extreme video game addicts, Cam Adair says, may neglect to eat, sleep, or to perform work or school duties. The most common case I see is a college student, usually male, who is now beginning to fail school and can’t seem to get themselves away from games.” (Adair 15)
In the last 10 years many things have changed in our life, especially after the electronic renaissance. Not only social media effects our life but video games do as well, many people believe that these games effects are bad to health, but many of these people think that these games can change people, make them go crazy or even killers, specially violent video games, they think that the game would turn into reality. Although they have point, a lot of people disagree with them. I think that video games don’t promote aggression even the violent one. The society has bigger problems to solve and comparing them to video games, I feel that the video games problem is a silly one, people kill each other because of the wrong polices, not a silly game.
Internet gaming disorder and the DSM-5 by Nancy M. Petry & Charles P. O’Brien is an article expressing their thoughts on how internet addiction effect daily day behavior one has. They use three rhetorical appeals such as logos, pathos, and ethos to explain their thoughts on internet is a mental disorder to be worried of. Petry and O’Brien targets people that game, gamble, or that are excessively on the internet. They state that DSM (Diagnostics and Statistical Manuel of Metal Disorder) is a classification of a psychiatric disorder which now has advanced to DSM-5 due to United States advancing in technology. The intended audience Petry and O’Brien grab are youth, young adult from Asian and some from Europe.
A multi-million dollar lawsuit was filed in Alabama against the makers and marketers of Grand Theft Auto, claiming that months of playing the game led a teenager to go on a rampage and kill three men, two of them police officers, according to CBS news. It seems like today the media is determined to box everyone who plays video games into psychotic criminals. But the truth is, that despite the negative one-sided picture the media tries to paint in regards to video games, there are also proven benefits. Will Wright claims in his article “Dream Machines” that video games have positive effect on players. Wright uses powerful vocabulary, examples, and his knowledge of video games to persuade his audience that games have many positive effects on players.
Everyone has been there –to the point where you are so stressed out that you can barely think; where you are worried about how you fared on an exam; where you are contemplating whether your friends are sincere with you or not; where you are trying to forget a recent quarrel with someone dear to you; where you are simply too taxed to do anything productive. At this point in time, many will do something else to help take their mind off their current predicaments and depressions in life by escaping the problems brought by this reality they are living in. For some, that something is reading. For others, it is drinking. Now, in our current generation, this list has expanded to include another method of finite escape, video games.
The video gaming creates so many problems in our society. Johnson’s points, “The worst that can be said is that they sanction, and even promote aggression and violent responses to conflict. But what can be said with much greater certainty is this: most computer games are a colossal waste of time” (17). Johnson’s describes that the video gaming and the technology create aggression and violent behaviors in the users, and most games are just a waste of time. To illustrate, my 8-year-old nephew loves video games.
For the physical health, games will affect their physical fitness and increase the risk of obesity. Online games are sedentary lifestyle and with other associated behaviours during these activities like snacking and decreased sleep time. Sitting in front of computer for a long time that decrease time of exercise and movement. Obesity occurs. Beside the obesity, vision and musculoskeletal may also get problems.
What a great fun that I feel when I win a difficult video game, it is really exciting. It took me a very long period to forget the massage on the screen (GAME OVER ).But with the time I realized that Playing violent video games is no more likely to be damaging to young children’s behavior than those considered harmless, so that I choose some researches that can deal with case . More and more kids are playing video and computer games — especially ultra-violent ones that are top sellers. Research shows that children are also spending increasing amounts of time playing them: an average of 13 hours per week for boys and five hours for girls.
For many teenagers in our world today, playing video games may be a huge part of their daily lives. In contrast, many individuals think playing violent video games will not be safe for kids. However, research has shown that video games have solved some of science’s biggest problems. Teens could someday cure diseases. Also, kids who play violent games are being “exposed” to what war may be really like.
Children around the world play adult content video game And many parents say it is bad for their children; however video games can actually help their children learn. Approximately 90% of children in the United States play video games, and more than 90% of those games involve mature content that often includes violence (Park, 2014). There are those that believe video games are detrimental to society, however playing video games including those with mature content can actually be beneficial to both individuals and society by increasing knowledge expanding the ability to react positively at real life situations and improving cognitive thinking skills. Children that play video games not only have the potential to increase their ability to learn right from wrong, and to improve their cognitive thinking skills the game can also increase a child’s knowledge.
A great quantity of people say that video games can have a great negative impact on the social life of the player. ¨Playing video games usually does not involve a social network¨ (Barenthin). Most video games have the ability to play single player, but recently multiplayer games have started taking the lead. This means that video games used to be for only one person, but now they make it so a person can connect with many people throughout the game. This has also advanced social skills, Humans want to be in groups, and gamers can relate to each other.
The following research paper is about the detrimental effects which video, computer and Wii games have on children’s health. Upon analysis of this issue statement, the impact it has on children will be discussed to show how it affects the well- being of children. Support and refutation of the same issue statement will also be provided in this paper to provide evidence of the research findings in this context. Approaching the end of this paper, personal view point will also discussed followed by few recommendations which are given to improve health or well- being of children who are too much involved video games.
Playing violent video games in a wide range at a “pathological” level that causes damage to family, social, school functioning. Because of addiction of playing video games will a cause of bad effects on children’s health like obesity, video induced seizures and postural, skeletal and muscular disorder such as tendonitis, nerve contraction and carpal tunnel syndrome. Research say that addiction to video games increase he depression and anxiety level. It also exhibit social prohibits and it is not surprising that video
Various games are activities that have been around since the beginning of time has evolved into a technology based forum for all ages called video games. These types of games have become an extremely popular activity and are a big part of a lot of people’s everyday lives. Instead of looking at video games as a leisurely hobby that one plays in their spare time, it is now looked as a positive benefit for people to play. Playing video games are beneficial, according to some studies they can develop cognitive skills, create social connections, and stimulate creativity.
In our time, technology has become one of our essential things in life; specifically video games. Video games are electronic system used to run games. They involve human interaction specially teenagers. Many researches have been done on the effects of video games showing that there is positive and negative impacts. As we know not all video games contain violent contents, but most of them are violent and mentally dangerous.