ENN 103F Assignment 02 Due Date: 24 August 2015 Student number: 57731616 TOPIC 3 Movies and video games both have the potential to create positive and negative effects on children and we all know that a child’s development is a process that inevitably consists of both positive and negative influences. In recent times studies in Canada came to a startling discovery that children watch more than 14 hours of film in a week and it has recently came to the average parents attention that afforded a choice, children would rather play video games than to watch film, this is particularly concerning in that video games are built to be so attention grabbing that the player can play them for hours non-end without having any concept of time. Thus by the time a child graduates he/she would have spent more time on video games and movies than they would have in a classroom. The 1970s saw the birth of video gaming, by the 1980s this world saw a major transformation that indicated how daring producers had been in pushing the boundaries of ethics, morals and socially acceptable practices. It appeared that video games had turned for the worst in that they became more violent.
Importance of Video Games With the rapid development of modern technology relatively new type of entertainment has emerged. Video games have become one of the leading industries and their amusing qualities are quickly making them the favorite hobby for millions of children and adults alike. With such a speedy expansion of computer games parents of gamer children are worried about the potential negative effects of modern entertainment (Brazier 2016). They are limiting and controlling children to stay away from the computers but recent studies suggest that video games might not be so bad after all (Brazier 2016, Gray 2015, Griffiths 2002). Several researches have been conducted in recent years to accurately explore the exact effects of computer games and their findings are apparently completely different from the common beliefs.
Because if not, well maybe you don’t experience yet the happiness that we can feel when we play it. Some people said that video games are not good for us. But I believe that it has its own advantages too. And why teenagers like me likes to play video games? I am thinking that maybe, the video game become more popular these days is because most of teenagers are being stressed to school.
The Effects of Video Games on the Brain -- Video games have gotten a bad rap in the media, but according to www.Smithsonianmay.com you will find statistics that show that 68% of those who play games increase their response time and the way that they accomplished tasks. Video games are used to interact with other teens and gamers to gain social status and some say to escape from reality. Even though video games may be violent and spending too much time on them may cause weight gain, Video games have more positive than negative because they relieve stress, they improve hand-eye coordination, and they improve critical thinking skills and social interaction. First, Video games have more positive effects than negative because they relieve stress. Gaming is also a well known way for anyone any age to relieve stress physical and or emotional which is also a more productive way of doing things than rather the child doing something else that could end up with them being harmed or worse.
However, it is important to assess the extent that video game technology had an impact on childhood education. Since video games have the capacity to engage children in learning experiences, this has led to the rise of “edu-tainment” media. Just by watching children it becomes very clear that they prefer this type of approach to learning. However, it appears that very few games on the commercial market have educational value. Erin Hastings led a survey of 70 school boys, aged 6 to 10 years (Hastings et al 2010).
Video games demand the player to make decision fast or game over. Video games also having unique story line and the player have to solve the problem. If children are used to play video games, they are expected to solve the problem easily in the real life. Studies from University of Rochester stated that 25% people who play based on action video games used to resolve problem faster than others. Other studies also suggest that the most expert gamers can make choices and act on them 3/2 times a second faster than most people and observe a lot more things without getting distracted.
Different types of games are popular these days and among these games the more violent video games and characters used in these games put a very negative image on young minds of children. Types of video games: In the early days video games are designed only for children’s fun and entertainment but now a day the situation is completely different. Research says, some video games may help the development of fine motor skills and in coordination, but many says about the negative effects of video games. The effects can be express as inactivity, anti-social behaviour and violence. From the last few years video gaming industry is amplifying very rapidly, every day a junk of video games comes to the market that’s why there is no doubt in saying that video gaming industry is the 2nd largest industry
It is harder for the second type to understand how could a video game can be valuable for our mind, however there is evidence supporting that video games truly have positive outcomes, a point which is explained in the paragraphs below. In an article from Idunn.no, James Paul Gee says that, “ Video game technologies hold out great promise, beyond entertainment, for building new learning systems for serious purposes in and out of school. ” what he tries to claim is that video games are complex technologies that can change the way each individual receive information. Besides the fact that video games are complex, they come in a large variety of categories an aspect which makes them effective in a wide set of areas.
CHAPTER 1: INTRODUCTION TOPIC: THE RELATIONSHIP BETWEEN VIDEO GAME ADDICTION WITH THE LEVELS OF DEPRESSION, ANXIETY, AND STRESS AMONG MANAGEMENT AND SCIENCE UNIVERSITY (MSU) STUDENTS. 1.1 INTRODUCTION The world of video games have stated itself as attractive and entertaining industry in this modern world. Since the technology become wider, the industry developed and brought effects towards our society especially to the youth and also children. This is because of the interest in video games can attack anyone, no matter youths and children, their level of playing game also will be increasing. We must monitoring and reminding each other to keep off this problem.
Video games are frowned upon by parents as time-wasters, and worse, some education experts think that these games corrupt the brain. Playing violent video games are easily blamed by the media and some experts as the reason why some young people become violent or commit extreme anti-social behavior. When parents think about how much time their children spend playing video games, they're typically concerned with the various health risks and conditions commonly associated with video gaming addiction. However many scientists and psychologists find that video games can actually have many benefits – the main one is making kids smart. Video games may actually teach kids high- level thinking skills that they will need in the future.