Negative effects of cartoons on children
Over many years, Children seem to be much interested in watching cartoons. Typically, most children start watching cartoons on tablets, television or smart phone at the age of six. When they turned to 2 or 3 years they automatically become the very enthusiastic viewers. Now-a-days this becomes a serious problem because children start watching more and more television and cartoons. Cartoons are becoming violent and addictive. Children who watch more television and cartoons are likely to have different emotional and mental problems (Tariq). Watching cartoons has its own benefits and fun. But when watching cartoons becomes addiction, the case becomes different. Cartoons are becoming the necessary part of the child daily routine. Many parents to feed their child leave them in front of television. In this way the child stay busy and parents do their work. There are many negative effects of watching violent cartoons. This addiction destroys their physical and mental health. This also affects children’s imagination power. Children will go into the fantasies (Asha).
Education:
Watching too much cartoons are destroying children attention from studies. They started spending most of their time in front of television watching cartoons then studying. But if cartoons promote moral or educational lessons then it can help children in learning process (Tariq).
Violence:
Some of cartoons that show danger and violence scenes, hide the after effects of
Since the conception of violent media in the 90’s parents have been particularly wary of kids being exposed. Gerard Jones’ “Violent Media Is Good For Kids” offers a rebuttal to the stigma. He starts out the article with an anecdote of his life and how comic books allowed him to embrace his fears and lead him away from bad crowds, and ultimately landed him a career as a comic writer. He argues the idea of violent video games allowing kids to embrace their fears by making them face them and not to run away from them. This analysis will deconstruct the article and identify the thesis, the rhetorical situation and the appeals that the writer uses.
In “Violent Media Is Good for Kids”, written by Gerard Jones, the author argues that violent entertainments have positive effects on children’s lives beyond their violence and juvenility. In his article, Jones uses a cause and result relationship between violent media and their importance to inform the positive impact of violent media. In addition to informing, Jones tries to persuade parents, teachers, psychologists, and others who are skeptical of the importance of violent media by giving evidence from his own life story and from his research. Furthermore, by informing and by persuading his readers, Jones encourages his readers to experience the significant part of violent entertainments. Even though Jones purpose is to convince about the
In “Violent Media is Good for Kids”, Gerard Jones argues that violent media gives good impact for psychology development of the children. This good impact has been implemented to himself and make him a writer as well as his son who transformed bloodthirsty dinosaur into a stimulation to enter preschool; a Power Ranger into self endowment by joining social competition in Kindergarten. He likewise has helped a little girl named Emily who really likes exploding violent action, to have more self-controlled and socially competent by letting her wrote stories and drew comic to express her emotion. From his experiences, he believes that violent entertainment in which people might think it is the trashiest pop culture has its own developmental function.
In the article, Violent Media is Good for Kids, the author makes the point of violent media help kids to express their feelings. He offers an example of his son who was afraid of climbing a tree due to fear. To help his son with his fear he read him the Tarzan comics. He also tell a story about a mid-age girl, who he worked with before. She had multiple family problems and listened to rap to explore her feeling.
In the passage “Violent Media Is Good For Kids” written by Gerard Jones, Jones claims that violence through comics, toys, and the media helps kids to cope with everyday issues. The reason Jones feels this way is because as a child he was taught that violence was ba,d and he did not have a very good experience with coping with his fears. Jones argues that the Hulk helped him through tough times, that his own son using characters to overcome obstacles, and how violence can avoid some negative feelings. In the beginning of the passage, Jones talks about how he was told to stay away from violence as a child, which at first did not help him till he met the hulk.
All children are different so it is the parent’s responsibility to determine whether or not their children can handle the different media. Some media critics believe that violent cartoons, video games, movies etc. are good for children. Gerard Jones gives an example in his essay “Violent media is good for kids” which he explains how violent media can be good for children, Jones explains his point by giving an example of his son. Jones tells how he exposed his son to marvel comics which helped him in his kindergarten experience. The marvel characters gave Jones’s son the desire of “transforming himself into a bloodthirsty dinosaur to embolden himself for the plunge into preschool” (373).
The research of "Does Exposure to Comic Book Violence Lead to Aggression in Children?", provide dates about comic book effects aggression in children. In 1975, more than 400 million comic books were sold in the U.S., mostly to children and teenagers. Marilyn Graalfs found that 27% of all available comic books at the time of her survey dealt with crime themes in 1954. There is proof that comic books are a general mass medium among children and violence is a popular subject in comic books behavior with crime. For those evidences, Tan, Alexis and Scrugge, Kermit made a experiment that used a 2x2 factorial design to test hypothesis and the violent comic book was selected by several superhero type comic books.
Analysis of Gerard Jones’ “Violent Media is Good for Kids” In the article called “Violent Media is Good for Kids,” by Gerard Jones, a renowned comic- book author, is arguing that violent media can be helpful for children, rather than be overly harmful. Parents aren’t taking the time to really look at how helpful violent content could possibly be for their child. Yet, violence can help children learn how to reach for their own inner power that they may have never been able to find before. Furthermore, children as they grow up may even go towards violence that presents justice, rather than the negative types of violence.
Mother Jones is a reader-supported nonprofit investigative news organization, reporting on everything from politics and climate change to education and food. Violent Media is a recurring topic nowadays in the United States, as well as around the World, and the influence it may had on cruel events; specifically the culprits of these atrocities. Gerard Jones unsuccessfully delivers the message of “Violent Media is Good for Kids” with the usage of Pathos and Kairos, lack of Ethos, and inadequacy of the opposing views; promoting a biased article The article “Violent Media is Good for Kids” written by Gerard Jones, from my point of view it seems to be a written opinion rather than an informational paper.
Hidden Messages Watching cartoons is a huge part of everybody 's childhood growing up. Everyone always has a favorite cartoon or favorite Disney movie or even a favorite cartoon/disney character growing up. We watch these cartoons over and over and over again and we adore them as kids and even as teens and adults. But these cartoons are teaching us hidden messages and hidden themes throughout the context we do not even know about.
What a great fun that I feel when I win a difficult video game, it is really exciting. It took me a very long period to forget the massage on the screen (GAME OVER ).But with the time I realized that Playing violent video games is no more likely to be damaging to young children’s behavior than those considered harmless, so that I choose some researches that can deal with case . More and more kids are playing video and computer games — especially ultra-violent ones that are top sellers. Research shows that children are also spending increasing amounts of time playing them: an average of 13 hours per week for boys and five hours for girls.
Do you think movies and TV shows influence teenagers? Nowadays, people spend time watching movies and TV shows more than setting all together having launch. People’s behavior including teenagers the most spend a lot of time on social media and this can change their behavior due to the things that they see. The media in general has a huge impact in our society on teenagers.
Media violence has become a controversial topic in the world today. Owing to the rising technology, children are beginning to show increasing violent behaviors. The debates on the effects of media ranging from screen media, video games, and books have a long history. Due to this, there is a speculation over what is the leading cause of the increasing violence in children. Some people argue that there is a relationship between media violence and real-life violence.
Impacts of watching violent scenes to Children Does TV violence have a harmful effect on children? The violent scenes has a astonishingly negative effect such as cause violent and aggressive behavior among children, and make them become panic stricken to the outside world. TV programs are not all bad; however, data shows that the negative effects of disclosure to violence are powerful. First of all, aggressive behavior among children is caused by television violence.
Playing violent video games in a wide range at a “pathological” level that causes damage to family, social, school functioning. Because of addiction of playing video games will a cause of bad effects on children’s health like obesity, video induced seizures and postural, skeletal and muscular disorder such as tendonitis, nerve contraction and carpal tunnel syndrome. Research say that addiction to video games increase he depression and anxiety level. It also exhibit social prohibits and it is not surprising that video