Folk psychology is a commonsense theory of the mind that explains people’s behavior in terms of mental states, such as belief and desire. This theory also assumes that we have beliefs and desires which affect our behavior. Eliminative materialists reject these assumptions because they believe that beliefs and desires cannot affect our behavior. The first flaw I find in this theory is that materialists believe in their rejection of folk psychology, but they do not believe in beliefs as a whole. Beliefs are defined as an acceptance that a statement is true, or that something exists.
Levy’s (2015) argument contains multiple flaws. The first flaw surrounds the example of Milgram’s Shock Experiment that he used. The experiment shows that people did follow the norm, but it does not show if the participants actions were outside of what they would normally do, which is an essential factor for situationism. If the participants would normally behave or engage in a way that led to criminal actions, then the example does not demonstrate its point: “ This kind of experiment cannot test whether the subject‘s action in the experiment correlates with any of her other actions. For example, we cannot say whether subjects who administer the full set of shocks in a Milgram-style experiment also walk past people slumped in doorways more often than subjects who refuse to administer all the shocks” (Taylor, 2010, p. 46).
Allison Bridges SOCI 4211-M50 Dr, Abrutyn May 1, 2017 Question 4: Choose one of the theorists and articles/chapters we’ve read thus far and give a thorough analysis of the reading. Convince me you have read the theorist and have tried to make sense of it in the context of the course. What is the theory about? Provide an example of how the theory works or what it would be applied to.
Chamorro-Premuzic, Winsborough, Sherman, and Hogan (2006) present a vague and lacklustre support for the implication of Gamification within talent assessment. Although, they provide innovative and well thought ideas regarding how Gamification can be used to develop and modernise the talent assessment sector, they struggle to ground their theory with any evidence. Furthermore, by giving evidence for how individuals who find their niche, in which they do not need to try as hard to perform well, compared to those who haven’t found their niche, they are giving evidence against a style of talent assessment that is extremely generalizable in Gamification, as everyone must compete in the same game to be fairly judged and compared, even though some may find it easier than others, due to the game being in their niche. I agree however, that Gamification can be a tool alongside other talent assessment techniques, but the key word there is ‘alongside.’ Gamification is not specific enough to be used amongst a vast amount of employees alone.
Something potentially responsible for this phenomenon is the Backfire Effect. David McRaney describes the Backfire Effect with great accuracy in his article “The Backfire Effect”: “coming or going, you stick to your beliefs instead of questioning them. When someone tries to correct you, tries to dilute your misconceptions, it backfires and strengthens them instead” (1). This unbreakable resolve for maintaining beliefs in contradiction to logic prevents us from seeing truth effectively. However, what drives the Backfire Effect?
The counter-argument to this is that individuals will adapt their behaviour to fit the situation, and generally demonstrate some pare of their personality in a given situation (Coaley, 2014). However, personality is a broad and rather ambiguous concept, meaning that is it difficult to define succinctly; and yet how we define it plays a crucial part in how we investigate it. Eysenck’s theory of personality concluded that there were 3 dimensions: extraverted-introverted, neuroticism-stability, psychoticism-socialisation (Eysenck & Eysenck, 1964). With the broadening field of psychometrics, the Eysencks were the first to make their approach more quantifiable and legitimate than others had been in the past. Eysenck published the Eysenck Personality Inventory (EPI) in 1964 – a uni-dimensional self-report questionnaire consisting of 57 items.
Brentano opposed Wundt 's introspection as a research method. He said it was impossible for observers to report with accuracy there own state of consciousness. This created an experimental dilemma on how do to study the act of
The major criticism was that the model looks at person-environment interactions as static phenomena. Therefore, the model is too linear or unidirectional in relationship that it does not consider the possibility that the individual also plays a role in changing the environment. (Lazarus &
Impulsivity is defined as is a multifactorial construct that involves a tendency to act on a whim, displaying behavior characterized by little or no forethought, reflection, or consideration of the consequences. But when it comes to defining it in the field of psychology, it has been observed to be quite difficult obtain a clear definition. According to Cyders (2012) as well as Verdejo-Garcia (2010), impulsivity is simply defined as behavior that is performed without initially thinking about the consequences that could arise from it. It clearly shows that humans have the vulnerability of having impulses disrupt clear plans which they would have set for themselves. When something does not go right, it can be said that impulsivity has taken over thus the inability of thinking before doing something.