The Pros And Cons Of STEM Education

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Since everyone aware that we learn best when we are practicing, let’s talk about experiential learning and what are the technology out there to bring it to life.
Last time we talked about Gamification and what forms it can take. In this article, we are keen to share our ideas about Virtual Reality for hands on disciplines like engineering, physics, chemistry, biology and healthcare practises [medicine].
The idea has been here for a while and, let’s face it, it does sound good. To us – it is the logical step onwards. Virtual Reality is a golden pool for the growing population as it can provide learning environment, saving tons of resources.
The advantage of this is that it enables large groups of students to interact with each other as well as within a three dimensional environment. It is able to present complex data in an accessible way
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“So as long as you have VR immersion once or twice a day, it helps the trainers engage these newer generation of engineers for who the blackboard and the textbook isn’t enough anymore.”

Virtual learning through a VR system could open up a new window of opportunity for STEM education, difficult and often mundane content to be presented in a new and exciting way.
Connell believes that bringing a video game-like experience to students and presenting material in a more engaging way with will help get a new generation of engineers get excited about STEM degrees.
“It really improves student up-take when they see they’re going to be using the newest technology,” Connell explains. “Students are paying for their qualification, they’re customers. They ask themselves, ‘Am I going to be equipped to learn with the latest technologies, and am I going to be ready for the 21st century workplace?’ They’re looking for universities to go beyond classroom

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