Video Game Emotion Regulation

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In this era with technology developing every second,we are in era globalitation. Automaticly, almost all of aspect of life get effect from it. Including in video games developing. “ in recent years,video games have become one of the primary means of people’s daily entertainment’’. (Shuang Liang,2014, P57). Video games are a ubiquitous part of almost all children and adolescents’ lives, with 97% playing for at least one hour per day in united states. Over the past half century, video game play has gone from being a somewhat fringe activity to a ubiquitous part of modern culture. While the first dedicated video game console (the Magnavox Odyssey, released in 1972) sold only about 300,000 units, the three major consoles released in the mid 2000s (the Xbox 360, the PlayStation 3, and the Wii) sold more than 84 million units each. More than 40% of Americans report playing video games regularly (i.e., more than 3 hr a week), and counter to impressions that video …show more content…

Simple up-regulation of positive emotions is one emotion- regulation strategy that has been linked to beneficial outcomes (e.g., Fredrickson, 2001), but there may be addi- tional emotion-regulation benefits of playing video games. Games do not elicit only positive emotions; video games also trigger a range of negative ones, including frustration, anger, anxiety, and sadness. But similar to what Gottman’s (1986) research has shown on the function of traditional play, the pretend context of video games may be real enough to make the accomplishment of goals matter but also safe enough to practice controlling, or modulating, negative emotions in the service of those goals. Adaptive regulation strategies such as acceptance, problem solving, and reappraisal have repeatedly been linked to less negative affect, more social support, and lower levels of depressive symptoms (Aldao, Nolen-Hoeksema, & Schweizer,

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