THEORETICAL FRAMEWORK
The researchers are trying to seek answers by using this three theories such as uses and gratification theory, cognitive theory of multimedia learning and e-learning theory.
USES AND GRATIFICATION THEORY
This theory is a technique used as to know how people use media to fulfill their goals such as knowledge, interaction, relaxation and entertainment. It is also centered in users and audience approach.
According to this theory, the needs and gratification can be classified into five categories and they are:
Affective Needs – from the word “affection,” this talks about emotions, pleasure and other mood of the people by watching soap operas, drama series, movies and some shows that triggers a person’s mood.
Cognitive Needs
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People with this kind of needs uses the media to gain reassurance to their status and credibility by watching advertisements such as a shopping ad for fashion trends to fit in with other people.
Social Integrative Needs – this need is practiced by almost all teenagers nowadays. This is where people use media to interact through social networking sites such as Twitter and Facebook to satisfy their needs.
Tension Free Needs – in this type of need, people use media as a form of escape from tension and to relieve stress. People with this kind of need tend to watch entertaining shows and to listen to their preferred songs to avoid boredom and stress. As internet is another source of media, the researchers are including this theory in this study.
COGNITIVE THEORY OF MULTIMEDIA LEARNING This theory, developed by Richard E. Meyer, focuses on the idea that an individual learns more deeply than words and pictures alone and that it builds connections between words and pictures. This theory has three assumptions when it comes to learning media and these are:
Dual Channel – according to this assumption, our working memory has two separate channels for auditory and visual
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E-LEARNING THEORY This theory is composed of cognitive science principles for effective multimedia learning through electronic educational technology. The empirically established principles are:
Multimedia Principle – the use of combining two in any of the audio, visuals, and text in order to have a better understanding than using just one or all three.
Modality Principle – through this, learners might learn effectively if visuals are accompanied by audio narration rather than with onscreen texts.
Coherence Principle – learning is effective if the fewer learners know about the presentation content, the easier for them to not get distracted if shown any unrelated things in the presentation.
Contiguity Principle – deeper learning occurs when relative information is presented closely together.
Segmenting Principle –learning might be effective if long lessons are broken down into shorter lessons.
Signaling Principle – by the use of visual, auditory, or temporal cues to make the learners focused in the critical elements of the lesson, effective learning might be
Media can make people conform. Media makes apps more popular. For example, over the summer the app Pokemon Go came out. Pokemon Go was a very popular game. When someone would see something on social media they would want to play it.
Today’s society is one of instants: Instant downloads, instant messaging, instant shipping, instant oatmeal, instant movies, instant gratification. For many, the idea of having the world on a whim is a thrilling human achievement. For others, such as Paul Roberts and Aldous Huxley, this instant gratification is their nightmare. In Robert’s case, he theorizes that humans are designed to work hard and to struggle. By taking away any sort of effort and hardship, humans are being numbed, dumbed down and destructive.
An innumerable amount of those people become addicted to social media. Social media are websites and applications that enable users to create and share content or to participate in social networking. Social media has certainly advanced over the years. We now have websites such as Facebook, Twitter, Instagram, Snapchat and many more. A majority of the people that use these sites are teens and young adults.
he movie titled “The Pursuit of Happyness”, there was a problematic family living in San Francisco in 1981. The main character, Chris Gardner worked as a salesman invested his entire life savings in portable bone density scanner to support his family including his wife Linda and a five years old son Christopher. However, Chris’ business was not doing well and his wife was forced to work. Day after day, Linda was suffering and she always quarrelled with Chris and blamed him for didn’t play the role as a responsible father and a good husband. Luckily, this was not the end for Chris.
Some of the negative results of the increasing use of social media are a greater change of friend groups and acquaintances, increased awareness of the livelihood of our fellow peers, and more exposure to the world around us. With all these results, it is easy to see why young adults continue to become distant and flexible later on in their lives than those of previous generations. One of the most prominent consequences of the continued use of social media is the increase in average age of
One good thing about social media is That it strengthens our relationships. One reason why time should be limited for teenagers is that, in the article Internet addiction too much time online It says,"For youth on the high-end of the scale spending this much time with media online and offline rob them from real-world experiences and may result in lower grades increase the risk for depression cut
The wellsprings of the media picked are unmistakable. As Jay Blumler brings up in his book The Use of Mass Communication, where he asserts that studies have demonstrated that crowd satisfactions can be gotten from no less than three particular sources: media content, introduction to the media in essence, and social connection that encapsulates the circumstance of presentation to various media (Blumler 1974). It is clear that groups of viewers invest energy utilizing the media as a part of different ways. Whether they are killing time or utilizing it as a social instrument, every medium is novel in its motivation.
As the technology era change over time, the social media becomes an important part of our life. We use social media to connect with friends and family, also to found out the latest news or fashion trends. Especially after the great success of Facebook, many other social media follow along such as Snapchat and Instagram. Numerous young age children gradually sink into the virtual world of Social Media. According to the Pew Research Center survey, that majority of Americans use Facebook and YouTube, but young adults are especially heavy users of Snapchat and Instagram.
For years people have played the “blame game” with media and its effects on society. It has been questioned whether the media helps or hurts more in its overall impacts. The media consists of magazines, advertisements, TV shows, and social pages such as Instagram, SnapChat, Twitter, and Facebook, all in which society seems to be addicted to. The real question is, is having all of these sources of media positively or negatively affecting society? Some people blame the media for harming society by causing eating disorders and a low self esteem.
Nevertheless, social media plays a huge role in our society, it connects people all over the world, provides an opportunity to work or study being at home and it gives space for self-expression. Involving in numerous sorts of social media has become a daily activity for most teenagers and grown-ups. According to a survey, 22% of adolescents log on to their preferred social media site more than ten times a
This is because the content of mass media is very powerful and it has become a agent of socialization which can shape people’s behavior or even influence the ways of how people think. There are many agents of socialization that can influence an individual lifestyle and one of the agent is mass media, which means that mass media can affect an individual self-concept, attitudes, or other orientations toward life especially the adolescents. The fact that there was a time when the internet, television and cell phones were considered a necessity but now the mass media seems to be more of a commodity to teenagers, because we can see that most of the adolescents tend to spend more time on the electronic devices rather than going for outdoor activities. Based on the researched, we found out that every people in the society
Social networking addiction are growing among teenagers. They are spending more time on social media rather than communicate with others in their daily life. If uncontrolled by parents, young peoples can get addicted to social network. C. Someone who stressed and depressed will easily cause social networking addiction, consequently it may leads to many problems which is wasting time and social isolation. II.
Currently, in this globalisation media social complements human life especially teenagers. Media social are the website and applications that enable a person to share information and communicate with other. It gained worldwide popularity among youth. Despite media social have a good thing, it still have negative effect that lead to teenagers moral collapse. One of the reasons Teens tend to moral collapse because some people spread the prank video.
(Anaeto et al, 2008, p. 71). Uses and Gratification theory has also been used in models that attempt to identify how people choose among media. A good example is Lacy (2000), who suggested that five communication needs (surveillance, diversion, socio-cultural, interaction, decision making and self-understanding) combine with other variables like quantity of news and media featured such as cost to determine how much time people will spend with various
Youth today are very inclined in using social media. Most of the students tend to believe that social media helps them a lot in terms of learning, studying, researching and finding information. Students can be easily influenced. Due to their curiosity, they want to explore or try what is new and trending to be able to fit into the society. They are able to easily adapt everything that they see around them.