In 2003, the motion picture, Kill Bill Volume 1, debuted in theaters. Set to a backdrop of bloodshed and violence, the film offers 112 minutes of savagery, as the main character attempts to get back at every person who has wronged her in the past four years. Kill Bill is only one of the many films in which violence is the number one attraction. “Kill or be killed,” seems to be the overarching motto, as millions of moviegoers flock into theaters each weekend to watch as characters fight to the death. In contrast, violence portrayed on the silver screen is no longer acceptable outside of the theater. Groups such as “Black Lives Matter” protest the violence enacted against minorities at the hands of authority figures. Legal courts are designed
Drugs. Murder. Prostitution. These words should never be discussed in a classroom, particularly when they will influence the audience to participate in them. Truman Capote's nonfiction novel, In Cold Blood, discusses all of these horrid issues through the chilling account of the Clutter family murder on November fifteenth, 1959. This novel includes elicit dissuasion of violence and sexual content, not appropriate for a young audience. Although youth should not be sheltered from the evil world around them, In Cold Blood should be banned from instruction in high schools due to its graphic and gruesome portrayal of criminal actions.
What is your opinion? What role does media--television, movies, video games, and/or music play in violence in our society? What facts, studies, or expert opinions support your position?
(B) I really do not believe that media is a cause of violence in either community. I believe it is just the individual and the environment that they are in. It is common knowledge that the violence rates are always higher in cities than in the rural communities because of the population and poverty, not the media. If an individual goes out and commit a violent crime in either setting because of what they have seen on television,
In “Violent Media is Good for Kids”, Gerard Jones argues that violent media gives good impact for psychology development of the children. This good impact has been implemented to himself and make him a writer as well as his son who transformed bloodthirsty dinosaur into a stimulation to enter preschool; a Power Ranger into self endowment by joining social competition in Kindergarten. He likewise has helped a little girl named Emily who really likes exploding violent action, to have more self-controlled and socially competent by letting her wrote stories and drew comic to express her emotion. From his experiences, he believes that violent entertainment in which people might think it is the trashiest pop culture has its own developmental function.
Since the conception of violent media in the 90’s parents have been particularly wary of kids being exposed. Gerard Jones’ “Violent Media Is Good For Kids” offers a rebuttal to the stigma. He starts out the article with an anecdote of his life and how comic books allowed him to embrace his fears and lead him away from bad crowds, and ultimately landed him a career as a comic writer. He argues the idea of violent video games allowing kids to embrace their fears by making them face them and not to run away from them. This analysis will deconstruct the article and identify the thesis, the rhetorical situation and the appeals that the writer uses.
There are other ways that violence can be broadcast. Entertainment such as video games, music, videos, graphic novels and movies, all have an impact on the increasing violence in our generation. Video games can be played by everyone, especially adolescent from the age of 12-17. They can “play video games- on a computer, on consoles such as the Wii, PlayStation and Xbox, or on portable devices such as Gameboys, smartphones and tablets (APA).” Also from video games, music, videos, graphic novel and movies also contain sexual contents, alcoholism or drug addiction, guns, domestic violence, and etc. According to Diane Swanbrow’s essay, “Violent Media Numbs Viewers to Pain of Others,” in recent study it was reported that violent games and movies could make people numb to the pain and suffering of others (Swanbrow 165). Indicating that, people who watch or play violent video games or movies are slower to react to help someone in need, as opposed to someone who watch or play a regular station. In another way, making them less sensitive to the pain and suffering of
In his essay, “A Pedagogical Response to The Aurora Shootings” (235) Henry Jenkins analyzes shocking events involving public shootings in society. His main objective is to discuss why violence is a prominent factor in our popular culture and how the media inflames the issue. Jenkins does pose his belief that violence should be critically debated in order to research the main cause of violence within people. He also states that people must step out of the “media effects” assumption of violence and expands the scale to the meaning of what violence represents in movies and books. Jenkin states, “To be extra clear, I do not think media is where this debate should be focused” (236). He proposes that violence in movies plays an important role in
I agree with author’s statement that racist recordings of Ice Cube ought not to be legally suppressed. The response to prejudice is not exact retribution. Despite the fact that, on the off chance that somebody is ridiculing you or harming you physically and inwardly, your response it to attempt and hurt the back. That is the reason he says it is a short-sighted response. The result no doubt will be terrible on the grounds that the issue will heighten as opposed to being tackled.
“Media Violence” is an article written by Christina L. Lyons. Lyons is a journalist who lives in Washington, D.C., and she has a primary focus on U.S. Government and politics. She began her career in Maryland as a newspaper reporter. She has contributed to several different articles published by CQ Press and Bloomberg Press, and has a master’s degree in political science from American University in Washington, D.C. The article explores whether or not children have too much access to violence via movies, television, video games, and social media. Although the topic is currently being widely explored, this article in particular does not seem to be well known. The intended audience for this article is adults, parents, or guardians.
Thesis Statement: Social media is not a reliable source of news because of its vulnerability to fake information, lack of validation, and the journalists’ inclusion of biases.
First of all, aggressive behavior among children is caused by television violence. William Belson (1980) found the link between violence and television after doing a research with 1565 teenage boys in London. They were interviewed about their watching habits over ten years. The study revealed that a child saw someone being shot or killed on television is likely to be less caring, and sensitive towards other people. The more violent television programs these teenagers watched, the higher rate of aggression they would be affected (Adian
There are many studies on media violence and its social effects. Most of the studies have indicated that children who are exposed to media violence are more likely to exhibit violent and aggressive behaviors. As the child observes the violence, he/she is motivated by the fact that the show is enjoyable without realizing the violent behaviors. As a result, they copy and identify the behavior, and this has detrimental effects on their social life. According to Boxer et al., the content of the media has a direct impact on its audiences (420). Moreover, it triggers certain responses regarding attitude and behavior in the audience. Therefore, it is important to filter or rather watch out the king of media violence our children are exposed to at a tender age and as they grow
The main finding from randomized experiments on this topic is that youths who are often exposed to media violence act and display more physical aggressive behavior, aggressive thoughts and aggressive emotions than those children who are not exposed to it. Short-term effects of exposure to media violence are due to three main aspects which are (a) priming processes, (b) excitation processes, and (c) imitation of specific behaviors. Priming is a process in which exposure to one stimulus (the locus representing an external observed stimulus) influences a response to another stimulus representing a cognition, emotion or behavior. This means that the external stimulus can be linked to cognition or to something inherently neutral. Thus, when media violence primes aggressive acts, aggression is more likely. Excitation transfer and general arousal are also two main factors that lead to aggressive behavior. For example, right after an exciting media presentation, such excitation transfer could cause higher aggressive responses to provocation. Imitation is the third short term process. (The Cambridge handbook of violent behavior and aggression
The means of communication, as radio and television, newspapers, magazines, and the Internet, that reach or influence people widely. Sometimes, there are some violent acts appear in the show, that what we call violent media. Violent media has affected to lots of people, especially children. But not only children, sometimes, an adult can also been affected by violent media too. And violent media can make them become different with the person they are always every day.