Tom Clancy's Rainbow Six Siege Analysis

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Tom Clancy’s Rainbow Six Siege is a team based first person shooter developed by Ubisoft Montreal and published by Ubisoft. It is also a team based first person heart attack simulator that will make you more paranoid than all that dank you’ve been smoking.

HEY, THERE’S NO STORY! REEEEEEE!

Rather than tacking on a huge, complex single player campaign no one really cares about, Rainbow Six Siege keeps it simple with the latest game in the series. A new terrorist group called the White Masks have waged a war against the entire world, their goals are unknown, and their methods are despicable. A mysterious government figure called Six revives and reactivates the Rainbow Program to stop them. Despite what you may have read on the internet by
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It’s batshit crazy. It’s Cthulhu. Just witnessing its majesty is enough to shred mortal psyches. I’ll attempt to detail my descent into madness below.

According to E-40, “Life is something you can’t borrow and give back; Here today and gone tomorrow…just like that” This dude must have played a lot of Siege, because every life is precious in this game. Human beings are fragile creatures, often dying after one or two well placed shots. This means every time you stick your neck out, there’s a chance you’ll be punished for it. This promotion of thoughtful, tactical gameplay is a welcome one. It also helps create Siege’s incredibly intense atmosphere and mood. Players have to be cautious and aware, sometimes so excessively that everyone jumps at shadows, leading to friendly fire. That’s right kids, you can kill everyone in this game, including your friends! Which I did. Repeatedly. But death isn’t always the end, once you’re killed, you’re actively encouraged to watch and control the strategically placed cameras across the map, making callouts and alerting your team to what you see can sometimes be instrumental to winning a game. And if the cameras are destroyed, you can still see the world through your teammates eyes and hopefully guide them along. Talking to my dead friends was my first step towards
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