2.2 Virtual Reality
The very first idea of VR goes back until 1965, where Ivan Sutherland presented the idea of the ”Ultimate Display”: ”The ultimate display would, of course, be a room within which the computer can control the existence of matter. A chair displayed in such a room would be good enough to sit in. Handcuffs displayed in such a room would be confining, and a bullet displayed in such a room would be fatal. With appropriate programming such a display could literally be the Wonderland into which Alice walked.”[Sut65]. Ivan Sutherland presented a daring vision of a virtual world where people would not only be able to hear and interact with objects but also to smell and taste them. A few years later, he proved his vision right by
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[Bis92]
Although, VR is well known these days and a lot of researchers occupy themselves with improving it and getting closer to Sutherlands vision, finding a universally valid definition to describe it with all its possibilities and limitations is quite difficult. As no single
”true” definition can be found, the following definitions were chosen as some representatives to illustrate what points they all have in common and to which characteristics
VR can be narrowed down to.
• ”Virtual reality a medium composed of interactive computer simulations that sense the participant’s position and actions and replace or augment the feedback to one or more senses, giving the feeling of being mentally immersed or present in the simulation (a virtual world).” [She03]
• ”Real-time interactive graphics with three-dimensional models, when combined with a display technology that gives the user immersion in the model world and direct manipulation [...]” [Bis92]
• ”Virtual reality is a high-end user-computer interface that involves real-time simulation and interactions through multiple sensorial channels. These
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This element is not part of the taxonomy proposed by Burdea and Coiffet as it can also be counted to intaraction. [Bur03; She03]
2.2.1 The HTC Vive
The HTC Vive is a VR system developed by Valve and takes VR closer to the original idea of Ivan Sutherland as it allows the user to walk around in a predefined play area of maximal 5 m in diagonal and thereby control the movement of his virtual self just by moving in reality. It therefore uses the tracking technology embedded in the headset and the 360 degrees play area coverage integrated into the two base stations which are installed diagonally across the room. The distance of the base stations define the play area, which formes a virtual boundary for the Vive. The headset itself has a OLED display with a resolution of 1080 x 1200 pixels per eye, a refresh rate of 90 Hz and 110 degrees field of view and uses SteamVR Tracking, a G-sensor, a gyroscope and proximity to position the head of the player correctly in virtual space. [HTCnd]
As the headset uses SteamVR Tracking, the whole system can be easily integrated into
Unity just by downloading the SteamVR Plugin from the Unity Asset
HCI Principles January 16 2015 This document contains the criteria for P2 and M1 for Assignment 1 – Unit 23. Unit 23 – Assignment 1 Aaron Martin Contents Task 1 (P2) – Discuss the Fundamental Principles of HCI 3 Perception 3 Colour 3 Trichromatic System 3 Luminance 4 Pop Out Effect 4 Pattern 5 Proximity 5 Continuity 5 Symmetry 5 Similarity 5 Common grouping 5 Connectedness 5 Objects 5 Geon’s 5 Use of Gross 3D Shapes 5 Information Processing 5 Humans as a Component 5 Overview of Human Information Processing (HIP) 5 Overview of Goals, Operators, Methods and Selection (GOMS) 5 Specialist 5 Design for Specialist Uses 6 Input or Output for the Visually 6 Orally 6 Aurally or Physically 6 Challenged 6 Remote Control Devices 6 Head Up Displays 6 Behaviour Models 6 Predictive models 6 Reaction time, 6 Keystroke Level Model (KLM) 6 Throughput (TP) 6 Fitts’ Law 6 Task 2 (M1) – Explain How an HCI can be adjusted for a User with Special Needs 7 Voice Recognition 7 Text-To-Speech 7 Task 1 (P2) – Discuss the Fundamental Principles of HCI Perception Perception, this is what allows the specified user to see and feel when interacting with a HCI; it is very important that the user can do these things so they get a complete understanding of what they are using. This is when various different patterns and colours are used as well as objects; all of these allow the user to interact personally with the interface. Colour It is very important that when designing an interface that you
ECS 306 - Initial Self-Assessment 1. What experience do you have with children? (Siblings, Baby-sitting, Parenting, Caregiving, Teaching, etc.) I have six years of experience working in a preschool environment with children aged two to five. Besides this, I am also a parent of two children.
Oculus VR is an American virtual reality technology company founded by Palmer Luckey and Brendan Iribe. Their first product, still in development, is the Oculus Rift, a head mounted display for immersive virtual reality (VR). It reads as both “O” and as the viewfinder (that the probably don’t even call it that) of the Oculus. It’s as simple as it gets and it’s still highly distinctive. It’s extremely elegant but also very bold
Annotated Bibliography Topic/Case Study: Edwards Aquifer v. Day Thesis Statement: Public opinion can be swayed for or against withholding property rights in Texas, but the role of the officials in the Texas Political system is to focus on the greater good of all Texans; in this case, since the aquifer does no stop or originate on Day’s land, he should forfeit the right to uphold the water from serving the people of Texas. Sources BOADU, F., MCCARL, B., & GILLIG, D. (2007). An Empirical Investigation of Institutional Change in Groundwater Management in Texas: The Edwards Aquifer Case. Natural Resources Journal, 47(1), 117-163.
That’s why, when you request uberTEEN, you can expect the highest-rated uberX driver partners who have been trained and certified by a to get your loved ones safely to their destination. We recently launched Trip Tracker, a feature available with Family Profiles, which uses sophisticated technology that provides automatic notifications and lets you follow your family member on a map. Trip Tracker is automatically enabled when you request uberTEEN, so, when your loved one is headed out – you’ll know when they are on their way, which route they are taking and when they’ve arrived.
In spite of the indifference, Virtual Reality has awoken the world in giant ways. Society should not stay doubtful of the countless possibilities it has to bring in an optimistic and technological way. Recently, in order to describe something that holds spirit and effect without having form, but having an effect on the actual, the word ‘virtual’ was used. Virtual reality is developing all the time and has found hitches not formerly considered. Applications of Virtual reality are starting to find their way into normal society.
Character Analysis Essay Jem represents the idea of bravery in the novel, and the way that his definition changes over the course of the story is important. The shift that occurs probably has as much to do with age as experience, although the experiences provide a better framework for the reader. When the story begins, Jem's idea of bravery is simply touching the side of the Radley house and then only because "In all his life, Jem had never declined a dare." But as the story progresses, Jem learns about bravery and being helpful from Atticus facing a mad dog, from Mrs. Dubose's fight with addiction, and from Scout's confrontation with the mob at the jail, among others.
The first observation was conducted on August 30th at 9:00 a.m., while the student was participating in the special education resource room. The observation took place for a total of 25 minutes. For the duration of the observation the student was seated at a small table working one-on-one with the special education teacher. Along with the student being observed and the special education teacher, two other students, as well as, two paraprofessionals were in the special education resource room during the observation time. One student and paraprofessional were working one-on-one at a small table, while the other student was sitting in a bean bag chair reading a book.
Time management, lack of discipline, less direct contact, and less accountability and feedback from peers and educators are all ways that show that virtual schooling is not the best choice of education. Traditional education makes sure that students are able to learn from structured schooling. Although virtual schooling may have advantages, it does not always help students get the results they want. Online learning programs typically serve students of all ages and learning backgrounds.
Whether it’s a mundane or practical application like instructions in a piece of equipment or medical information of a patient or something more a little complex like taking situational awareness information presenting it to a soldier or to a police men, augmented reality seems to have such a great advance impact in technology and has become an important aspect of
This is a police drone that has been helping law enforcement to find criminals or find lost hikers. This technology is so cost efficient that it replaced helicopters. Ben Miller, Director of Mesa County’s UAV program said, “We can fly 50-60ft off the ground and literally photo-map an entire crime scene.” (Cited, Lev Grossman 2013) It is a great little-advanced tool to document crime scenes more accurately, help to find clues quickly to prosecute criminals.
At that time, the sink node uses the IP cameras positioned in the sensing area to record the events and display the current situations. When events are detected by sensors, they start to collect data for a specific period. Fig. 1 shows the proposed system which consists of two parts; sensor side and sink
Virtual Reality its use in education, culture and the Impact on Society Abstract The aims and objectives, of this paper, are to discuss Virtual reality (VR), and its profound usage within educational systems. It will be supported by different research evidence which speak to the application of such. It is underscored by literature reviews and intends to enumerate the potential advantages of implementation within the Caribbean.
In our time, technology has become one of our essential things in life; specifically video games. Video games are electronic system used to run games. They involve human interaction specially teenagers. Many researches have been done on the effects of video games showing that there is positive and negative impacts. As we know not all video games contain violent contents, but most of them are violent and mentally dangerous.
Virtual Reality is the buzz around these days. A very common question these days is "What is Virtual Reality?" Virtual Reality also known as VR is a three-dimensional computer generated environment experience in which the user can interact with the surroundings. This interaction is known as "telepresence" and it is this interaction that makes it unique. In other words, it is an environment created with special electronic equipment, which a user feels he is a part of without actually being there.