“As video games have become popular, violent crime has fallen” (Kain 3). In today’s society, there are many opinions circulating as to whether video games are prominent reason as to why violence occurs in our community or not. Video games have been promoted with negativity and that there are only violent video games out there. Although many experts believe that video games could be dangerous and could lead to aggression, this could be proven to be a false statement as there are numerous studies and research to prove otherwise. Video games do not promote violence or cause any aggression and should not be associated with violent crimes and hostility that is taking place in today's society.
This brings people to believe that children will become so desensitized that they will not realize the repercussions of their actions in the real world. On the other side of the coin, people argue that video games have no effect on the children that play them. Supporters of violent video games preach that while the video game
This custom of many U.S. families is causing children to grow up forgetting one of the fundamental rules of gun safety: do not point the gun at anyone. By allowing children to pretend to shoot their friend, society is letting them grow up to think they can do that with a real gun. Though they might not have the intention to kill, not growing up with the correct firearm education could lead to more accidental shootings among children and teens. This desensitization of the true harm a firearm can cause in the wrong hands is common because of the parents allowing children to misuse toy guns. A kindergartener from Alliance, Ohio, took a gun to school for show and tell.
In America many kids play violent role playing games like cops and robbers and don 't think anything of it. But recently in the news there has been a debate if kids should be allowed to play these so called games. Many people think that kids should be allowed to play theses games because they are just games and all in fun. However, many people including myself think that kids should not play violent role playing games because kids get the idea that life is just a game and killing someone is also.
The Supreme Court recently overturned a ban on violent video games. The court said that video games, even offensive ones, were protected by the First Amendment, and that there wasn 't clear evidence that playing such games really harmed people. Playing violent video games probably will not turn children into psychopathic killers, but it definitely lowers their compassionate feelings and their sympathy for others.
This proves that video games have no effect on crimes, while also proving video games are helping in some way. “The amount of violent crimes committed by juveniles decreased from 1993 (the year Doom was released) to 2003. Most of this propaganda comes from the U.S., but people forget that video games are played around the world” (Hile). Could it be that these violent video games are establishing a healthy avenue for adolescent children to relieve or release frustrations? Teenage game players have also offered their opinions on this subject, “When it comes down to it, teens are smart enough to know
Stores that sell video games should refuse to sell video games with over 18 rating to minors. The games industry is failing to protect children with publicity surrounding cases. David Thompson is a 16-year-old boy, who claims that a previous version of Grand Theft Auto inspired him to kill police officers. David reportedly informed the police “life is a video game. You’ve got to die sometime”(1), Overplaying games can have a very negative affect and contribute violent and aggressive behavior.
There has been a huge question being asked, is it unhealthy to be playing these video games? Individuals blame computer games for making kids fat, lazy and savage. However, people argue that they don 't, but research was given by students about their own gaming habits and body weight and the results have shown that physical and mental health problems depend on the student 's mental focus on a game. if the child is quite recently taking a seat for a considerable length of time, at that point they are not getting exercise like a few kids get, this might result in the child not being fit and healthy for the future. This could lead to medical issues in the future, which is stressing for the eventual fate of all great individuals on the planet.
1-2). Gory and violent video games
For example, it makes kids more violent and impairs prosocial behavior (206). Some people even go as far as calling spanking inhumane (2016). Also, many states have made it illegal to spank kids at school (206). However, most people still spank their children and would scoff at the idea of ever making this act illegal. Unlike the United States, some countries do not find spanking tolerable.
Plenty were quick to actually try to ban the game-- which pattern has continued with many different games, such as Postal, Manhunt, and Hatred most recently-- but these calls to ban the game never we acted upon. What did happen, however, was a change in the rating system of games. Back in the 90s, there was not a rating system in place for games, so anyone could get their hands on a copy of Doom; many children did, in fact. Due to the backlash of the ‘games make kids violent’, a rating system (ranging from E for everyone to M for mature) was put into place. Other than that, the backlash did not really change much, and it continues to this day.
1. Describe the Civil War experiences of white children from the North and South. How did they differ from each other? How did experiences of black children differ from both? A. White children in the north were involved in the war, but from far away enough where they were safe.
In this essay, I will be analysing the article by Christopher Ferguson entitled Stop Blaming Violent Video Games. Video games have been at the front of social and political controversy since their popularity increase in the early 1990's. With the use of scientific research data, and the common misconception that society makes in connection with violent video games and young adults committing aggressive crimes. Ferguson demonstrates a clear and concise argument to the fallacy of video games being linked to heightened aggressive behavior and violent tendencies.