(CNN.com) Playing too much violent video games can make the player think violence is fun. When the game is played the teen can associates violence with entertainment. Also for performing violent acts the player always gets a reward. If the person plays the game too much they can develop the habit of being aggressive for fun. In some way if the game is played to much the boundaries between violence and fun in the game and violent in real life can be crossed.
One survey discovered that fifty percent of teens played video games the day before taking the survey, and frequent exposure to such violent games cause an increase in aggressiveness, a decrease in empathy, and a loss of moral values (American Psychological Association 2). Especially right now, with popularity surrounding first person shooter games such as Fortnite and Call of Duty, adolescents spend a chunk of their time influenced by violence. In order to win, most games will require killing at some point; those who are competitive will finesse their killing skills on screen. It may not be intentional, but these players are also finessing their killing skills off screen, too. Commiting continual acts of violence has an effect on players: “Exposure to violent video games was significantly related to higher levels of aggressive behavior” (Rosenblum 2).
We must monitoring and reminding each other to keep off this problem. As we know many of the top-selling video games have a lot of violence elements and harmful content, which have and can cause negative effects especially on young minds. The effects are depends on the way of a person depend on the video games and they maybe will give the effects of positive and also negative. This depends much of the age limit of the player who are play these games (Xue-min, 2009), (McCormick, 2001). In early ages of video games, they were used just for fun and entertainment and to reduce stress of daily life, but with passage of the time people got addicted to it, which generated in form of creating some bad habits, affects their families and social life as well.
Playing video games has become an integral part of the leisure time for teenagers of the modern world. With the advent of powerful gaming platforms, video game designers have pushed the boundaries of these consoles by creating games with graphics that some may find hard to distinguish from the real world. In the video game industry, violent video games are the most popular, especially among the teenagers (“Harvard Health Publications”, 2010”). Many oppose the idea of teenagers having easy access to video games that promote violence. This is due to the general notion that violent video games have a negative impact on the behavior patterns of a developing mind.
More kids who played violent video games got into more fight than kids who didn’t play violent video games. Violence in PG-13 movies which are made for kids 13 and up have had increasingly more violence over the years. Some of the movies have had more violence and sexual content than R rated movies. Social media has a lot of violence every day. There has been multiple unfiltered video on Facebook live videos.
There are a lot a video games out in the world today and about half of these games include some type of violence. Many are to blame violent video games for aggressive behavior with much evidence which are given in “Violent Video Games Promote Violence”, “Violent video games and desensitization”, “Tying Columbine to Video Games”, “Grand Theft Childhood” and “Brown v. Entertainment Merchants Association”. Video games were created to create fun in the lives of kids and people of all ages who want to have fun. Though violent video games have evolved to be a big part of what video games are. As some people believe and have studied such as Bill Korach who wrote “Violent Video Games Promote Violence”, violence is what creates real world problems.
Different types of games are popular these days and among these games the more violent video games and characters used in these games put a very negative image on young minds of children. Types of video games: In the early days video games are designed only for children’s fun and entertainment but now a day the situation is completely different. Research says, some video games may help the development of fine motor skills and in coordination, but many says about the negative effects of video games. The effects can be express as inactivity, anti-social behaviour and violence. From the last few years video gaming industry is amplifying very rapidly, every day a junk of video games comes to the market that’s why there is no doubt in saying that video gaming industry is the 2nd largest industry
Should online gambling be abolished? Many argue gambling is extremely addictive and is fuelled by excitement and the temptation to win. Gambling is rapidly submerging onto the internet. The popularity of gambling as a whole, has sky rocketed. Due to online gambling becoming more practical, it has become more popular and the main source of gambling across the UK.
Around 8.5% of children who play video games in the United States are addicted to the games. Many different aspects of video games draw people in to make them become addicted to these games. One of these aspects is the ABC of human needs. A of this triplet stands for autonomy, or feeling in control. This is followed by B, or belonging and C, or competence.
Does this mean that video games do more harm than good to a person? In many games these days, players directly benefit in violent acts; killing an innocent passer-by in the Grand Theft Auto series allows you to loot his dropped objects such as money and various equipment. This is also seen in many RPGs and games across other genres, where harming someone else, for example, racing dirty in Need for Speed, allows the player to benefit and move further in the game without penalty. However, this paper seeks to show that video games can have far-reaching positive effects on a person, besides the commonly used benefits such as enhanced dexterity or memory. With a specific interest in RPGs, these benefits can be found in common game elements such as character creation, the enticing narrative, and also the freedom to explore the virtual world.