This puts it into the reader’s minds that these juveniles are indeed not yet adults, and therefore should not be tried as such. Lundstrom also uses statistics that prove that juvenile crime is down, that “the nation’s juvenile arrest for murder fell 68 percent from 1993 to 1999, hitting its lowest level since 1966, according to the Justice Department. The juvenile arrest rate for violent crime overall fell 36 percent from 1994 to 1999.”(19) The reason why she adds this is because, in a previous paragraph, Dan Macallair from the Center on Juvenile and Criminal Justice in San Francisco stated that “We’ve created this image tht teenagerrs are something to be feared,”(16) proving that the crime rate for these teens have dropped dramatically, showing that adolescents are not as violent as they once were.
Sternheimer begins with introducing us to a “first person shooter” game called “Doom”(214). With this multi-billion dollar game industry rising, she points out that there are three school shooting cases that the press emphasizes the shooters being “video-game experts” (215) to the game Doom, only making the “critics’ predictions” (214) about video games come true. Sternheimer begins by explaining how video game violence has become “folk devils” (214). This term allows media and politicians to “channel the blame and fear to remedy what many believe to be a growing problem” (214). Politicians are one of the main factors in targeting video games as the leading cause of violent behavior in teens, according to Sternheimer.
While the murder scene present within In Cold Blood is gory, young teens are often exposed to violence just as gruesome, if not more so, than seen in the novel. One example of this is modern video games. 72% of all teens, both genders, play videos games (Greenwood). The trend of violent shooter games has been around for the past decade, and has continued to grow to this day. Currently one of the most popular video games is Fortnite, a game in which 100 players collect weapons and materials and try to eliminate all other players to be the last alive.
In the article Violent Media Is Good For Kids, the author Gerard Jones claims media violence helps out children overcome problems. Jones uses several examples to back up his theory, such as his childhood and how violent media made positive changes to his life. As Jones stated he was “…afraid and alone”. Once he was introduced to violence through comic books, he immersed himself in them, leading to a fearless and social person. According to Jones “...people pulling themselves out of emotional traps by immersing themselves in violent stories”.
According to the Center for Disease Control (CDC), about 1 in 10 teens in high school drink and drive. This is a lot. The CDC also states that young drivers are 17 times more likely to die in a crash when they have a blood alcohol level of .08 or above compared to when they haven’t been drinking; however, there is still some good news. Teen drinking
If users were well-informed of the ingredients inside an e-cigarette then perhaps it would decrease the popularity among high school students. The production and promotion of e-cigarettes should be illegal and banned. The tremendous increase in the number of nicotine users is not only shocking but terrifying as it has attracted a surplus amount of teens, "E-cigarette use among U.S. youth and young adults is now a major public health concern. E-cigarette use has increased considerably in recent years, growing an astounding 900% among high school students from 2011 to 2015.”
The following research paper is about the detrimental effects which video, computer and Wii games have on children’s health. Upon analysis of this issue statement, the impact it has on children will be discussed to show how it affects the well- being of children. Support and refutation of the same issue statement will also be provided in this paper to provide evidence of the research findings in this context. Approaching the end of this paper, personal view point will also discussed followed by few recommendations which are given to improve health or well- being of children who are too much involved video games.
For many teenagers in our world today, playing video games may be a huge part of their daily lives. In contrast, many individuals think playing violent video games will not be safe for kids. However, research has shown that video games have solved some of science’s biggest problems. Teens could someday cure diseases. Also, kids who play violent games are being “exposed” to what war may be really like.
Although, there are a ajority who do not develop such habits and good percentage still do. In the National Institute of Justice article, the author states, “Being abused or neglected as a child increases the likelihood of arrest as a juvenile by 59 percent, as an adult by 28 percent, and for a violent crime by 30 percent according to one study that looked at more than 1,500 cases over time.” They are more likely to partake in such activities because of the neglect and abuse from their previous situation. Getting a perminet record at a young ago tends to affect the person for years. It may have not been their fault and they probably turned their life around but because they continue to be neglected they do not see any harm in partaking in criminal activities.
What a great fun that I feel when I win a difficult video game, it is really exciting. It took me a very long period to forget the massage on the screen (GAME OVER ).But with the time I realized that Playing violent video games is no more likely to be damaging to young children’s behavior than those considered harmless, so that I choose some researches that can deal with case . More and more kids are playing video and computer games — especially ultra-violent ones that are top sellers. Research shows that children are also spending increasing amounts of time playing them: an average of 13 hours per week for boys and five hours for girls.
It is true that obesity and physical inactivity can be unhealthy and dangerous for a child; it is the 4 leading cause of death after all (Myer); but banning contact sports wouldn’t necessarily cause obesity or physical inactivity. If contact sports are to be banned children can still choose to play a different sport; there are plenty of other sports like soccer and basketball. In fact, sports are becoming a much more popular thing in the US and more children are getting physically active. According to Terry Adirim : “Half of all children aged 5-18 years in the US are thought to participate in organized sports programs, This nears that an estimated 30 million school aged children children are involved in sports, which represents a substantial increase over the last 20-30 years (Adirim). Now that more and more children are playing sports, obesity and physical inactivity isn’t as high as it once was.
Gerard Jones states in his article “Violent Media Is Good For Kids” that violence in media has more of a positive effect on one, than negative. The writer's purpose for making this statement was because he believes that violent exposure can give one courage and help boost confidence. The writer supported his argument with some solid facts and great opinions. There is a problem with his thesis because violence can indeed affect children very negatively.