It is an undeniable fact that the video game industry is growing rapidly and becoming a very popular form of entertainment. In fact, many people believe that it might even replace movies as the dominant industry in entertainment. Like movies and other mediums before it, video games have become the subject of many controversies. With the increasing realism of violent video games such as Grand Theft Auto and the news about mass shootings, many people have begun to link the two and are claiming that video games have the ability to cause violence in youths. This has led to people advocating for restrictions, regulations, and even bans on the sale of violent video games to children and teens. The controversy about violent video games is significant, …show more content…
However, that cannot happen; in Brown v. Entertainment Merchants Association (2011), the United States Supreme Court ruled that states could not ban the sale of violent video games to minors because video games are protected under the First Amendment, since it is a form of entertainment, and the research that supposedly shows that violent video games harm children does not actually prove that violent video games directly cause children to act aggressively (Paulson, “Court’s video-game ruling shields emerging media”). In addition to facts and statistics, common sense and reasoning can also show that violent video games do not contribute to youth …show more content…
They are unique in that they are interactive and require the player to make choices. As a result, the experience of the playing the game is different for every individual person, whereas books and movies have a rigid narrative structure and are the same for everyone. This relates to violent video games, as everyone makes different choices. For example, many people have criticized Grand Theft Auto V for having drugs, prostitution, and crime in the game. What people forget to mention is all of the other options, such as playing sports, doing yoga, watching a movie, investing in the stock market, going sightseeing, going skydiving, going scuba diving, and many other activities; I know this for a fact because I have actually played the game myself. It is possible that the inclusion of the mundane and ordinary activities were intentional, as they show us how we think and act in a video game. Most players choose to do the violent activities instead of the nonviolent ones, but not because they are psychopaths. They act violently in video games because most of them are rational human beings and understand that there is a difference between fantasy and reality. They know that what they do in the game has no real consequences, so they act carelessly. In a way, video games could be a way to relieve stress, release their anger, or temporarily escape from reality and have fun.
In this essay, I will be analysing the article by Christopher Ferguson entitled Stop Blaming Violent Video Games. Video games have been at the front of social and political controversy since their popularity increase in the early 1990's. With the use of scientific research data, and the common misconception that society makes in connection with violent video games and young adults committing aggressive crimes. Ferguson demonstrates a clear and concise argument to the fallacy of video games being linked to heightened aggressive behavior and violent tendencies.
“ ‘The freedom of speech,’ as originally understood, does not include a right to speak to minors (or a right of minors to access speech) without going through the minors’ parents or guardians,” Justice Thomas wrote. He relied on studies that he said showed violent video games were positively associated with aggressive behavior. This is the wrong fight and the wrong question. What we should be asking for is: what are the positive effects of playing violent video games? We all think childhood is precious and short, and we all want to give our children the best.
The article “Do Video Games Kill” written by Karen Sternheimer responds to one of the most sought-after question; are video games the cause for “young killers”? (220) Sternheimer believes the influence of video games on today’s youth maybe spiraling out of control. She focuses most of the blame on the media, politicians and the Juvenile Justice System. Sternheimer suggests that there are other factors to blame for violent behavior: poverty, the neighborhood, unemployment, family violence, divorced parents and mental illness (218). While juvenile crimes have declined, and personal backgrounds effect actions, it cannot be proven that video game violence has no to little effect on America’s youth.
Evidence 2: Bushman states in his article that violent video games make teenagers self-control decrease and that was proved when they conducted an experiment which showed that violent video game players lost control of themselves easier than non-violent video game players. Recommendations: A. To avoid the social disadvantages: a. Raise awareness that violent video games are a bad influence on their child’s social life. b. Tell the parents to check the game ratings and age limits before buying the game.
Call of Duty, Modern Warfare, and halo are all fun violent video games, but can they tempt your mind to do crazy and bad things. Unfortunately, this does happen in people as young as 12. Violent video games are changing the world and unluckily for them it affects children the most. Violent video games very much contribute to youth violence, because many perpetrators of mass shootings played violent video games, by inhabiting violent characters in video games children are more likely to imitate the behaviors of these characters and might have trouble distinguishing fantasy from reality, and finally the U. S Military uses violent video games to teach troops to kill and many are playing games even more violent than the ones the U. S military uses.
Video games have had an impact on the world worldwide with all types of games like Call of Duty, Fortnite, and Among us. Most of these games have things in common, these are all shooting and violent games and promote things like murder. These games are being introduced to young kids and becoming more normalized for younger kids to play. Kids love playing these games however murder games have an effect on many younger kids. Most video games have a connection to violence and can cause real life violence if in the wrong hands.
Why Violent Video Game Cause Bad Behavior Have you ever wondered what violent video game do to our little bitty brains? Violent video gamess cause many mass shootings also violent video games encourage more violence. Lastly it desensitizes people to real life violence. Games like grand theft auto and call of duty. In this essay You will see my Claims on why video games are violent.
This proves that video games have no effect on crimes, while also proving video games are helping in some way. “The amount of violent crimes committed by juveniles decreased from 1993 (the year Doom was released) to 2003. Most of this propaganda comes from the U.S., but people forget that video games are played around the world” (Hile). Could it be that these violent video games are establishing a healthy avenue for adolescent children to relieve or release frustrations? Teenage game players have also offered their opinions on this subject, “When it comes down to it, teens are smart enough to know
Violent video games have been blamed for everything from bullying to school shootings. Critics of these video games believe they cause people to commit violent acts in real life. These critics, mainly comprised of parents and other responsible adults, don’t agree with what the video games portray. Others say the video games cause less violence and are an outlet for anger and stress. Although violent video games have violent actions in them, teenagers should be able to play violent video games because there isn’t enough evidence to prove they make teens more aggressive, it could prevent violence, and violent video games are a fun and relaxing way to relieve stress and anger.
A recent content analysis by the research organization Children Now shows that a majority of video games include violence and about half of the violent incidents would result in serious injuries or death in the "real" world. Claim1 Research involving British primary schoolchildren found that the length of time young people spend playing games, rather than their content, could have an effect on their behavior or school performance. But it concluded that fears that generations of young people are growing up with their development impaired by exposure to violent video games are no more likely to be borne out than previous “moral panics” over television and other media. Playing one-player games is not always negative if you do it moderately.
There are games that literally replicate and give people the ability to score points for doing the very same thing that these students are doing inside schools, where you get extra points for finishing someone off who’s lying there begins for their life.” ( 6) There are several ideas that say young people benefit from these violent video games “Surprisingly, playing video games can help our physical, mental, and emotional health.” It helps them to improve hand eye coordination and thinking ability. These benefits are not worth the risk of being influenced by violent video games. (7) All in all the research and officials say that violent video games affect how children, teenagers and young adults act.
Research shows that at least 83% of children in the US aged between 8-12 years are involved in video gaming once a month. This elevated number of video gaming has had its fair share of effects on its consumers. For instance, video games have positively influenced children to work together in completing various tasks, and often improve a child’s thinking capacity, especially through solving puzzles (Anderson et al, 2007). However, the contentious issue has been the effects of violent games on children, which are often negative to their well-being. In short, violent video games increase the aggressiveness of a child, and may eventually cause mental ill health.
Yet some readers may challenge my ideas about solving this problem by insisting that video games are a form of free speech, that violent video games are actually protected under the First Amendment as other types of media. An article Violent Video Games Are a Form of Free Speech by Daniel Greenberg, an interactive screenwriter, and game design consultant, he argues, “Video games do more than enable the free speech rights of video game developers. Games—even those incorporating violence—enable a whole new medium of expression for players,” (Greenberg, 2015). This data shows that not only books and movies, but video games also a part of freedom of speech. The difference is, movies and books enable free expressions, but video games do more than
In our time, technology has become one of our essential things in life; specifically video games. Video games are electronic system used to run games. They involve human interaction specially teenagers. Many researches have been done on the effects of video games showing that there is positive and negative impacts. As we know not all video games contain violent contents, but most of them are violent and mentally dangerous.
In many games that involve killing, you gain points. The goal of violent video games is to kill as many people/things as fast as possible. Most games these days include blood, gore, weapons such as knives and many different guns. As more games keep coming out it seems as if they become more violent. In Elizabeth K. Carlls article, “Violent Video Games: Rehearsing Aggression,” she states that “Violent video games enable the player to identify with a violent character, which rehearses violent acts with much repetition.