With this in mind, some researchers are alleging that aggressive behavior is resulting from violent video games while others disagree completely. Studies show children that already have aggressive tendencies prior to playing video games will be aggressive by nature. Furthermore, researchers discovered that the length of game play and the competitiveness of the game can have more effect on the violent behavior than the type of game being played. It is too complicated to determine how violent video games
To prevent the physiological negative effects: a. Raise awareness about how violent video games can affect their child’s phisiology. Saad 8 b. Tell parents to select appropriate games both in level of content and development. c. Inform parents to play video games with their kids to experience the game’s content.
Video games become violence these days. Many people are died. According to certain people, violent video games shouldn’t be banned; they feel that violence video games are the source of today’s motivation. I strongly disagree with them. The most obvious reason is violent video games desensitize people to violence.
There are a lot a video games out in the world today and about half of these games include some type of violence. Many are to blame violent video games for aggressive behavior with much evidence which are given in “Violent Video Games Promote Violence”, “Violent video games and desensitization”, “Tying Columbine to Video Games”, “Grand Theft Childhood” and “Brown v. Entertainment Merchants Association”. Video games were created to create fun in the lives of kids and people of all ages who want to have fun. Though violent video games have evolved to be a big part of what video games are. As some people believe and have studied such as Bill Korach who wrote “Violent Video Games Promote Violence”, violence is what creates real world problems.
Parents and other adults think that games like Call Of Duty and Assassin’s Creed will change the behaviour of the children in a negative. People say that if children play games, they won’t go outside thus becoming anti social. Another idea is that video games spoil your eyes however, role playing video games are good because they are beneficial for children; it helps them learn, analyse and make moral decisions. Video games, especially role playing games improve
There is a company that places ratings on video games known as the ESRB (entertainment software rating board). They review video games before they are published and grade them on their content. The ratings are RP (rating pending, for games that have not received a final rating yet. It is used for marketing purposes only and games with an RP rating may not be sold), EC (early childhood, usually learning games), E (everyone), E10+ (everyone age 10 and older), T (teen), M (mature), and AO (adults only). However, even though these ratings restrict who can purchase violent or inappropriate video games, there are people who want them to have an even more strict rating than they already have or even have them made illegal.
This term allows media and politicians to “channel the blame and fear to remedy what many believe to be a growing problem” (214). Politicians are one of the main factors in targeting video games as the leading cause of violent behavior in teens, according to Sternheimer. They place the blame on video games to benefit themselves. Video
As the Supreme Court already ruled violent video games sale and rental to minors was protected under the First Amendment of the U.S. Constitution. This decision placed the responsibility on the parents to ensure their children watched or interacted in an environment of appropriate entertainment. As it’s too easy to place one’s deontological responsibilities on another individual or organization, not all decisions are meant to be utilitarian, what may be appropriate for some is not always generally good for all. Additionally, the Columbine School Shooting correlated evidence of lack of parents’ involvement, even though Sue Klebold denies any knowledge of events. No matter what story or scientific evidence formed or hypothesis deontological responsibilities will not change, one chooses to be a parent not one chooses to be a
What many want to do is does graphic violence lead to graphic violence or does it NOT lead to graphic violence so they try to do a research on it if the other side is true, or does it saying that false rumours. This research is in the significance of how does graphic violence affect the mind of a certain person. Understanding the number, there has been a rule in creating video games, if you exceeded the limit of your creation and too much violence, the only tip the expert could provide is to not exceed over the number or frequency of the violence that is showing on the video games you have just published to the world you are not only affecting teenagers, but also young toddlers are getting more violent by just playing video
On the other hand society will still think video games can cause violence they will try an throw at you many scenarios in which a teenager killed people or got addicted. In my experience I have played video games since I was 6 years old from racing games to violent video games in which I never thought of doing horrible actions. Their parents have to see if their child is responsible enough to act mature enough for a game. Its mostly the older generation that blames video games since they just see blood and gore on the