For example, after study on a violent killer “Inquiries into Padgett's background uncovered the fact that he liked first-person shooter games, which naturally led some pundits to focus on violent video games as a cause of school shootings,”(Glynn). This person who carried out an action that was extremely intense and horrible who was known to have had experience playing these games and performing deadly actions. This causes scientists to believe that violence does not just stay in the game. Also it shows the truth that is behind these cirtain video games and the negative outcomes that come from them. Violent video games are bad because they can lead to health problems and effect learning , portray bad things/teach those ways, and could lead to serious crimes.
“According to Patrick Kierkegaard, a PhD candidate at the School of Computer Science and Electronic Engineering at the University of Essex in England, early studies on violent games were biased. In other words, scientists had negative opinions about violent video games and that they designed their experiments to support their ideas” (Hile 14). Kierkegaard studies into the early research on the subject of violent video games, also announced strong data which supports his previous statement showing bias in research. “According to Kierkegaard, "violent crime, particularly among the young, has decreased dramatically since the early 1990s." There were 1.36 million violent crimes in the United States in 2005 versus 1.42 million in 2004, "while video games have steadily increased in popularity and use” (HIle 14).
The article “Do Video Games Kill” written by Karen Sternheimer responds to one of the most sought-after question; are video games the cause for “young killers”? (220) Sternheimer believes the influence of video games on today’s youth maybe spiraling out of control. She focuses most of the blame on the media, politicians and the Juvenile Justice System. Sternheimer suggests that there are other factors to blame for violent behavior: poverty, the neighborhood, unemployment, family violence, divorced parents and mental illness (218). While juvenile crimes have declined, and personal backgrounds effect actions, it cannot be proven that video game violence has no to little effect on America’s youth.
Violent video games have been blamed for school shootings, increases in bullying, and violence towards women. Critics argue that these games desensitize players to violence, reward players for simulating violence, and teach children that violence is an acceptable way to resolve conflicts. However, researchers at the University of New York have found no evidence to such claim. They performed a series
Much of the research on violent video game use relies on measures to assess aggression that don 't correlate with real-world violence. Some studies are observational and do not prove cause and effect. In addition, federal crime statistics suggest that serious violent crimes among youths have decreased since 1996, even as video game sales have soared. The relationship between violent games and violent behavior is implausible. Texas A&M professor Dr. Christopher Ferguson argued that many studies on the issue of media violence rely on measures to assess aggression that does not connect to real world violence.
Many people think that these games will not have a major impact in a student or teens life that teens will be more prepared to face the real world an all its dangerous. But I say that yes these games might teach kids that the real world isn 't always that safe but I believe that these games show kids to be violent and reckless. To conclude this is why many parents and government officials believe that kids should not be allowed to play violent role playing games.By not letting kids play these games we can prevent more horrible and tragic shooting involving
Personally I believe that some of the laws we have asked for will not help any of our problems, but instead make many legal gun owners become criminals simply because of the weapons they choose for defense, hunting, or sports shooting. The people who wish to see more laws do have some sound logical requests. Due to the blanket type laws that are proposed, many of these views are altered because people have not thought of the aftermath of passing such laws. One item that has been proposed on many levels of state and federal government is to ban assault type weapons. Many Americans that believe we should do this, have a faded vision of what an assault weapon actually is.
The Wild One was on of the first films made in America that included violence, vulgar language, and gang violence. The film created many negative responses and created a fear throughout the people that the behavior portrayed in the film would inspire, affect, and influence the action of teenagers. The board believed “that younger members of the audience would find only one message in The Wild One: 'If there were enough hoodlums and they behaved in a menacing way, they could get away with it '”(Preface). This was the first true event of real violence and aggression to show in films. Today there is an ongoing debate that violent media can cause violence and aggression in viewers, however other individuals believe that violence in the media
He argues that violent video games stimulate aggressive behavior and as support, he references other psychologists who could not develop a conclusion about the effects of violent video games, which weakens his argument. According to Christopher J. Ferguson, an associate professor of psychology and criminal justice at Texas A&M, “there is no connection between violent video games and aggressiveness.” “I look at [violent video games] and I can’t say what it means,” Ferguson states. Carey’s argument is refuted because Ferguson is unsure of the outcome from people playing violent video games because there is no telling whether they cause
Teenagers that play violent video games may have a bad outcome. Studies have shown that teens exposed to violent media have shown they may become numb to violence, imitate the violence, and show more aggressive behavior. Younger children may be more influenced by violent images. The American Academy of Pediatric had over four-hundred studies revealed a “significant” link between being exposed to violent media and aggressive behavior, aggressive thoughts and angry