The article called “Shooting in the Dark '' written by Carey Benedict, explains how violent video games are affecting the teenagers that play them. Teens should not be playing violent video games because in paragraph 1 it says, ”... video gamers who seemed to be acting out some dark digital fantasy. It was as if all that exposure to computerized violence gave them the idea to go on a rampage — or at least fueled their urges. ”(Benedict).
Sternheimer begins with introducing us to a “first person shooter” game called “Doom”(214). With this multi-billion dollar game industry rising, she points out that there are three school shooting cases that the press emphasizes the shooters being “video-game experts” (215) to the game Doom, only making the “critics’ predictions” (214) about video games come true. Sternheimer begins by explaining how video game violence has become “folk devils” (214). This term allows media and politicians to “channel the blame and fear to remedy what many believe to be a growing problem” (214). Politicians are one of the main factors in targeting video games as the leading cause of violent behavior in teens, according to Sternheimer.
Romeo Vitelli, Ph.D., a psychologist in private practice in Toronto, Canada, cites “A new research study published in the journal Psychology of Media Culture takes a comprehensive look at different risk factors of violence, including playing video games. Whitney de Camp of Western Michigan University used data taken from the 2008 Delaware School Survey to assess violence risk in 6567 Grade Eight children. Students were asked about violent and pre-violent behaviour, i.e., “hit someone with the intention of hurting them,” “take some kind of weapon to school or to a school event,” and “carry a gun when you’re not in school.” “According to the study results, playing violent video games didn 't appear to be related to any of the violent behaviours that the researchers examined. For both males and females, the two factors most successful in predicting risk of hitting someone in the previous year were seeing or hearing violence at home and being high in sensation-seeking.”
Around ninety-seven percent of children and teens aged twelve to seventeen have access to video games and play regularly (Newsela), since it is now a common pastime. However, more than half of the fifty best-selling games expose youths to violence and contain graphic content which many deem inappropriate. These games in particular have been blamed for many cases of school shootings, bullying and violence targeted towards women (Newsela). When children are subject to these acts through video game media, the line between game and reality becomes blurred, and they begin to pick up on the actions seen on-screen. For instance, the Columbine High School shooting is a prime example of violence fuelled by video game rage (Newsela).
Video games have had an impact on the world worldwide with all types of games like Call of Duty, Fortnite, and Among us. Most of these games have things in common, these are all shooting and violent games and promote things like murder. These games are being introduced to young kids and becoming more normalized for younger kids to play. Kids love playing these games however murder games have an effect on many younger kids. Most video games have a connection to violence and can cause real life violence if in the wrong hands.
Violence on the internet, video games, movies, and TV has led to more aggression in people. The viewing of violent video games causes kids to become bullies. The viewing of violent video games causes kids to get used to playing them, and act more violently in real life. “
In conclusion, violence in video games does not cause violence in the real world since most human beings have enough common sense to know that killing is wrong, there is little to no connection between simulated violence and real world violence, and rather than increase someone's stress and aggression, relieves
Violent video games have been blamed for everything from bullying to school shootings. Critics of these video games believe they cause people to commit violent acts in real life. These critics, mainly comprised of parents and other responsible adults, don’t agree with what the video games portray. Others say the video games cause less violence and are an outlet for anger and stress. Although violent video games have violent actions in them, teenagers should be able to play violent video games because there isn’t enough evidence to prove they make teens more aggressive, it could prevent violence, and violent video games are a fun and relaxing way to relieve stress and anger.
Research shows that at least 83% of children in the US aged between 8-12 years are involved in video gaming once a month. This elevated number of video gaming has had its fair share of effects on its consumers. For instance, video games have positively influenced children to work together in completing various tasks, and often improve a child’s thinking capacity, especially through solving puzzles (Anderson et al, 2007). However, the contentious issue has been the effects of violent games on children, which are often negative to their well-being. In short, violent video games increase the aggressiveness of a child, and may eventually cause mental ill health.
Violent video games are not responsible for violent actions in the real world. Violent video games have been around for decades. “One of the first controversial games was Death Race (1976), which had players running over people with cars. Even though the victims did not look realistic—they were just stick figures—the controversy stirred enough concern that the television
Some researches admit that violent games may cause adolescents to become tremendous. Studies showed that video games increase psychological awakening, it could also increase aggressive behavior, emotions and thoughts and finally let teenagers lose the sense of helping others. All these effects will be carried by aggressive young people. It’s true that video games are violent, but aggressive adolescents are more likely to be more attracted to it. Some games reward players for doing violent actions, so this will affect them negatively, letting them think that violence is normal.
Bad Effects of Violent Video Games: Most of the bad effects of video games because of their violence they contain. Thus children who play more violent and dangerous video games are more likely to have increased of aggressive thoughts, behavior, feelings and decreased in prosocial helping. The effect of violence video games in children is worsened by the games’ interactive nature. For the repeated cases of violence in video games, the child is in control of the violence and experiences in his own eye by killing, kicking, stabbing and shooting in games. Too much playing of violent video game will make the kid socially isolated.
That is true. You will be more aggressive and violent than before after you play the violent video game, but, you won’t notice that. Although it is not true for everyone, ultimately, my point is the violent video game can contribute to youth violence. How could it be possible to let teenage crime by playing the violent video game? Are they just playing the violent
There are games that literally replicate and give people the ability to score points for doing the very same thing that these students are doing inside schools, where you get extra points for finishing someone off who’s lying there begins for their life.” ( 6) There are several ideas that say young people benefit from these violent video games “Surprisingly, playing video games can help our physical, mental, and emotional health.” It helps them to improve hand eye coordination and thinking ability. These benefits are not worth the risk of being influenced by violent video games. (7) All in all the research and officials say that violent video games affect how children, teenagers and young adults act.
A recent content analysis by the research organization Children Now shows that a majority of video games include violence and about half of the violent incidents would result in serious injuries or death in the "real" world. Claim1 Research involving British primary schoolchildren found that the length of time young people spend playing games, rather than their content, could have an effect on their behavior or school performance. But it concluded that fears that generations of young people are growing up with their development impaired by exposure to violent video games are no more likely to be borne out than previous “moral panics” over television and other media. Playing one-player games is not always negative if you do it moderately.