Violent video games are also able to teach a young adult how to handle a weapon and how to kill (Drinka par. 12-13). This is significant because violent video games cause real world violence and have unfavorable mental outcomes on an adolescent's mind. This is because the constant isolation from real people and obsession with the game can create built up rage and make weapons or killing people a familiar topic to the
The counterclaim could be that games give a way to express feelings. For instance, “ Self Determination Theory (SDT) whereby gamers can address their fundamental psychological needs through playing games,”(Wells). Instead of violence kids use these games are a way to let out aggression and other problems that they can not anywhere else. However gamers have took violence outside of home walls and into the world where it makes a difference, and not necessarily a good one. For example, after study on a violent killer “Inquiries into Padgett's background uncovered the fact that he liked first-person shooter games, which naturally led some pundits to focus on violent video games as a cause of school shootings,”(Glynn).
This being rooted in the fact that video games often reward players for committing violent acts, portraying them as fun and normal. This brings people to believe that children will become so desensitized that they will not realize the repercussions of their actions in the real world. On the other side of the coin, people argue that video games have no effect on the children that play them. Supporters of violent video games preach that while the video game
Kids can also learn from this game because their parents can use this game as a way to show them how not to act and the actions portrayed in this game are unethical. In the article “Do Games Like ‘Grand Theft Auto V’ Cause Real-World Violence” it explains how that, “Parents have a huge responsibility to understand and yes, censor, the media their children consume. Adult gamers have a similar responsibility toward their own cultivation of ideas and influences”. In this article, it shows that ownership of the game teaches everyone how to be responsible because controversy around it relates to the topic of censorship. Censorship takes responsibility because your thoughts may hurt others and things we view may harm others emotionally and physically.
The buyer understands from the rating of the game, how violent or inappropriate the game that is being bought is, yet ratings don’t always highlight why the game is being rated such rating... It is also very easy for a child to get these games as some times, children ask their older siblings or housekeepers to purchase the game for them rather than actually buying it themselves. Parents should take responsibility and accompany their kids and make sure if it’s appropriate for their teen to play it, as well as be more cautious to the games their children have at home. It will help the purchaser realize that some games are not suitable for his or her age. Most video game stores do not check if the customer is appropriate for the game that their willing to purchase.
Some of these choices are for the best or the worst it will always depend on how someone wants to play the game. The way these video games also reduce stress is that they allow the player to take all of their anger and hate and put it into the video game making it so the player is no longer how they were at the beginning of the game. For example if a kid that was about ready to punch someone in the face starts to play a violent video game like Fallout or GTA the kid might be able to reduce the amount of anger that he had kept within. However the main controversy with violent video games is that games like these are also causing the players to become much more aggressive in there daily lives. These people think that the violent video game industry is what is causing many kids to do outrageous things like school shooting or starting random fights over a simple thing like a name, whilst these video game might have a slight effect on who this kids think it is so miniscule that the players wouldn't even
This term allows media and politicians to “channel the blame and fear to remedy what many believe to be a growing problem” (214). Politicians are one of the main factors in targeting video games as the leading cause of violent behavior in teens, according to Sternheimer. They place the blame on video games to benefit themselves. Video
Not only that, but the gamers aren’t able to differentiate and know that the violence included in the games should stay in the games and shouldn’t be related to real life situations. While it is true that video games can also be beneficial. The most important issue to keep in mind is that video games start with young children and no action is being taken in our country to prevent the sale of the violent video games. For instance, “Man Hunt is a M rated game (17 years old and above) but some retailers sell it to underage kids” (“Katie Couric’s Notebook: Violent Video Games” 2007). This is relating to the claim above since retailers don’t have any age restrictions for
By labeling the show as a threat to children, it validates the negative effects on young children. But rather, the show should be viewed as a typical silly and harmless internet cartoon. The parents should discuss with their children about the entertainment they view on a daily basis should not influence their conduct or actions. Furthermore, if parents are truly concerned about their children discovering this type of content, they can take further action to censor these websites by setting a restriction and blocking them. There are many solutions to combat this alleged issue, and Ellison was very narrow minded throughout her argument.
People may stop thinking of guns as dangerous weapons that should be used carefully and cautiously, and more as toys that are used to have fun with. It may also desensitize people to the reality of death because in video games there is always the option to just play another game. For me, I’ve noticed that I have started to become desensitized to the thoughts of other players. When I started off playing this game, I wouldn’t get so upset when someone did something that I thought wasn’t the brightest thing in the world to do. Now I still don’t really get upset, but I do get frustrated a lot more with the other players, to the point that sometimes I would rather just play the game solo instead of with the three other people that generally makes the game