For kids that don’t like to play contact sports, they would get another chance to play. Schools should let video games be a sport because some of the team winnings would go to the school and some would go towards a scholarship for the team members. Video games should be a sport because some kids with disabilities would have a chance to play. Yes, video games should be considered a sport because you will have strategies and you will get money and you can earn money and meet new people. You can earn money and make friends by engaging in video gaming.
Video games have been parents’ on true enemy for many years. They believe that they’re “melting your eyes” and “making you dumber.” But, if you look at them at a different perspective, you may find that they can do the opposite. Many people think that video games can only harm children and teenagers, and yes, that is true, but only if they play them for an unhealthy amount of time each day. If you spend a healthy, reasonable length of time on video games, they can have a number of positive effects on you. Video games can benefit you because they can significantly expand areas of gray matter in the brain, help people work better in a team, and help people perform spatial and visual tasks easier.
THE RELATION BETWEEN ADDICTION VIDEO GAMES AND AMERICAN CHILDREN. II . CAUSES AND EFFECTS VI. SOLUTIONS CONCLUSION Introduction Video games addiction is a new phenomenon has invaded our world and lots of people start worrying about it because what addiction to video games can cause and what it can affect. Researchers have many surveys and studies in this problem to find beneficial solutions which can minimize the risk of that addiction.
Video games education is a method of teaching by using electronic games as the learning material. Teenagers from fifteen to eighteen, who have been called as “K-20 students”  or Net Generation since mid-1990s, playing video games as pastime leisure and expose to digital multimedia more often compare to the older generation. The issues of implementing video games education has been the subject of debate within education and sociology communities due to its appeal to contemporary students. Discussion among sociology scholars focus on the aggressive behaviour and hostility of youngsters who are involved in a video game in a great length of time and a specific type of games . However, some academics argue that video game becomes an interactive learning platform of social education, especially with players verses players (PVP) games.
Persuasive Speech Michael Jordan once said, according to (brainyquote), “Talent wins games, but teamwork and intelligence wins championships.” This is true for different activities for instance video games. If you want to win championships you need teamwork and intelligence, thanks to video games it helps teamwork and social life, it helps with certain parts of your brain, and improve decision making. For those three reasons, video games are good for you. Most parents say to their children stop playing video games and go socialize? Lucky for you, video games allow you to socialize while playing, there are many online/offline multiplayer games that people play, for example, Call of Duty, Halo, Fortnite, and many more.
With the emergence of the internet and flexible communication devices such as smartphones and tablets, video games have become popular among children and even young adults across the world. While many people associate playing video games with laziness and other negative impacts, playing such games actually help in strengthening various cognitive skills such as memory and perception, reasoning, decision-making, spatial reasoning, and attention among others. This essay explores how the potential gain in cognitive skills outweighs the potential hazards of exposing children to the very realistic portrayals of violence found in many video games. To begin with, video games increase hand-eye coordination, spatial reasoning as well as fine motor skills.
Playing video games is a favorite activity of kids and most of kids today often spend more time playing video games. Yet its effects on their health are often perceived to be negative. Playing video games provide a rapid growing form of entertainment and also use for educational and business purposes. Playing video games are fun and having fun has a lot of benefits mentally. It has positive effects that we could apply to our daily activities.
Parents as well as teachers and other adults must take responsibility for watching and controlling what sort of video games their children and teenagers are playing. Parents need to be more involved when it comes to what sort of content their children are being exposed to. Parents should understand what games their children are playing. Since the audience that is being discussed is for the most part under the age of eighteen they cannot legally purchase many of the violent video games on the market for a store they must go through a person over eighteen usually their parents. There are many ratings boards that were created online to help parents understand what a certain game is about what age they suggest the player should be and
What a great fun that I feel when I win a difficult video game, it is really exciting. It took me a very long period to forget the massage on the screen (GAME OVER ).But with the time I realized that Playing violent video games is no more likely to be damaging to young children’s behavior than those considered harmless, so that I choose some researches that can deal with case . More and more kids are playing video and computer games — especially ultra-violent ones that are top sellers. Research shows that children are also spending increasing amounts of time playing them: an average of 13 hours per week for boys and five hours for girls. A recent content analysis by the research organization Children Now shows that a majority of video games include violence and about half of the violent incidents would result in serious injuries or death in the "real" world.
A report published by Horizon in 2011 provided that game based learning and augmented reality are likely to gain widespread use in the next two to three years (Annetta, 2008). The benefits of videogames in education have also seen a rise in game based learning advocates, who argue that game based learning especially in higher education creates the ability of digital games to used as teaching tools as well as tools for reinforcing skills that are significant for future jobs (McClarty et al, 2012). According to Annetta (2008) a number of videogames are currently being developed for education purposes. Immune Attack, for instance, was developed by the FAS, The University of Southern California and Brown University as an alternative means to educate students on complex immunology topics. In this game, the player who is perceived to have a unique immunodeficiency has to teach his immune system how to function properly or die (Annetta, 2008).
I started to gain more knowledge on how this technology exactly effects children 's behavior and social skills. At first I thought video games only negatively effected a child 's behavior and social skills. My understanding changed was I realized the countless amount of positive effects that can result from attentively playing video games. These positives only can occur with time restrictions and age appropriate regulations. These changes made it easier for me to construct a counterargument in my