Violent Video Games
Society overreacts and needlessly blames video games for all violence. Children are the main target for video games. Violent video games do not make kids just wake up and go and shoot up a school, video games are just a way for kids to release anger. People who never played video games before always think just because you play any type of violent video game they think it's going to make you a violent person, when in reality them saying that is just gonna get you angry and then make you wanna get violent with them. Even the president of the United States thinks video games are bad for kids because he said “Video game violence & glorification must be stopped it’s creating monsters” (“Kain 1-3”) The rate of juvenile violence in the United
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People always say playing video games make you antisocial but in a statistic 60% of video game players play with their friends and 33% with siblings. Yes, even single player video games are more than often played with another person, such as one person is playing the video game and another person is giving the other person playing information on how to play. Friends may be battling to their demise in a video game, but developing a friendship in person (“Jenkins 1-2”). Playing a lot of video games does not mean you are addicted to video games it just means that it's one of your favorite hobbies. Video games can relate to a game of chess it all depends on skill and knowledge. The more people play the more and more people can get better at what video games you play.(“Gray 3”). Some kids only play video games to escape their harsh reality and they find their comfort in playing video games. Violent Video games don't teach kids how to shoot a rifle,just how 2K doesn't teach you how to shoot a basketball and get drafted into the NBA, Violent video games are just games that are played just like any other
In this essay, I will be analysing the article by Christopher Ferguson entitled Stop Blaming Violent Video Games. Video games have been at the front of social and political controversy since their popularity increase in the early 1990's. With the use of scientific research data, and the common misconception that society makes in connection with violent video games and young adults committing aggressive crimes. Ferguson demonstrates a clear and concise argument to the fallacy of video games being linked to heightened aggressive behavior and violent tendencies.
Sternheimer begins with introducing us to a “first person shooter” game called “Doom”(214). With this multi-billion dollar game industry rising, she points out that there are three school shooting cases that the press emphasizes the shooters being “video-game experts” (215) to the game Doom, only making the “critics’ predictions” (214) about video games come true. Sternheimer begins by explaining how video game violence has become “folk devils” (214). This term allows media and politicians to “channel the blame and fear to remedy what many believe to be a growing problem” (214). Politicians are one of the main factors in targeting video games as the leading cause of violent behavior in teens, according to Sternheimer.
In today’s society juvenile crime is an increasing issue in the United States. When speaking on juvenile violence there are many different types of violence like youth violence, school violence, dating violence, gang violence, cyber bullying, and juveniles that kill. GANG VIOLENCE Gang violence statistics indicate that are down slightly from previous years, but continue to rise since the early part of the decade. According to gang violence statistics, about 60,000 gang-related arrests have been made throughout the past ten years. Gang violence statistics reveal that gang violence among teens and adults is still a growing problem with about 7,184 gang-related arrests being made in 2010 alone followed by about 3,176 convictions throughout the
A very meaningful quote from Pope John Paul II is “Violence is a crime against humanity for it destroys the very fabric of society” and this applies to the times today. Violence is something hard to stay away from and sometimes is most often seen more than love. Kids especially are exposed at a young age to the violence around us which greatly affects their future lives. One huge contribution to the youth seeing or being a part of violence is through inhumane video games. When kids are playing video games, they can have effects of bad behavior and they lose their innocence by becoming desensitized.
A bully is defined as someone who uses his or her personal strength to make others feel weaker. In multiple cases, video games have been found in the houses of bullies. It is thought that bullies use the video games to simulate what they want to do to other children. If the bully gets obsessed enough, he/she will go out into the real world and use the new skills learned on actual people. In 2011, there was a game released with the name Bully.
The cause of violent action in the real world are not caused by violent video games. Violent video games have been around since 1976. There was a rating system put into place to let people know what was in the game they were buying. There is research and studies that prove violent video games have nothing to do with crimes all around the world. Even though there are people and politicians who believe that violent video games lead to violent behavior,the research and studies show that that is not the
Violent video games have been blamed for everything from bullying to school shootings. Critics of these video games believe they cause people to commit violent acts in real life. These critics, mainly comprised of parents and other responsible adults, don’t agree with what the video games portray. Others say the video games cause less violence and are an outlet for anger and stress. Although violent video games have violent actions in them, teenagers should be able to play violent video games because there isn’t enough evidence to prove they make teens more aggressive, it could prevent violence, and violent video games are a fun and relaxing way to relieve stress and anger.
A recent content analysis by the research organization Children Now shows that a majority of video games include violence and about half of the violent incidents would result in serious injuries or death in the "real" world. Claim1 Research involving British primary schoolchildren found that the length of time young people spend playing games, rather than their content, could have an effect on their behavior or school performance. But it concluded that fears that generations of young people are growing up with their development impaired by exposure to violent video games are no more likely to be borne out than previous “moral panics” over television and other media. Playing one-player games is not always negative if you do it moderately.
In most cases it is parents who feel that videogames are dangerous and a bad influence on children. Violent Video games have shown sins of casing aggression. There have ben a multitude of killers that have plaid video games. And people haven’t ben protecting their kids from it so we should sensor it right.
There are games that literally replicate and give people the ability to score points for doing the very same thing that these students are doing inside schools, where you get extra points for finishing someone off who’s lying there begins for their life.” ( 6) There are several ideas that say young people benefit from these violent video games “Surprisingly, playing video games can help our physical, mental, and emotional health.” It helps them to improve hand eye coordination and thinking ability. These benefits are not worth the risk of being influenced by violent video games. (7) All in all the research and officials say that violent video games affect how children, teenagers and young adults act.
Playing violent video games in a wide range at a “pathological” level that causes damage to family, social, school functioning. Because of addiction of playing video games will a cause of bad effects on children’s health like obesity, video induced seizures and postural, skeletal and muscular disorder such as tendonitis, nerve contraction and carpal tunnel syndrome. Research say that addiction to video games increase he depression and anxiety level. It also exhibit social prohibits and it is not surprising that video
Do Video Games Promote Violence? Does virtual violence lead to actual violence? As we all know at this age of sophisticated technology and information, children are more exposed to video gaming compared to the past decades. As a result, video gaming industry has gained tremendous growth since coming into the market in the 1980s. This is because of the increased number of its consumers, especially children and teenagers.
Some researches admit that violent games may cause adolescents to become tremendous. Studies showed that video games increase psychological awakening, it could also increase aggressive behavior, emotions and thoughts and finally let teenagers lose the sense of helping others. All these effects will be carried by aggressive young people. It’s true that video games are violent, but aggressive adolescents are more likely to be more attracted to it. Some games reward players for doing violent actions, so this will affect them negatively, letting them think that violence is normal.
Does violent video game contributes to youth violence According to research, as 97% of 12-17year old kids are playing video games. The domestic video game industries earn about 21 billion dollars per year. More than half of best-selling video games contain violence scene. Now the violent video game has been blamed for school shooting, increasing the bullying, and sexual assaults.
Even if we narrow it down, isn’t it sad to see very young children playing violent video games? Researchers discovered that violent video games affect how children see the world and change their thinking. For me this issue is very serious. The way young people are being nurtured have a great implication for what our world would look like. We need to shape them in a way that they can contribute for just and peaceful