Virtual Reality Abstract

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Abstract Virtual Reality (VR), sometimes called Virtual Environments (VE) has drawn much attention in the last few years. Extensive media exposure causes this interest to grow rapidly. Very few people, however, really know what VR is, what its basic values and its open problems are. An insightful study of VR systems is done in this report. All components of VR application and interrelations between them are comprehensively examined. Additionally human factors and their implication on the design issues of VE are also discussed. The future of VR is considered in two phases: technological and social. New research directions, technological frontiers and potential applications are pointed out. The possible positive and negative influence of VR…show more content…
• VR relies on a three-dimensional, stereoscopic head-tracker displays, hand/body tracking and binaural sound. VR is an immersive, multi-sensory experience. • Computer replications that use 3D graphics and devices such as the Data Glove allows the user to interact with the virtual reality. • Virtual reality refers to interactive, multi-sensory, and viewer-centered, three dimensional computer engendered environments and the combination of technologies that are required to build these virtual environments. Virtual Reality - Evidence for the Theory In the last years, the progress made in computer science technology has brought faster and faster computers to the market. This technology is now becoming overwhelmingly prevalent and fashionable in current decade is called Virtual Reality (VR). The very first idea was presented by Ivan Sutherland in 1965. He once said “Make that (virtual) world in the window look real, sound real, feel real, and respond realistically to the viewer’s…show more content…
Humans have a great capability of adaptation to new conditions: finally they will always find their place in new (even virtual) realities. But “Without risk, there is no reward”. For the next generation — our kids, grandkids — it will be virtual reality. From their earliest age, the next generation will be bounded by virtual reality in all aspects of their life. In school, virtual environments will be learning grounds for students in different subjects like biology, space, history, civics and more. At home, virtual environments will be used to keep people entertained. While shopping, human interaction, understanding will all be influenced in some form by virtual reality. And while there is no stop of this technology from gaining grip especially in today’s world as it grows in
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