Visual Effects In Film Making

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In film making, Visual Effects means creating a processed image with a brand new environment outside the context of a live shot, because VFX allow to create a unique world or places that may be impossible to capture, expensive to reach, impractical for acting or just dangerous.
Furthermore, Visual Effects help to give a realistic look to the live action footage, as well as a brand new world totally integrated in it.

According to the history, we can say that Visual Effects have been used in films almost from the beginning of film creation: it’s easy to remember George Méliès, a French magician and film director who used Visual Effects extensively around the 1900s and 1910s.
In those years he released one of his most famous films, the well-known
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The first was developed by Paramount and allowed to obtain a precise control of camera movements even with repetition, and the second allowed to extract and composite a person or an object previously recorded against a blue or green background, in order to replace it with a custom one.
Computer graphics evolution led to the development of the Bezier Curves in 1970s as well as the creation of the famous CG teapot, a recognised computer graphics icon.
With the beginning of the 80s the industry saw a wide range of new emerging graphics software houses, as well as the release of new products like the famous AutoCAD by Autodesk in 1982.
Around those years the company LucasFilm changed its name to Pixar Animation Studios (1986) and the company released Renderman, a famous rendering software always used for 3D animated movies such as Toy Story or A Bug’s Life, and especially for in-house productions: moreover it is used with Maya by
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We are in an era where VFX’s propagation is unstoppable, the audience is getting used to seeing spectacular effects on big and small screens, so there is the real and concrete possibility that Visual Effects will change films beyond the things we imagine and recognise today.
Try to visualise it in 20 years time from now, perhaps films will undergo an evolution from confined cinema screens to a fully immersive experience or, idealistically speaking, to a real interactive experience, that’s because we are of course at the height of the Virtual Reality revolution.
To mention the economic argument made before, we are investing a lot of money on this brand-new technology available for home entertainment, gaming, cinema and advertising, and we are spending money to support VFX artists too, since they need to have solved problems that affect 360 degree shots and its related compositing, HDR lighting, stereo dealing and digital assets.
Film companies and VFX industry might seriously take advantage of the power and potential of Virtual Reality in the future, in order to create something that pushes spectators into the action with a complete 360° view of the surrounding, giving to people the possibility to literally be present alongside the characters as the story goes

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