Suspense Can Give Different Vibes Suspense is a key ingredient to a tale of action. The mood of suspense is evident in the two short stories, The Most Dangerous Game and The Cask of Amontillado. The Most Dangerous Game, by Richard Connell, tells a story about a man trapped on an island. The Cask of Amontillado, by Edgar Allen Poe, tells of a man assassinating another man in a catacomb. Though the two stories’ moods differ, a notable element is the same. The Most Dangerous Game and The Cask of Amontillado are both suspenseful, however, The Most Dangerous Game is more exciting and The Cask of Amontillado possesses an eerie mood. The two stories both clearly exhibit a suspenseful mood. “Rainsford knew that Ivan must be holding the pack in leash. They would be on him any …show more content…
“Following the trail with the sureness of a bloodhound came General Zaroff. Nothing escaped those searching black eyes, no crushed blade of grass, no bent twig, no mark, no matter how faint, in the moss” (Connell 20). Calling Rainsford’s pursuer a seasoned hunter is an understatement. Connell describes General Zaroff’s character so vivid that it makes the hunt more exciting. “The baying of the hounds stopped abruptly, and Rainsford’s heart stopped too. They must have reached the knife” (Connell 22). After Rainsford sets up a trap, he waits, then hears the general and the pack stop. The author purposely ends the sentence there to build anticipation and excitement. “‘I am still a beast at bay,’ he said, in a low, hoarse voice. ‘Get ready, General Zaroff’” (Connell 22). When Zaroff finds Rainsford in his bedroom, Rainsford gives him an ominous forewarning. He portends that the hunt is not over until one of them is killed. The use of foreshadowing gives way to an intriguing mood. With fast-paced action and suspense, Richard Connell begets an electrifying mood to tell an enduring
In the text read in class, “The Most Dangerous Game”, Rainsford displayed many instances where he persevered. Not only does General Zaroff respect Rainsford as a hunter, but his intentions are to now make this hunter his prey. The reader does not expect Rainsford to make it out alive but he now conquers the game General Zaroff has worked so hard on to master, hunting humans. Leading up to Rainsford killing General Zaroff, Rainsford showed his many different acquired hunting skills when fighting on the island. He made several different traps in attempt to kill Zaroff that ended in failure, but when Rainsford jumped into the ocean and swam to the house of General Zaroff, he showed signs of perseverance.
High Noon, released in 1952, was a successful Western movie that broke stereotypes of typical Western movies. The Most Dangerous Game is a short story that was released in 1924, and was full of mysterious and suspenseful twists and turns. In the story, The Most Dangerous Game, written by Richard Connell, is about a hunter named Sanger Rainsford, who is stranded on an isolated island with a narcissist whose pastime is hunting humans. High Noon written by Carl Foremen is about a recently married marshal who has to protect the town from a renowned criminal. High Noon and The Most Dangerous Game both similar characters, but the conflict and setting of the movie and story, respectively, are very different.
They say we tell the same several stories over and over again, the damsel in distress, the story of loss, the same few morals we need to be taught over and over again. “The Most Dangerous Game”, and High Noon are no different. They are a great example of how we retell and rearrange stories to fit the audience. Both stories feature the theme of hunter versus hunted, yet both stories present it differently. Throughout the story you can notice similarities in characters, plot, and even another prominent theme of isolation.
Though "High Noon" and "The Most Dangerous Game" are two different stories, they have some comparisons within the context, such as the characters, settings, themes, and the conflicts in the story. In the the Most Dangerous Game written by Richard Connel, a hunter learns how it feels to be hunted while be stranded on an island. In High Noon a retired sheriff learns the true meaning of responsibility and trust when he has to face a group of gunners, alone. In this essay, I will compare and contrast the stories and see what they they have and don't have in common to see how it affects the story.
When talking about the genre of action and adventure High Noon and “The Most Dangerous Game” are at the top of mine and many other people’s list of favorite short stories. High Noon is a story based on a chaotic day in the life of Will Kane, that involves many similar plots, settings, and patterns to “The Most Dangerous Game” where the main character Sanger Rainsford is also fighting for his life. Many may read both publishings and find no similarities, but when you start to take the stories apart the similarities are breathtaking. One of the most important similarities between the short stories, High Noon and “The Most Dangerous Game”, are that of the plot. Both tales portray a very clear plot of the hunter becoming hunted.
This adds to the tense mood because Zaroff wants to show Rainsford his huntees and get him to understand why and how he plays this game where he hunts humans. It foreshadows that Rainsford will be hunted as he disagrees with hunting humans, but Zaroff is still teaching him the rules. That is tense because you are looking in on this man that is going to be hunted and if he is caught he will be murdered. So you are anxious about what is going to happen. Another way The Most Dangerous Game conveys the tense theme through foreshadowing is at the beginning Rainsford was having a conversation with the captain on the deck of his ship.
‘But you can't mean--’ gasped Rainsford” (Connell). Rainsford disagrees with the General’s notion, which ultimately results in Rainsford being hunted himself. At this point in the story, the rising action is established. Rainsford creates a fox hunt trail in which Zaroff
Great Guns, General Zaroff, what you speak of is murder” (pg.9). General Zaroff still believe that human are for hunting. After Rainsford survive the game, General was in shock that Rainsford won the game but they both decided that one of them will sleep peaceful. “One of us is to furnish a repast for the hounds. The other will sleep in this very excellent bed.
Elizabeth Gramlich Ms. Schmitt B Block 10 October, 2014 Analysis of Theme within The Cask of Amontillado and The Lottery Unsatisfying death, in multiple forms, is the overall theme of The Cask of Amontillado and The Lottery. Theme, the underlying or main idea of a work of literature, connects the work The Cask of Amontillado, written by Edgar Allan Poe, and the work The Lottery, written by Shirley Jackson. The literary language devices that can be identified in both Poe’s and Jackson’s works, that uphold this theme, are symbolism and foreshadowing. The idea of unfair murder in The Lottery connects to the theme along with the idea of cheating murder in The Cask of Amontillado. Therefore, in the short stories, both Edgar Allan Poe and Shirley
Dangerous game/amontillado rough draft Imagine that you are stranded on an island. Now imagine meeting Zaroff, a psychotic madman who wants to hunt you down like an animal, and the only way off is to kill him. Compare that to being buried alive in a catacomb by your best friend Montresor3. Sounds like a fun time, right? Murder can be a powerful tool, life changing even, but why would people want to kill just for fun?
When Rainsford and Zaroff begin the hunt, Rainsford remembers he “had dug himself in France when a second’s delay meant death. That had been a placid pastime compared to his digging now” ( Connell, 182). Rainsford is comparing death to being hunted, which implies that he really is scared and afraid of Zaroff and the game. The comparison he makes to World War II shows how scared he is and at the last stage of snapping. On the last day Zaroff brings his hounds to help him with the hunt, once Rainsford hears the voices of the hounds he “[knows] how an animal at bay feels” (Connell,183).
In the two short stories, The Most Dangerous Game and The Cask of Amontillado, Zaroff is more evil than Montresor. General Zaroff is a hunter that can kill any animal. He is so good, that he doesn 't enjoy hunting. In order to be entertained, he starts to hunt a different animal, humans. He hunts humans because he wants to be challenged.
Comparison paragraphs using the CEC technique on The Most Dangerous Game and The Cask of Amontillado Violence is a crucial part of both The Most Dangerous Game and The Cask of Amontillado. The theme of these stories is murder, and, what is more, both murderers see nothing wrong with their actions. In The Cask of Amontillado, we know that Montresor is taking Fortunato to the catacombs to kill him. We see that Montresor’s intentions aren’t the ones he’s telling Fortunato from the beginning in the following quote: “he did not perceive that [Montresor’s] smile now was at the thought of his immolation”. In this quote, we see that Montresor’s intention is to kill Fortunato, rather than take him to taste the expensive wine.
When Rainsford asks if Zaroff hunts cape buffalo, Zaroff states “ ‘[No,] I hunt more dangerous game’ (17)”. This foreshadows him revealing that he hunts men. This builds suspense because the reader doesn’t know yet what this “dangerous game” is, but they know it probably isn’t good. The author utilizes
Panic, anxiety, and most importantly, fear, are all components that form the adventurous tale, The Most Dangerous Game. Rainsford, the protagonist of the story, is widely recognized as an experienced hunter who ventures off in a ship to travel to Rio in order to hunt jaguars. However, the story turns when Rainsford falls off his ship, encounters a hunter who hunts men, and becomes the prey himself. Although Connell sets up an intense plot by using irony, characterization, word choice, and other literary devices, imagery is one of the main aspects that releases an uneasy feeling within the audience. Imagery is a common literary device that authors use to engage a reader into the story, by painting the scene in the audience’s mind.