The purpose of this paper is to examine the idea that violence in video games is un-ethical. In terms of the ethical approach Utilitarianism, I believe violence in videogames should not be deemed un-ethical. I feel that ultimately, the harm that arises from the violence in videogames does not outweigh the benefits associated with playing the violent video games. In this paper, I will also address the counterargument that violence in videogames can be deemed immoral.
My belief is based off the analysis that Matt McCormick writes in his article, “Is it wrong to play violent video games?” In this article, McCormick explains that for an argument against violent videogames to be successful from a Utilitarian perspective, it must show two things. The first is that there is an actual increase in risk from playing these violent games and the second is that this increase of
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According to Waddington, a person could alter McCormick’s position and argue that there only needs to be a “significant potential” for an increase in risk, rather than an actual increase in risk. I would respond by saying that if risks should be viewed in terms of their potential, then benefits should also be view in term of their potential. It would be unfair to have to prove the benefits, but only show significant potential for the risks. I would conclude by saying if you are to judge risks by their potential, then you must do the same with benefits.
Overall, I believe violent video games are not un-ethical from a Utilitarianism approach. This approach requires us to compare the risks and the benefits that arise from the violent videogames. Because there is no evidence that proves violent videos games causes an increased risk in society, it would be wrong to consider these games
A it was a result by event A (401). Video games nowadays are all about violence, mature content, and suggestive themes. In “Is video game violence bad,” written by Christopher Ferguson, the author proposes there is no correlation between violent video games and
The article “Do Video Games Kill” written by Karen Sternheimer responds to one of the most sought-after question; are video games the cause for “young killers”? (220) Sternheimer believes the influence of video games on today’s youth maybe spiraling out of control. She focuses most of the blame on the media, politicians and the Juvenile Justice System. Sternheimer suggests that there are other factors to blame for violent behavior: poverty, the neighborhood, unemployment, family violence, divorced parents and mental illness (218). While juvenile crimes have declined, and personal backgrounds effect actions, it cannot be proven that video game violence has no to little effect on America’s youth.
Why Video Games Don’t Cause Violence The psychology and motives of a violent criminal can vary greatly. Many factors can shape and break a person’s mind, but a single subject is often blamed for violence across the world. Video games, which are meant for entertainment and recreation, are used as a scapegoat for destructive wrongdoings endlessly. However, I do not believe that digital worlds cause mental problems in the physical world, but rather these games cause no impact mentally, with evidence from high level studies and primary sources.
5 Video games are not nefarious the issue of whether or not violence in video games affects our youth has been an issue since video games were created. But, simulated violence does not create real world violence, because most people have common sense, shares no direct connection to real world violence, and relieves stress rather than increase it. To begin with, simulated violence does not cause real world violence, as most people have enough common sense to know harming people physically is not okay.
The video gaming creates so many problems in our society. Johnson’s points, “The worst that can be said is that they sanction, and even promote aggression and violent responses to conflict. But what can be said with much greater certainty is this: most computer games are a colossal waste of time” (17). Johnson’s describes that the video gaming and the technology create aggression and violent behaviors in the users, and most games are just a waste of time. To illustrate, my 8-year-old nephew loves video games.
Some argue that it does, pointing to research that challenges the assumption that no action in a game has been demonstrated to impact behaviour outside of games. On the other hand, a wealth of research suggests that the link between video game violence and real-life violence is weak. Ultimately, the issue is important because if video games have the potential to make us more moral, they could have a positive impact on society as a
The cause of violent action in the real world are not caused by violent video games. Violent video games have been around since 1976. There was a rating system put into place to let people know what was in the game they were buying. There is research and studies that prove violent video games have nothing to do with crimes all around the world. Even though there are people and politicians who believe that violent video games lead to violent behavior,the research and studies show that that is not the
Violent video games have been blamed for everything from bullying to school shootings. Critics of these video games believe they cause people to commit violent acts in real life. These critics, mainly comprised of parents and other responsible adults, don’t agree with what the video games portray. Others say the video games cause less violence and are an outlet for anger and stress. Although violent video games have violent actions in them, teenagers should be able to play violent video games because there isn’t enough evidence to prove they make teens more aggressive, it could prevent violence, and violent video games are a fun and relaxing way to relieve stress and anger.
A recent content analysis by the research organization Children Now shows that a majority of video games include violence and about half of the violent incidents would result in serious injuries or death in the "real" world. Claim1 Research involving British primary schoolchildren found that the length of time young people spend playing games, rather than their content, could have an effect on their behavior or school performance. But it concluded that fears that generations of young people are growing up with their development impaired by exposure to violent video games are no more likely to be borne out than previous “moral panics” over television and other media. Playing one-player games is not always negative if you do it moderately.
There are games that literally replicate and give people the ability to score points for doing the very same thing that these students are doing inside schools, where you get extra points for finishing someone off who’s lying there begins for their life.” ( 6) There are several ideas that say young people benefit from these violent video games “Surprisingly, playing video games can help our physical, mental, and emotional health.” It helps them to improve hand eye coordination and thinking ability. These benefits are not worth the risk of being influenced by violent video games. (7) All in all the research and officials say that violent video games affect how children, teenagers and young adults act.
Bad Effects of Violent Video Games: Most of the bad effects of video games because of their violence they contain. Thus children who play more violent and dangerous video games are more likely to have increased of aggressive thoughts, behavior, feelings and decreased in prosocial helping. The effect of violence video games in children is worsened by the games’ interactive nature. For the repeated cases of violence in video games, the child is in control of the violence and experiences in his own eye by killing, kicking, stabbing and shooting in games. Too much playing of violent video game will make the kid socially isolated.
1. Image three works to suggest the correlation between school violence and violent video games which is youth are being allowed access to by parents. The image suggests that violent content influences young people to act in anti-social ways. However it is a parent’s responsibility to censor the content that the child has access to. This image is not biased as it presents both parties equally.
Because OR firstly, video games improve a child's ability to follow instructions, especially because many games entail completion of tasks (Gentile et al, 2009). Besides, children improve their problem-solving capabilities because these games have tasks that require quick thinking and use of sound strategies to move from one level or quest to another. Lastly, gamers improve their multitasking capabilities, because many gamers have to juggle different patterns and connect them at the same time to complete tasks (Ryan et al, 2006). Despite these advantages, the weight of violent video games negative effects is alarming, especially because of its long-term effects such mental ill health and
In our time, technology has become one of our essential things in life; specifically video games. Video games are electronic system used to run games. They involve human interaction specially teenagers. Many researches have been done on the effects of video games showing that there is positive and negative impacts. As we know not all video games contain violent contents, but most of them are violent and mentally dangerous.
But everything is not absolutely right or wrong. The violent video game also has the good effect. By playing violent video games, it can provide opportunities for children to explore virtually the consequences of violent actions and to develop their moral compasses. According to a study, “The Next Level of Research on Electronic Play: Potential Benefits and Contextual Influences for Children and Adolescents”, by Dorothy Salonius-Pasternak and Holly Gelfond , Violent video game can simulate the moral issue such as “war”, “violence”, and “death” without real world consequence. A researcher at the Harvard Medical School Center for Mental Health and Media wrote about her research: “Many war-themed video games allow or require players to take the roles of soldiers from different sides of a conflict, perhaps making players more aware of the costs of war."