Call of Duty. Battlefield. Counter Strike. These three names immediately trigger ideas such as violence and blood in people’s minds. Many believe that games with simulated violence are disrupting teenagers’ mentalities and behaviour. But, in reality, the case is quite the contrary. Violent role playing games have a positive impact on teenageres’ lives. This essay addresses the positive effects of role playing games with simulated violence on teeenagers today. Violent games hone players’ tactical minds. They relieve teenagers’ aggression while helping them make mature decisions. Role playing games with simulated violence are diverting for teenagers as they tactically sharpen them, relieve their aggression, and better their position of taking …show more content…
It turns out that violent video games tactically sharpen teenagers. In New York, high schools hold an end-of-the-year event, in which students shoot each other with just water pistols and use any other skills to their advantage. In his article, Guy Martin suggests that violent role playing games help teenagers develop acute tactical minds. Martin explains as such, “The idea was to use a cell phone to call Cohen’s landline, posing as Cohen’s teammate Dominic, using Dominic’s caller I.D. The call has been engineered … by a squad member with prodigious hacking skills” (1). This quote reveals that the teenagers are able to gingerly plan their moves while finding a way around barriers. The players had an ‘idea’ that was listed step by step for their next target. This shows that the players had tactically organized a plan in order to accomplish a task. The quote also says that the call had been engineered from a remote computer. This implies that they solved the problem of getting in touch with Cohen without letting him know that they are on the other end of the call. Thus, role-playing games with simulated violence do not harm a person mentally, but rather help the players
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Show MoreRole-playing games with simulated violence are dangerous and a threat to students and society because sometimes people take it too far, it promotes illegal actions, and students ambush each other First of all, sometimes people take it too far.
Some might say role play games with violence are beneficial. This article shows that Role-playing games with simulated violence are diverting for kids by how it distracts a person's mental health and their focus, it also advertises violence. Role-playing games with simulated violence are diverting for kids by how it affects a person's mental health. I know
Today, it is normal for modern technology to show many forms of violence. These acts of violence may influence children and teens to be more aggressive in everyday life. For example, I babysit a pair of twin boys. Their names are Devin and Gavin. Devin and Gavin like to play video games.
The article “Do Video Games Kill” written by Karen Sternheimer responds to one of the most sought-after question; are video games the cause for “young killers”? (220) Sternheimer believes the influence of video games on today’s youth maybe spiraling out of control. She focuses most of the blame on the media, politicians and the Juvenile Justice System. Sternheimer suggests that there are other factors to blame for violent behavior: poverty, the neighborhood, unemployment, family violence, divorced parents and mental illness (218). While juvenile crimes have declined, and personal backgrounds effect actions, it cannot be proven that video game violence has no to little effect on America’s youth.
The article “High-Jinks: Shoot-Out” by Guy Martin, researches the story of several New York High Schools, participating in an end of year activity that is involved with mediocre violence, made for kids to have some fun with their town, and their classmates. These role playing games are very beneficial for students to participate in, because they teach kids that team work, and extraordinary skills are needed to “survive”. Role playing games with simulated violence are diverting for kids, because they teach and allow kids to be boisterous. The game allows the students to plan, organize, and concoct a plan, for a game that involves nearly the whole city and school. As seniors in highschool prepare for graduation and adulthood, this game gives them the freedom to be kids again.
Violent video games have been blamed for everything from bullying to school shootings. Critics of these video games believe they cause people to commit violent acts in real life. These critics, mainly comprised of parents and other responsible adults, don’t agree with what the video games portray. Others say the video games cause less violence and are an outlet for anger and stress. Although violent video games have violent actions in them, teenagers should be able to play violent video games because there isn’t enough evidence to prove they make teens more aggressive, it could prevent violence, and violent video games are a fun and relaxing way to relieve stress and anger.
Video games education is a method of teaching by using electronic games as the learning material. Teenagers from fifteen to eighteen, who have been called as “K-20 students” [1] or Net Generation since mid-1990s, playing video games as pastime leisure and expose to digital multimedia more often compare to the older generation. The issues of implementing video games education has been the subject of debate within education and sociology communities due to its appeal to contemporary students. Discussion among sociology scholars focus on the aggressive behaviour and hostility of youngsters who are involved in a video game in a great length of time and a specific type of games [2]. However, some academics argue that video game becomes an interactive learning platform of social education, especially with players verses players (PVP) games.
For many teenagers in our world today, playing video games may be a huge part of their daily lives. In contrast, many individuals think playing violent video games will not be safe for kids. However, research has shown that video games have solved some of science’s biggest problems. Teens could someday cure diseases. Also, kids who play violent games are being “exposed” to what war may be really like.
Research shows that at least 83% of children in the US aged between 8-12 years are involved in video gaming once a month. This elevated number of video gaming has had its fair share of effects on its consumers. For instance, video games have positively influenced children to work together in completing various tasks, and often improve a child’s thinking capacity, especially through solving puzzles (Anderson et al, 2007). However, the contentious issue has been the effects of violent games on children, which are often negative to their well-being. In short, violent video games increase the aggressiveness of a child, and may eventually cause mental ill health.
Violent Video Games The culprit? While video games certainly have a decorated history of violence, they have been unfairly attributed for real life violence for way to long. Games with violent undertones have been in existence for nearly forty years. Attempts are continually made to focus on the violent effects that these video games supposedly have on players of all ages.
Some researches admit that violent games may cause adolescents to become tremendous. Studies showed that video games increase psychological awakening, it could also increase aggressive behavior, emotions and thoughts and finally let teenagers lose the sense of helping others. All these effects will be carried by aggressive young people. It’s true that video games are violent, but aggressive adolescents are more likely to be more attracted to it. Some games reward players for doing violent actions, so this will affect them negatively, letting them think that violence is normal.
So video games lower violent behavior, lower social problems, and can allow teens to take out
But everything is not absolutely right or wrong. The violent video game also has the good effect. By playing violent video games, it can provide opportunities for children to explore virtually the consequences of violent actions and to develop their moral compasses. According to a study, “The Next Level of Research on Electronic Play: Potential Benefits and Contextual Influences for Children and Adolescents”, by Dorothy Salonius-Pasternak and Holly Gelfond , Violent video game can simulate the moral issue such as “war”, “violence”, and “death” without real world consequence. A researcher at the Harvard Medical School Center for Mental Health and Media wrote about her research: “Many war-themed video games allow or require players to take the roles of soldiers from different sides of a conflict, perhaps making players more aware of the costs of war."
There are games that literally replicate and give people the ability to score points for doing the very same thing that these students are doing inside schools, where you get extra points for finishing someone off who’s lying there begins for their life.” ( 6) There are several ideas that say young people benefit from these violent video games “Surprisingly, playing video games can help our physical, mental, and emotional health.” It helps them to improve hand eye coordination and thinking ability. These benefits are not worth the risk of being influenced by violent video games. (7) All in all the research and officials say that violent video games affect how children, teenagers and young adults act.
A recent content analysis by the research organization Children Now shows that a majority of video games include violence and about half of the violent incidents would result in serious injuries or death in the "real" world. Claim1 Research involving British primary schoolchildren found that the length of time young people spend playing games, rather than their content, could have an effect on their behavior or school performance. But it concluded that fears that generations of young people are growing up with their development impaired by exposure to violent video games are no more likely to be borne out than previous “moral panics” over television and other media. Playing one-player games is not always negative if you do it moderately.