This being rooted in the fact that video games often reward players for committing violent acts, portraying them as fun and normal. This brings people to believe that children will become so desensitized that they will not realize the repercussions of their actions in the real world. On the other side of the coin, people argue that video games have no effect on the children that play them. Supporters of violent video games preach that while the video game
The counterclaim could be that games give a way to express feelings. For instance, “ Self Determination Theory (SDT) whereby gamers can address their fundamental psychological needs through playing games,”(Wells). Instead of violence kids use these games are a way to let out aggression and other problems that they can not anywhere else. However gamers have took violence outside of home walls and into the world where it makes a difference, and not necessarily a good one. For example, after study on a violent killer “Inquiries into Padgett's background uncovered the fact that he liked first-person shooter games, which naturally led some pundits to focus on violent video games as a cause of school shootings,”(Glynn).
Can aggressive and violent behavior be attributed to violence in video games? For most young people, playing video games either on a computer or a handy device is just a regular routine in their daily lives. By time, gaming becomes an addiction and it interferes with the person’s relation with other people or their goals in life. An innocent and kind child can suddenly become aggressive and violent, as aggressive video games tend to cause anger issues and frustration. Some people, especially the young ones that feel weak and find it challenging to make friends can easily interact with random gamers without the distress of face-to-face interactions.
Around the U.S. many kids and adults play simulated games, whether those being video games or real life games like on the playground and such otherly places. A lot of these games more than likely include some violence, some more than others. Many people may think that these games promote violence, others take the opposite side, they think these games are beneficial. But would you want to put away your games forever? Would this be a violation of rights if it were so?
The Harmful Video Games Effects of On Children Do you ever image a world with endless possibilities? Well, you can have this experience this through video games. Children throughout the world play video games, however it has been a growing concern that these games control young people’s minds. Just think about it for a second, sitting at home for vast number of hours staring at a screen and not knowing what is happening in the real world. These games have positive and negative effects on children, but I strongly believe that video games do affect young kid’s minds.
One theory could be that many potentials criminals would be inside playing video games instead of outside, commiting the crimes. Lastly, another quote that again proves the beneficial impact video games have on society is that, “...violent games may have directly contributed to the decrease in real-world violence. According to Levitt, potential criminals aren’t committing crimes because they are spending so much time playing violent video games” (Dashevsky 2). This again proves the claim above that by playing video games, prospective criminals can avoid commiting crimes. You can infer from this that even though gamers play violent
Today, it is normal for modern technology to show many forms of violence. These acts of violence may influence children and teens to be more aggressive in everyday life. For example, I babysit a pair of twin boys. Their names are Devin and Gavin. Devin and Gavin like to play video games.
The link between the two are caused by broad and unsupported assumptions. Video games are a source of entertainment to audiences of all ages, not just minors. People who heavily support the ban on violent video games for minors should direct their energy into the finding the true source of violence. Loading the blame onto violent video games can easily be applied to all other forms of entertainment. Furthermore, video game companies have constantly remarked on the issue with evidence that disprove the claims.
This shows that violent video games can alter an adolescent's because they create more anger in their minds and they create negative reactions when it's unnecessary. Another piece of evidence is that research has proven, when a kid plays game for too long, their brain activity involving empathy is suppressed and it makes it hard for the gamer to feel pain for others (Drinka par. 17). All of this evidence shows that violent video games cause real world violence and have unfavorable mental outcomes on an adolescent's mind because their anger will increase and their empathy will decrease. The anger of the game can come into the adolescent's real life and can turn the kids engaging in them
Some of these choices are for the best or the worst it will always depend on how someone wants to play the game. The way these video games also reduce stress is that they allow the player to take all of their anger and hate and put it into the video game making it so the player is no longer how they were at the beginning of the game. For example if a kid that was about ready to punch someone in the face starts to play a violent video game like Fallout or GTA the kid might be able to reduce the amount of anger that he had kept within. However the main controversy with violent video games is that games like these are also causing the players to become much more aggressive in there daily lives. These people think that the violent video game industry is what is causing many kids to do outrageous things like school shooting or starting random fights over a simple thing like a name, whilst these video game might have a slight effect on who this kids think it is so miniscule that the players wouldn't even
I agree with this idea. People may think that it’s the video-game manufacturers’ fault, because kids play video games besides playing outside. I think this is an idiotic thought. I mostly think this is idiotic, because if parents don’t like how much time their kids spend playing video games they should just not let them play their video games. It’s as easy as that.
Surely they should be heavily influenced by video games, right? No. They aren’t influenced because they know the difference between real life and a virtual one. It is proven that media is a “powerful learning tool,” said a statement called the “Joint Statement on the Impact of Entertainment Violence on Children” (Anderson “Video Games Cause…”). But a person always has a say in what he or she wants to do next, no matter how much they are being influenced.