One way the violent video games cause depression is, “Both fictional and news programming can cause lasting emotional upset, though the themes that upset children” (Wilson). This shows that the games may upset the children and then make them feel weird emotions. And then the kids will not know how to deal with these weird emotions so then they can do so unusual things. Also another way these violent video games can cause depression is because, “Due to mixed emotions of kids playing violent video games a man went on a killing spree” (Wilson). This shows that the bad emotions made the kid go crazy, because then they could hurt others without
Their behavior will also become more irritable or miserable when they are not gaming. This report covers the causes of Online gaming addiction, the signs of online gaming addiction, effects of online gaming addiction, as well as the measures that can be taken to stop online gaming addiction. 2.0 Causes of online gaming addiction 2.1 Designed to be addictive Online gaming designers design are always looking for people to buy their games and play them so that they can earn money from them and they also make their games to be challenging enough so that people will come back to try to complete it but not too hard or they will eventually give up on the game. In other words, it means that the gamers most of the time will fail the stage. 2.2 To escape reality People who are bored of their lives or have poor relationships will get attracted to play online games as online games like Massive Multiplayer Online Role-Playing Games (MMORPGs) as these games make the player become a totally different person in the gaming
Video games become violence these days. Many people are died. According to certain people, violent video games shouldn’t be banned; they feel that violence video games are the source of today’s motivation. I strongly disagree with them. The most obvious reason is violent video games desensitize people to violence.
Violence is a negative effect on media and society because of the learning effect, the desensitized effect, and the fear effect. For example, the violence on television and video games can teach people the actions of the fictional characters in the show or game, and in turn, learn violent behaviors. “Viewers learn the aggressive attitudes and behaviors depicted in the programs they see”(Wartella 3). Considering the fear effect, the next effect violence can create is the desensitization effect. Violence is a negative effect on society and media because violence can cause real emotion, and change the attitudes of many civilians when put in a serious situation where people need help.“Prolonged viewing of media violence can lead to emotional desensitization toward real violence and real victims which may result in callous attitudes and a decreased likelihood that desensitized individuals will take action to help victims when real violence occurs”(Wartella 3).
Playing outdoor games are not what teenagers are into today, they most likely yield to playing video games and teenagers are more engaging in violent video games such as Grand theft Auto. But, this tumultous game has certain effects on a child’s mind, it could alter a child’s behaviour negatively. A disadvantage of playing violent video games is that it decreases the self control of an individual, they become more aggresive, for example the player can do carnapping, have sexual intercourse with a prostitute then kill them afterwards. Instead of punishing the players they are rewarded. (Bushman, 2014) It is also said that teenagers that play GTA makes GTA a way of releasing their emotions specifically anger.
Video Games and Crime Do violent video games make people want to hurt other people in real life? Are they making kids commit crimes? Do they put children in danger? Video games can be violent but, they do sometimes make people want to hurt other people also for a lot of people they play these video games because they just like to play the game and have fun. Video games potentially can make people want to hurt others but most around 90% of people play video games just to have fun.
The Pros & Cons of Gaming One of the biggest contradictions nowadays is about the effects of video games on people and especially children, mostly because of the violence that is included in many of these games and no one can disagree that some video games can be extremely violent. However, in order to measure violence one must first define violence. Violence in games can be defined in many ways. A game may be violent when it is extremely fast-paced or it contains many gory elements. Or if it includes weapons and, or a lot of blood or even “bad” language.
The video company is facing a huge criticism because of the video games that it is developing. Many feel that it is a negative impact on the kids. IF the negative opinion of the public increases it would affect the sales. Mouth to Mouth negative ness about the games would be of more impact. Negativeness is contagious and spreads like a wildfire, so has to be mitigated before a huge damage is done.
This is mainly due to gender norms which are presented to individuals within the gaming culture, this can have major consequences when it comes to the gender socialisation of individuals within society, as traditional gender roles wherein the female is viewed as subordinate are expected and rewarded. Therefore the portrayal of women as over-sexualised, objectified and subordinate to males depicts an inaccurate representation of female gender behaviour within video games. This can have serious implications within society as video games have become an agent within the development of identities in its players (Miller & Summers, 2007:734). Lande (1993), argues that individuals exposure to violence within video games may result in negative outcomes in relation to a small percentage of individuals who are deemed to be more impressionable and also vulnerable (Lande, 1993). Although it is only a small percentage of individuals in which this relates to, there can be significant consequences.
Video games are frowned upon by parents as time-wasters, and worse, some education experts think that these games corrupt the brain. Playing violent video games are easily blamed by the media and some experts as the reason why some young people become violent or commit extreme anti-social behavior. When parents think about how much time their children spend playing video games, they're typically concerned with the various health risks and conditions commonly associated with video gaming addiction. However many scientists and psychologists find that video games can actually have many benefits – the main one is making kids smart. Video games may actually teach kids high- level thinking skills that they will need in the future.