Grand Theft Auto IV Essays

  • Social Inequality In The White Tiger

    2011 Words  | 9 Pages

    Introduction Chapter 1 Aravind Adiga who was born on 23 October 1974 is an Indian-Australian writer and journalist. His debut novel, The White Tiger, won the 2008 Man Booker Prize. The novel studies the contrast between India's rise as a modern global economy and the lead character, Balram, who comes from crushing rural poverty. The novel provides a darkly humorous perspective of India’s class struggle in a globalized world as told through a retrospective narration from Balram Halwai, a village boy

  • Grand Theft Auto Research Paper

    1531 Words  | 7 Pages

    Odyssey. Grand Theft Auto is an open world action-adventure game that have taken attention of people for many years. The aim of the game is to take some illegal missions from your boss, who always changes throughout the game, and perform them, trying not to get caught. There are lots of elements in the game driving, third-person shooting, stealing, racing, gambling and so on. Grand Theft Auto series consists of seven different games: Grand Theft Auto, Grand Theft Auto II, Grand Theft Auto III, Grand

  • Gender Stereotyping In Grand Theft Auto V

    1580 Words  | 7 Pages

    Grand Theft Auto V is one of the best selling games in the history of video games, even today with all kinds of different games such as Nioh, Dark Souls, Witcher and so on, we can still often time see this game that was made three years ago on the list of the top ten best selling games of the week or month on steam or PS4, This game defines the next gen open world game and obviously people love it. Since the game deals with bank robbery, car racing and shooting, it was labeled as “Mature”, but of

  • Summary: A Longitudinal Study Of Risk-Glorifying Video Games

    1609 Words  | 7 Pages

    Behavioral Deviance” In the world there is violence, criminal acts that are happening all around us such as robberies, theft, murders, etc. This article is focusing on all those criminal acts that are happening these days with our younger generation of human beings because of the violent video games that kids and adolescent teens are playing these days. Such video games are “Grand Theft Auto”, which is an open world video game that allows the player to go around and shoot whoever he feels he would want

  • Entertainment Software Rating Board (ESRB) Rating System Effective?

    3743 Words  | 15 Pages

    EXTENDED ESSAY “Nearly All Children Spend Time Playing Video Games": The Entertainment Software Rating Board To what extent is the Entertainment Software Rating Board (ESRB) rating system effective? Loren Alexis Wilson Edgewood High School Candidate Number: 003947-0079 Word Count: 3,581   Abstract Video games are blamed for many of the tragedies that occur in society. Some people argue that the evolution of video game technology is associated with teenage violence. In an effort to better

  • Violent Video Games Essay

    988 Words  | 4 Pages

    Video games become violence these days. Many people are died. According to certain people, violent video games shouldn’t be banned; they feel that violence video games are the source of today’s motivation. I strongly disagree with them. The most obvious reason is violent video games desensitize people to violence. People who are desensitized to violence are much more likely to act in violent manner. These violent manners can be seen when they lose their temper, get in argument, etc... The next

  • Game Buy Essay

    671 Words  | 3 Pages

    Existing Game Library In terms of claimed games purchased, an increase is evident from September 2009 through May of 2010, which has been driven by used game purchasing. The table at right illustrates that claimed used game purchases have picked up in 2010, and this has increasingly come at the expense of new games when looked at as a share of the total. Consumer claims are typically over-stated versus actual activity, but analyzing this data in the context of longitudinal trends makes it relevant

  • Stereotypes Of Violent Media Violence

    704 Words  | 3 Pages

    the women was the boy's grandmother. The Sheriff's department implied the boys activities in a violent virtual world may have led to the killing. Investigators found out that the suspect was playing a video game on the PlayStation 3 called ‘Grand Theft Auto IV’. This game includes violence, sex, drugs etc. . It’s a realistic game that encourages killing people and rewards you for doing so. The boy was playing this video game minute's before the homicide occurred. The video game maker rejected any

  • Violent Video Games Cause Violence Research Paper

    744 Words  | 3 Pages

    violent video games. Violent video games are not the cause of all the violence going on around the world. The crime rate in the U.S. is actually not that high. The rate of violent crimes in the U.S. has actually gone down. In Do Games like Grand Theft Auto IV Erik Kain states. “As violent video games have become more popular, violent crime has fallen”. If violent video games were really the cause of real world violence the crime rate would have gone up. Violent video games actually help us have

  • Observational Learning Theory

    1012 Words  | 5 Pages

    imitated the behavior. A two hour long crime spree has occurred in NY on June 24, 2008, by 6 teenagers. They perpetrated a robbery with violence, several break-ins, and thefts. Finally, they were being caught. According to the authorities investigating this crime, they were found to imitate the actions from a video games: Grand Theft Auto IV. This particular case is an example of how violence in the media affects the violent behavior in actual life and it is confirmed that aggressive and violent behavior

  • Bigfoot Myths

    1052 Words  | 5 Pages

    involved and keeps their curiosity alive to figure out what creature did they see and they keep on playing. Recently, bigfoot has been claimed to be spotted in the GTA: SA/GTA version 4 and there have been wide-spread rumors on the internet on the Grand Theft Auto to also acknowledge the existence of Bigfoot through practically showing

  • Outline For Research Paper

    795 Words  | 4 Pages

    Ishtiaque Ahmed Ms. Lear Engl. 102 November 9, 2014 Proposal and Thesis In recent times, video games have been really popular among young people. As technology advances, video games have become more and more realistic. Video games and graphical violence have been the matter of concern to the general public as well as the psychological scientists. However, the violence in video games is a subject to a frequent debate; many people argue about whether video games actually affect the young people or

  • Attention Getter For Media Violence

    1075 Words  | 5 Pages

    Study on Youth Exposure General Purpose: to inform Specific Purpose: to inform my audience about the effects media violence have on young adults Introduction I. Attention Getter: I know at least half or most of you in here has played the game Grand Theft Auto or saw Resident Evil but who would’ve thought the media would have a major impact on our life. II. Thesis Statement: My speech is to be focused on the effects media violence has on children, teens, and young adults. III. Relevancy Statement:

  • Gun Control Argumentative Essay

    1617 Words  | 7 Pages

    particular was the murder of eighty-seven-year-old Marie Smothers, who was shot and killed in a mobile home park in Slaughter, Louisiana by her eight-year-old grandson. According to the police this terrible tragedy may have been influenced by Grand Theft Auto IV, since the child was playing this video game prior to the homicide. In this case the link between violence and video games seems more prevalent than other crimes because relatives of the victim and friends of the family said that “the victim

  • Positive And Negative Effects Of Video Games On The Brain

    1885 Words  | 8 Pages

    game industry in the modern day. III. The huge popularity of video games. A. Dr. Przybylski’s research and his opinion. B. The unique experience that video games give their players. C. The difference between video games and other entertainment mediums. IV. The negative effects of video games. A. An example of a school shooting linked to a video game. B. Bond’s research and its objectives. C. An explanation of the general aggression model.

  • Video Game Console Research Paper

    2035 Words  | 9 Pages

    The first video game console was the Magnavox Odyssey, released in 1972. The Magnavox did not have the same graphics as todays; it had pixels of only black and white. It surprises people still today to find that it came with non-electronic materials such as dice, cards, play money, and poker chips. Less than 200,000 consoles were sold, but compared to the Atari’s million plus sales, it dwarfed in comparison. Several games were made for the Odyssey such as Analogic, Baseball, Cat and Mouse, Football