Conclusion: The objective of this lab was to determine the velocity of an object moving down an incline by applying the Law of Conservation of Energy. This velocity would then be compared to the experimental velocities to calculate the percent error. This objective was accomplished by releasing a dynamics cart on a dynamics track with different initial and final heights. The height of the ramp was changed by using textbooks to prop up one end of the ramp. An Airlink adapter was connected to the
Introduction In this problem we were given two angles plus a velocity and tasked with finding the overall length that a skier traveled. There were a number of ways to complete this problem; I decided to integrate the position vector from a simple acceleration vector, then I found the total time which then gave me the total distance. The following are the given properties, distances are in meters and angles are in degrees. Initial Velocity (v0) = 30 Acceleration in x-axis (ax) = 0 Acceleration in
constant velocity buggy vs. faster constant velocity buggy, both data represent similar linear lines. For instances both buggy start picking up distances at 0.6 seconds and then from there both buggy continue to cover more distance at different pace as time continue. Not onces, did either buggy stop or loses distances which help create the linear line. The differences between the two linear line is that the faster constant velocity buggy has a steeper slope than the slower constant velocity buggy.
For this examination, the continued context of a simulation will be used. In function one, the relevant domain is from 0 seconds to approximately 2.165 seconds. Negative values in the context of a projectile make no sense, as it suggests negative time. Going beyond 2.165 seconds is also nonsensical, as it suggests the projectile is driving into the ground. Even if that were possible, a projectile would likely meet some sort of resistance and would not be accurately modelled by the function. The function
understand. One of these metrics is exit velocity. Exit velocity is a relatively new stat that I believe was introduced with the creation of Statcast. It measures how the speed of a baseball after it is hit by a batter. According to Sports Illustrated
soccer ball without giving it any twist. Your foot, along these lines, gives the ball an introductory velocity (v) and a beginning precise rate of 0. Since grass is not frictionless, the ball at first slides over the field, then begins to pivot and, in the long run, begins moving without slipping. A soccer ball moves without slipping when its focal point of-mass pace rises to its precise velocity (around its focal point of mass). Alright, now assume you need to kick the ball so that it promptly begins
a mass of 2250 kg moving at a velocity of 25 m/s B) car with a mass of 1210 kg moving at a velocity of 51 m/s C) truck with a mass of 6120 kg moving at a velocity of 10 m/s D) car with a mass of 1540 kg moving at a velocity of 38 m/s ____ 2. Which of the following has the greatest momentum? A) tortoise with a mass of 270 kg moving at a velocity of 0.5 m/s B) hare with a mass of 2.7 kg moving at a velocity of 7 m/s C) turtle with a mass of 91 kg moving at a velocity of 1.4 m/s D) roadrunner
The science lab we do last week was to test what is the relationship between velocity, distance, acceleration and time for a ball rolling down an incline? What is the difference between inclined plane and free full? Are we able to now the net force of two object? What is The material we need is the marble, wood block, stopwatch, meterstick. My hypothesis was the more time more distance the marble has to roll, the more time is needed. The direction don’t change, always the marble rolling down
Do you remember the classic video game, “Pac-Man?” Well, you’ll now be able to experience this game in real life with a little twist. In this amusement park ride, riders will be driving hovercrafts that look like Pac-Man in a large space that replicates the Pac-Man maze from the video game. Additionally, you’ll have the fun of going against other people to be the best Pac-Man, hence the name of the ride, “Pac-Man Vs. Pac-Man.” While riding you will face many challenges, including ghosts, foam poles
the speed is the circular speed and for the red ellipse the speed is greater than the circular speed but not as large as the escape speed. In figure 6 we can see that for the blue parabola its velocity is the escape velocity and for the yellow hyperbola the body’s speed is greater than the escape velocity. An interesting thought experiment to do is to imagine that the gravitational constant was decrease or increased and so as a result the equations for Circular and Escape speed will allow bodies
increases because the cart is moving away from the stopper. This pattern continues to repeat until the cart comes to a stop. The velocity vs. time graph shows as the cart goes downward the velocity increases in the negative direction. When the cart goes toward the stopper that is the negative direction. When
50 cm/sec. Furthermore, at the distance of 100 cm the ball rolled in a total time 2 sec. So, the average speed was 50 cm/sec. In addition to this when you graph all of these points it creates a straight line. The scientific principle states that velocity is speed and direction. It is clearly stated that the speed is constant at
Vectors at an 90o angle need to be constructed as a rectangle Us-Time Calculate the resultant force if: Sue push a box with a force of 7N to the right while John pull it 2N to the left. Draw a vector diagram. Use vector addition to find the resultant vector. Determine the magnitude and direction of the resultant vector. Determine the magnitude and direction of the equilibrant vector. Two boys try to move a heavy box. Both apply a force of 2N to the right on the box. Draw
distance for a Frisbee with initial velocity 14 m/s and angle of attack that is relatively 0 degrees When the Frisbee is thrown relatively horizontal, it has a good amount of lift and consequently should fly relatively far. This shortness of distance can be explained by the Bernoulli's Principle
Theory: The principle we tested in this lab was Newton’s second law that states the net force on an object is equal to the mass of the object times its acceleration (F ⃗=ma ⃗). The formulas we used were: Δx=V_0x t+(a_x t)/2, we assumed the initial velocity V_0x=0 because it is extremely small, then we solved for a_x to get a_x=2Δx/t^2. a=gsin(θ). Experiment: The materials used in this lab were an air track, an air blower, a glider, computer, and wooden blocks. For table 1, my group and I started
Wall-e is a new, dare say one of the best upcoming roller coasters and it is based off of the sensational movie Wall-e made by Disney’s Pixar! In the movie. It is roughly 1,900 meters in length and each cart can hold up to 400 lbs in weight by knowing each rider 's mass! Speed is usually a concern because of the sights you will see, on the other hand, the average speed is 55 mph because of the tech. The technology needed in order to make this ride is from the next generation and the creators of Wall-e
per hour the train also attains its highest kinetic energy and terminal velocity. Also, near the bottom of the hill, a hidden camera will snap a photo and vibrant palm trees hide the camera. After descending to the bottom of the hill, you go up a miniature hill that leads into a heat tunnel. The heat tunnel makes it feel as if you are on the hot, white beaches of Hawaii. Descending from the heat tunnel there is lots of velocity because of its downward force, mass, and direction.Soon after exiting the
Aim: The aim of this experiment is to complete an investigation on focusing how a single factor will change the range of a projectile. The whole purposes initiates around focusing what the properties of a projectile motion are, referring to speed being able to be calculated from the stated range. Throughout the lab, the main focus had been to evaluate and understand what exactly can affect the range of a projectile launcher, this refers to the mass being the focus of this experiment as three balls
IV. ANALYSIS Calculations The average time that the basketball took to reach the ground was 0.99 seconds ± 0.09 seconds. The average was calculated by adding all of the times from both trials and then dividing by the number of time measurements. The uncertainty was found to be 0.09 seconds by calculating the standard deviation of all the times with a TI-84 calculator. The distance the ball dropped was measured to be -255.25 inches, with an estimated uncertainty of 1.00 inch. The distance was converted
Paper Bullets Experiment: Data Analysis The scientific question that was investigated by the paper bullets experiment asked, “Does the width of a paper bullet affect the distance it travels when it is launched?” The hypothesis that goes along with that question is, “If a paper bullet has a larger width, then it will travel a shorter distance than a standard paper bullet with a width of 4cm.” Variables in this experiment included the independent variable (width of the starting piece of paper used