Virtual artifact Essays

  • Virtual Reality In Communication

    1701 Words  | 7 Pages

    The definition of virtual reality comes, naturally, from the definitions for both ‘virtual’ and ‘reality’. The definition of ‘virtual’ is near and reality is what we experience as human beings. So, the term ‘virtual reality’ basically means ‘near-reality’. This could, of course, mean anything but it usually refers to a specific type of reality emulation. Also, virtual reality is the term used to describe a three-dimensional, computer generated environment which a person can explore and interact with

  • Advantages And Disadvantages Of Virtual Reality

    858 Words  | 4 Pages

    So you do know about virtual Reality? Virtual reality is a new type of technology that helps people so the following: VR allows people with disabilities, like a walking disorder, to experience the feeling of walking without going anywhere. It also helps with rehab. Also, it helps training for a new job (like being being a jet flyer) that can be very dangerous. Another advantage is that it can keep kids busy with games and activities so parents can cook or clean or do whatever they need to do. Also

  • Virtual Reality History

    1397 Words  | 6 Pages

    Virtual Reality is becoming very popular nowadays, however very few people actually know what it exactly is. This report presents general and technical information about virtual reality, its evolution and applications of this technology. It also provides sample pictures of machines, gadgets and virtual reality technologies. 1. INTRODUCTION Virtual Reality is three-dimensional environment projection, generated by a computer, which a person using special technology can explore and interact with

  • Virtual Teams Theory

    2743 Words  | 11 Pages

    relatively new theory for product development had emerged and that is the theory for the inclusion of virtual teams. Virtual teams work across the boundaries of time and space via utilizing modern computer driven technologies. The term is used to cover a somewhat wide range of activities and forms of technology-supported working (Anderson e t al., 2007, qtd. in Ebrahim, Nader and Ahmed, 2653). Virtual teams involve members who are situated in more than one physical location (Ebrahim, Nader and Ahmed

  • Literary Analysis Of The Pit And The Pendulum

    793 Words  | 4 Pages

    “The Pit and the Pendulum,” the story of life and death. The narrator is sentenced to death during the inquisition, waiting for his execution, he is trapped in a dark dungeon. The narrator believes he is going to die in this dungeon which is unusual because executions are usually public. In this dungeon is a small pit in the center and a pendulum swinging from the ceiling slowly descending to kill the narrator. The pendulum retracted into the ceiling and the narrator thought he was going to live

  • Asynchronous Online Learning

    3442 Words  | 14 Pages

    obtain real time feedback on their ideas, clarification of their facts, doubts, collaboration with their classmates using small group discussion room (chat room). It allows guest speakers to address the class remotely on their own computers. I.e. virtual classroom, video

  • Pain Assessment

    953 Words  | 4 Pages

    Introduction The topic of this essay is pain assessment in advanced dementia scale (PAINAD) (Appendix 1) (Warden, hurley and Volicer 2003). This PAINAD was discover during my field visit in community hospital which is the Assisi hospice. Assisi hospice use this as a clinical guide line in assessing pain for demented patient, this drive me to know more about assessing pain for this special group of demented patient. In Tan Tock Seng hospital, both general ward and geriatric ward are not using this

  • Electronics In Fahrenheit 451

    894 Words  | 4 Pages

    The brain is an incomplete product of the human body. According to recent discovery, prolonged experiences of intensity have possessed the ability to rewire the neural networks upon which various forms of intelligence depend. Among said occurrences has proven the constant stimulation provided by multiple varieties of digital technology. Due to such devices having dominated society, the infinite consumption of entertainment has been perceived by many as beneficial to life, resulting in widespread

  • Thrones Related Subreddits

    811 Words  | 4 Pages

    Ever since the introduction of fandom communities within the online space, people now have the potential to interact even more frequently with other people with the same interest. For this case study, the virtual community I decided to focus on is the Game Of Thrones fandom community on Reddit. Specifically, I participated in various Game Of Thrones discussions by exploring the specific subreddits: /r/GameOfThrones, /r/HBOGameOfThrones, /r/ASOIAF, /r/FreeFolk, and other Game Of Thrones related

  • Simon Go Research Paper

    836 Words  | 4 Pages

    Pokémon Go was released and it instantly skyrocketed in popularity. Pokémon Go is an augmented reality game, in app form, that encourages the players to go outside and play in order to succeed in the game. The game itself has experienced economic success, but by encouraging people to go out, it has caused economic growth in other factors. The point of Pokémon Go is to get its users up and out in order to catch Pokémon. The game uses a series of check points, gyms, and stops with Pokémon for the

  • Nt1310 Unit 1 Assignment 1

    1202 Words  | 5 Pages

    \section{Towards Solution} \label{sec:colocation:solution} We now show analytically how co-locating applications and data together in a micro-cloud reduces energy consumption. In the table below we list all the notations used in the model. %\newpage \begin{center} \begin{tabular}{l | l} Notations & Descriptions\\ \hline M & Total Number of micro clouds\\ A & Total Number of Applications\\ H & Total Number of Hosts\\ $E_{ad}$ & active to dormant energy consumption\\ $E_{da}$ & dormant to

  • Who Is Ernest Cline's Ready Player One?

    930 Words  | 4 Pages

    One is set in 2044, after the world has been destroyed by the depletion of fossil fuels and global warming, which caused widespread social problems and economic stagnation. At the same time OASIS, a virtual reality simulator becomes extremely popular. It functions both as an video game and as a virtual society. It was created by James Halliday who, when he died, had announced in his will to the public that he had left an contest inside OASIS, and the first person to complete it would inherit the OASIS

  • Mayo Clinic Executive Summary

    733 Words  | 3 Pages

    Mayo clinic’s virtual world takes advantage of the social media’s wider and faster reach. The avatars play different roles on social media sharing information. This concept is pegged on uses and gratification theory and it anchors itself on the fact that when all role players participate in social media gives the individual fulfillment for their different needs. The trust, mutual benefit, and participation propagated by social media leads to creation of digital social capital, upon which all stakeholders

  • Motion Sickness: The False World Of Virtual Reality

    2006 Words  | 9 Pages

    Our society as a whole is becoming lazier with the advancement of technology which includes virtual reality. This technology allows the user to escape reality by visiting a simulation which is controlled by the user. As technology advances, certain people trying to make life easier are searching for each and every way to make life easier and this idea comes with the fear of escaping the reality created by man and visiting a mock-up world. This technology has many negatives included, but a very important

  • Escapism In Ready Player One By Steven Spielberg

    864 Words  | 4 Pages

    film's protagonist, Wade Watts, is so enthralled by the virtual world of the OASIS that he neglects his real-world relationships, career, and health to spend more time in the virtual world. The film deftly explores virtual reality's addictive nature, offering a cautionary tale that resonates with contemporary

  • Rhetorical Analysis Of Meghan Daum´s Virtual Love

    1466 Words  | 6 Pages

    but it happened during a time when the internet and virtual love wasn’t huge and everywhere. Daum’s article, Virtual Love, was published August 25, 1997, and its purpose was to inform reader about online love and how horrible her online relationship ended. Meghan Daum, an American author, who is a New York Times Bestseller, wrote a personal article about her online love. The paper starts with the lovers first

  • Ready Player One Chapter Summaries

    659 Words  | 3 Pages

    time trying to find an egg inside the OASIS that a man by the name of James Halliday has hidden somewhere inside the virtual world. Halliday is the creator of the

  • Gorillaz Research Paper

    1230 Words  | 5 Pages

    Gorillaz: 9 Shocking Facts You Didn’t Know Introduction The Gorillaz are a British-virtual band created by Damon Albarn and Jamie Hewlett in 1998. The band originates from Essex, England and plays majorly alternative rock, trip hip hop, electronica and alternative hip hop. The band is made up of four animated members, 2D; who leads vocals and keyboards, Murdoc Niccals; handling bass guitar and vocals, Noddle; a guitarist, keyboard and backs vocals and Russel Hobbs who specializes in drums and percussion

  • Compare And Contrast Ingress Vs. Pokemon Go

    812 Words  | 4 Pages

    Have you ever come across a complete comparison of Ingress vs. Pokemon GO? If not, then you have landed at the right place. This complete guide compares these two worldwide games and gives useful information of what to expect when playing them. Niantic, the developer behind these two games, was little-known until four years ago when they created Ingress. The two games are extremely fun and are designed to get you out of your room to enjoy different flavors. Game Popularity Although Ingress is the

  • The Spread Of Virtual Reality In A Brave New World

    1754 Words  | 8 Pages

    us in a frameless context: virtual media. Though still in its infancy, the promise of virtual reality is for users to step inside a new world: “A frame is just a window. All the media that we watch — television, cinema — they're these windows into these other worlds. […] But I don't want you in the frame, […] I want you through the window. I want you on the other side, […] inhabiting the world.” [Milk, 2015] By encasing the head, and removing all other stimuli, virtual reality (VR) is not, like the