The following 12 basic principles of animation were developed by the 'old men ' of Walt Disney Studios, amongst them Frank Thomas and Ollie Johnston, during the 1930s. Of course they weren 't old men at the time, but young men who were at the forefront of exciting discoveries that were contributing to the development of a new art form. These principles came as a result of reflection about their practice and through Disney 's desire to devise a way of animating that seemed more 'real ' in terms
Game Developer I have been contemplating this career for a while The job title is a game developer, for short but in a brief explanation of what this career is about, in this job the premise is writing code or on the other hand drowing out the animation and then coding it into the game and making it smooth out to where it works good.the reason Ii chose this career is because I loved video games as a kid and still do. It is important to understand the education or training requirements, skills or
Frankenstein, the absence of mentioning any sort of blood inside the monster creates many questions of accuracy. Shelley (or Victor?) recognizes many of the human systems, as she (or he?) writes, “Although I possessed the capacity of bestowing animation, yet to prepare a frame for the reception of it, with all its intricacies of fibres, muscles, and veins, still remained a work of inconceivable difficulty and labour” (Shelley 58). Despite this recognition, Shelley still does not mention blood or