Computer animation Essays

  • History Of Computer Animation

    929 Words  | 4 Pages

    Computer animation makes the technological world more interesting and enjoyable as well as making it more simplified. Computer animation rules above all technologies, better yet it is used in all technologies with a display screen of any sort and for many educational purposes and careers. The most common animation for computers known are video games, animated movies, and other movies using green screens or photoshop to animate. Besides movies and video games computer animation is used for multiple

  • The Polar Express

    1695 Words  | 7 Pages

    facial animations, in particular, were a big issue in the movie which leads it into Uncanny Valley, this is because as the more something is made to resemble a human the more you see the flaws, thus making it unsettling, ironically the less detailed or realistic something looks it can pass off as human, for example how the 3D Disney character style is always accepted and never seen as uncanny. In Polar Express the characters are not badly made, they do look good, but it is the character animation that

  • Hayao Miyazaki's Contribution To Japanese Animations

    1479 Words  | 6 Pages

    contributions to Japanese Animations. Actually, he is one of the greatest animation directors in Japan. During his days, he gets international critics from his works which consist of entertaining plots, compelling characters, and breathtaking animation which also makes him a public figure in Japan. Hayao Miyazaki was born in Tokyo, Japan on 5th January 1941. He begins his career as an animator in 1963 at the studio Toei Douga and he also involves in many classics Japanese animation. Even during his early

  • Difference Between Pixar Animation And Animation

    1739 Words  | 7 Pages

    essay will discuss the difference between Pixar animation and Dreamworks animation and why Pixar animation is much popular than Dreamworks animation? Nowadays people loves to compare things, especially in animation. There are people who ask the same question after they watch the animation of Pixar and Dreamworks. Pixar creates wonderful animated movies such as Finding Nemo, Toy Story, and Monsters Inc. while Dreamworks also introduced their animation such as Shrek, Kung Fu Panda and much more that

  • Examples Of Hegemonic Femininity In The Little Mermaid

    1393 Words  | 6 Pages

    The Little Mermaid: Hegemonic Femininity The transition from a girl to a woman is created by the socially constructed ideals of femininity often depicted in commercials, books, and mainly films. One of the famous animated princess Disney films, The Little Mermaid can be easily added to yet another Disney film portraying hegemonic femininity. In the 1989 film The Little Mermaid, (Ron Clements, John Musker) a beautiful, young mermaid is willing to make a risky deal with an evil sea-witch because she

  • 2D Animation In The 1930's To The 1950s

    898 Words  | 4 Pages

    2D Animations today are bright and vibrant. From kids to adults, we all know and love them. We see 2D animations on TV, video games and once in movies. Before they ended up like the way they look now, 2D animation goes through a long history. Computers weren’t common until the 1980s, so before that, most of those animations were done by hand. Gertie the Dinosaur was a 1914 animated short film created by Winsor McCay. While it’s arguably not the first cartoon animation ever created, it is known to

  • Winsor Mccay: The Father Of Animation

    957 Words  | 4 Pages

    Winsor McCay is said to be the father of Animation. McCay served the world of animation from 1911-1921 and took a simple camera trick to a whole new level. McCay worked on each of his cartoon himself and every cartoon of his belonged to him only. He used to take a lot of time to make perfect cartoons; he even spent more than year just to make a five minutes cartoon.However the expanding universe of film couldn't sit tight for so little, thus the advanced activity studio initiated existence. The craft

  • The Incredibles: Film Analysis

    1688 Words  | 7 Pages

    The characters of The Incredible film looks like human but they cannot access a reality behind the traditional cartoon film character form. Cringing, embarrassment, exaggeration, pre-emotion are the basic principles of animation use to provide exercising joy of traditional animation between the audience and the film.

  • Reaction Paper About Takahata

    856 Words  | 4 Pages

    and Takahata had already had long careers in Japanese film and television animation and had worked together on Hols: Prince of the Sun and Panda! Go, Panda!; and Suzuki was an editor at Tokuma Shoten's Animage manga magazine. The studio was founded after the success of the 1984 film Nausicaä of the Valley of the Wind, written and directed by Miyazaki for Topcraft and distributed by Toei Company. The origins of the film lie in the first two volumes of a serialized manga written by Miyazaki for publication

  • Digital Media Analysis

    927 Words  | 4 Pages

    relation to contemporary cinema, such as Transformers (directed by Michael Bay, 2007). Throughout the presentation I discussed how according to Manovich, cinema can no longer be distinguished from animation because of its use of CGI and digital software, the progression of digital cinema and animation throughout history and how they are interlinked, and how Digital Cinema has developed into a sub-genre of painting according to Lev Manovich. I also discussed how the use of digital media in cinema

  • Anthropomorphism Themes

    1300 Words  | 6 Pages

    Animals of every variety populate children’s literature and display varying degrees of anthropomorphic characteristics. Anthropomorphism is not limited to talking, but also includes wearing clothes, walking upright, cooking meals, playing instruments, living in houses, etc. Animals can be fully anthropomorphic or simply have the ability to talk or reason like a human. Animals can inhabit their own human less worlds, or they can coexist with humans, occasionally even speaking to them directly. Talking

  • Dr. Seuss The Grinch Who Stole Christmas

    1229 Words  | 5 Pages

    Dr. Seuss is known for many books, but this time of year, one main book he has written becomes particularly popular. The Grinch Who Stole Christmas was written nearly 50 years ago and is still very well known today. In its popularity, several different versions from the original story have been put out including a live action movie and a simpler animated movie. Of the three The Grinch Who Stole Christmas varieties, my favorite is the animated movie for a few reasons. In the original story of The

  • Essay On Sound Editing

    795 Words  | 4 Pages

    The Most Creative Sound Editing Sound editing is not a hard thing to do, especially when you are having fun and you have lots on knowledge and skill for sound editing process. We know that it is very nice to hear a well polished sound within a multi tracks. Some sound editing seems to be boring and sounds too wet or too dries for focusing on setting a surprise amount of silence and very fancy tuning or just nothing but an ordinary process; we can easily compensate this sound scene

  • Fellowship Of The Ring Essay

    1247 Words  | 5 Pages

    It was not so long ago that elves, orcs, and dwarves were treading the fringes of popular culture; Peter Jackson rejected this, and thrust them into the limelight and mainstream for the first time with the help of an ensemble cast, New Zealand’s stunning landscape, award winning makeup and costume artistry, innovative cinematography, and cutting edge visual effects. Jackson’s epic depiction of J.R.R. Tolkien’s fantasy world of Middle Earth in “The Fellowship of the Ring” shook the foundations of

  • Pixar's Hierarchy Theory

    750 Words  | 3 Pages

    Pixar Studios founded in 1979 is universally recognized as one being at the forefront of 3D computer animated films and has to date won 27 Academy awards for its contributions to the Film industry. The origins of the company can be linked to the frustrations of the founding members Steve Jobs, Bob Lasserter and Ed Catmull who whilst all exceptionally talented in their fields found the culture of the organisations they worked for limiting. Closely linked with Disney both studios have striven for the

  • Narnia Hero's Journey Analysis

    908 Words  | 4 Pages

    We will analyse "The Cronicles of Narnia" to give examples for each stage of Hero's Journey. There are three movies in "The Cronicles of Narnia": "The Lion, The Witch and The Wardrobe", "Prience Caspian" and "The Voyage of The Dawn Treader". There are three different movies but when we analyse them one by one, we will see that there are so many similar points among them. The 12 Stage of The Hero's Journey will show us how their themes are the same. The first movie is "The Cronicles of Narnia: The

  • The Illusionist Film Analysis

    1101 Words  | 5 Pages

    secretly crawling back to the cold sofa situated in the living room where he sleeps, before Alice wakes up. The Illusionist in its omneity is more of a sentiment than the genres above it imply, reconnoitering a delicate brand, a feat rarely seen in animation today. Disregarding the short films, entailing an impossible precision to be able to paint the ideal

  • Gertie The Dinosour Analysis

    941 Words  | 4 Pages

    The problem in animation is that The very first egzample of a character in animation is “Gertie the dinosour”, created by Winsor Mccay in 1914. It was a semi-live action film, where McCay stood on the stage and the screen behind him showed an animation about the dinodour. McCay preformes scenes with Gertie where he would ask her to do some tricks and she responded to his requests. The character was given human face expressions and body language wich created a connection between the Gertie and the

  • Gender Stereotypes In 'Beauty And The Beast'

    2646 Words  | 11 Pages

    Disney produced many films and cartoons which all of as individuals during our childhood watched and were extremely attached to. These films and cartoons seemed to direct the way we did things, changed our attitudes, and encouraged us to be like the main characters in them. As children or during a human’s childhood, each individual can be extremely influenced and directed by what these films and cartoons portray and the ideas behind them could be highly influential. In addition, Disney played a role

  • Snow White And The Seven Dwarves: Film Analysis

    834 Words  | 4 Pages

    To establish Disney as a lead film-maker, the company had to release a full-length film. Their first film, Snow White and the Seven Dwarves, was released in 1937 and became the first feature-length film to utilize traditional animation techniques. What made these six years the Golden Age (1937 – 1942) was not the success of the films, but rather the amount of influence these films had over the industry. Disney explored the method of showing a story through a non-human source with Bambi (1942), began