General Zaroff In The Most Dangerous Game By Richard Connell

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I read the short story “The Most Dangerous Game” by Richard Connell. In this story, Sangel Rainsford, an intelligent hunter, is stranded on a notorious island. While on his boat he hears three blaring gunshots off in the distance. However, Rainsford slips off the afterdeck while searching the foggy blackness of the night for the mysterious island. He happens upon a huge fortress where he meets General Zaroff. During his time spent on the island, Rainford has learned that he will never look at hunting the same way again. In this journal, I will be evaluating the character of General Zaroff.

G. Throughout this journal, General Zaroff can be characterized as pretentious and gluttonous. Y. Generally, Zaroff is pretentious.
R. “Rainsford's first …show more content…

"Hunting tigers ceased to interest me some years ago. I exhausted their possibilities, you see. No thrill left in tigers, no real danger. I live for danger, Mr. Rainsford." General Zaroff acts as though tigers do not have even the slightest chance of escaping him when he hunts. He loves hunting so much that he started becoming bored since he did it so frequently.
R. "We'll visit my training school," smiled the general. "It's in the cellar. I have about a dozen pupils down there now.” General Zaroff acts as though he owns everything. He says his pupils, but is actually just training his men so they will be harder and more fun to kill.
R.“I have but one passion in my life, Mr. Rainsford, and it is the hunt.(Connell5)” General Zaroff lives for hunting. He adores it such a disturbing amount that even Rainsford can feel it in the air. Zaroff is selfish, he thinks that he should be able to hunt whatever animal he wishes to hunt, including humans.

G. Ultimately, Zaroff can be characterized as pretentious and gluttonous. First off, Zaroff is pretentious. One way he is pretentious is by telling Rainford that no one has or will ever beat General Zaroff in his game that he invented. For example in the text, it states, “ I give him three hours' start. I am to follow, armed only with a pistol of the smallest caliber and range. If my quarry eludes me for three whole days, he wins the game. If I find him "--the general smiled--" he

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