Unfortunately, these tragedies don’t just befall teenagers, they also involve younger children. One crime in particular was the murder of eighty-seven-year-old Marie Smothers, who was shot and killed in a mobile home park in Slaughter, Louisiana by her eight-year-old grandson. According to the police this terrible tragedy may have been influenced by Grand Theft Auto IV, since the child was playing this video game prior to the homicide. In this case the link between violence and video games seems more prevalent than other crimes because relatives of the victim and friends of the family said that “the victim and the juvenile had a normal and loving relationship.” (Lauren Russell) However, even if the video game caused some sort of impulse in …show more content…
Numbers like that are baffling, however they need to be taken into consideration in order to protect children, but due to the world today, people care more about their guns than they do about actual people and do not care about the consequences. Regrettably, this debate of gun control hasn’t taken a lot of steps forward and doesn’t seem like it will anytime soon. Since, today if a person wants to obtain a firearm and they’re either underage of they’ve had trouble with the law, then all they have to do is find somebody with a clean background, who is of legal age and is willing to purchase a firearm for them. There are also other ways that children are able to obtain firearms. For example, 30% of households have firearms and few, if any, locks them up and even less than that have child safety locks. Regardless, a majority of kids growing up, more so boys than girls want to play with imaginary guns. Whether its cowboys and Indians or in this case video games, guns will always be a toy in the eyes of children, but it is the job of adults to make sure that firearms are out of the reach of
A weapon in the wrongs hands is the maximum danger humanity can face. Nowadays, violence and delinquency in society are viewed as the maximum problem solver. Humanity is full of chaos; hate and envy seize our souls. Guns are the ultimate security for some citizens but for others, these add to a feeling of defenselessness. Throughout history, any topic related to guns means a plethora of problems.
Gun control has been a heated debate for several decades, recently, the discussion surrounding this matter has intensified. The argument seems to be divided into liberal and conservative views, thoughts, and values. A majority of liberals desire stricter gun laws, required mental health check-ups, and longer waiting periods when it comes to purchasing a gun. However, the general census among the Republicans is less governmental interference because they feel that there is already too much governmental control involved. The Republican Party often does not want stricter gun laws because the problem at hand is not the gun itself, but the individual wielding the gun.
I agree that a lot of teens and even younger kids are very curious about guns and maybe that they are toys but the facts show that they don’t really run around killing people. There have been many studies on this. One of those studies was done by the United States Department of Justice Office of Juvenile Justice and delinquency Prevention, adults who allow their teenagers to get guns at an early age from them don’t commit gun crimes at all. On the other side, those teenagers that
Gun Control Gun control has become a polarizing and controversial issue around the globe. There have been many reported issues of mass shootings both in schools and in the public, making it a hot button issue. Proponents argue that, if the government strictly controls the ownership of guns, such tragedies can be prevented. Most Americans have an obsession with guns because the law allows them to do so. Therefore, they are always ready to scoff at anyone trying to control gun ownership.
Gun Control Lately people have been using guns in a negative way and causing a bad effect on the world. People have been using guns inapropriatly and have been performing mass killings. If guns are being used by people then the people using them should know how to use them correctly, or not being a crazy lunatic. When I was 12 I was playing with a pistol and accidentally shot it, I wasn’t hurt and no one else was hurt but somebody could have been injured badly. Gun laws are the cause to a lot of the violent crimes in the united states and laws need to be changed so people can’t purchase guns as easily that way we aren’t in as much trouble.
Video games are very popular in the media for causing an increase in aggression and acts of violence in teens, but can this medium of leisure be as destructive on the adolescent mind and behavior as claimed? In 1972, the first home video game was released. Magnavox’s Odyssey became popular quickly because it was the closest home video game to the famous arcade game Pong. A short time later in 1976, the home video game Death Race made its debut and enraged many consumers. (1) The violence in this reckless driving game came too fast and too soon.
While those in favor of gun control work hard to push their agenda, it is clear that America has far more citizens who favor gun rights over gun control. In order to get what they want, control supporters are going to need to get a big jump on gun supporters for house seats. Some of the control supporters have even begun to turn their head and give up on their arguments. The ones who were once completely against guns, have now begun to say that “there is a time and place for everything” (Elliot and Frizell, The New Politics of Gun Control). The motto in New Hampshire is “Live Free or Die”.
Shooting grandmas, stabbing zombies, and running over pedestrians is all in a day’s work to countless teenagers playing video games from their family living rooms. The gore and violence combined with deviant behavior portrayed in video games and horror movies has become a staple form of entertainment to children and adults alike. Unfortunately, many have become desensitized to the graphic portrayal on the screens, and the question becomes if some can determine the difference between fiction and real life. Young children, especially do not have the thought process and reasoning skills needed to differentiate the video games from real-life behavior. Unfortunately, in some situations these children have little or no guidance from parents to restrict this type violence.
Violent video games have been blamed for everything from bullying to school shootings. Critics of these video games believe they cause people to commit violent acts in real life. These critics, mainly comprised of parents and other responsible adults, don’t agree with what the video games portray. Others say the video games cause less violence and are an outlet for anger and stress. Although violent video games have violent actions in them, teenagers should be able to play violent video games because there isn’t enough evidence to prove they make teens more aggressive, it could prevent violence, and violent video games are a fun and relaxing way to relieve stress and anger.
A recent content analysis by the research organization Children Now shows that a majority of video games include violence and about half of the violent incidents would result in serious injuries or death in the "real" world. Claim1 Research involving British primary schoolchildren found that the length of time young people spend playing games, rather than their content, could have an effect on their behavior or school performance. But it concluded that fears that generations of young people are growing up with their development impaired by exposure to violent video games are no more likely to be borne out than previous “moral panics” over television and other media. Playing one-player games is not always negative if you do it moderately.
There are games that literally replicate and give people the ability to score points for doing the very same thing that these students are doing inside schools, where you get extra points for finishing someone off who’s lying there begins for their life.” ( 6) There are several ideas that say young people benefit from these violent video games “Surprisingly, playing video games can help our physical, mental, and emotional health.” It helps them to improve hand eye coordination and thinking ability. These benefits are not worth the risk of being influenced by violent video games. (7) All in all the research and officials say that violent video games affect how children, teenagers and young adults act.
Parents seeking an easy answer to whether video games are good or bad won’t find one, and two recent studies illustrate why. While many studies have made a connection between violent video games and aggression in adolescents, research published in August in the Journal of Personality and Social Psychology found that teens who played mature-rated violent video games were also more likely to engage in drug and alcohol use, dangerous driving and risky sexual
Violent video games have been relevant in society for decades now, every year the question is raised that if violent video games are to blame for all the criminal behavior in modern day society. Many factors go into whether violent video games can really be made up to be a scapegoat for criminal behavior becoming more abundant in today's society but research from many sources has come to shed light on the matter and make sense of it all. The reasoning and deducing for thinking such negative effects can be inhibited on people is because everyone perceives violent video games differently and perspective comes in to play whether it's thinking violent video games are harmless or the thought that violent video games are corrupting modern day society and
What we hardly hear about is all of the time and research that has shown that violent crime in adolescence has gone down almost fifty-percent from 1995 to 2006. While this drop in violence has occurred, at the same time video game sales in 1995 went off the charts from about 15 million units, to a mind blowing 45 million units in 2005 (Ferguson 33). Many articles have been published trying to shed some light on not only more unbiased statistics about video game violence, but showing how past research on the topic has been funded by groups that are looking for specific results to favor their arguments against video game, and just media violence
As a result, when we see something evil, we can learn from it and do it in our real life. However, through playing video games, we can always see violent actions unexpectedly especially playing the war or shooting video games. According to the article - 10 Deaths Caused by Video Games, there is a guy who calls Devin Moore is a video player. He loves to play grand theft auto which is a popular game that allows you to control a person to kill others. One day, when Devin Moore was brought to police station because of the suspicion of stealing a vehicle, he took a gun and killed three people.