1. INTRODUCTION TO VIRTUAL REALITY
Computer is one of the most widely used device by all the group of age of user, in almost every aspect of our daily life. Virtual reality (VR) is the new era of technology. It plays the most important role in the revolution of computer and technology. The meaning of virtual reality exists in the word itself. ‘Virtual’ means almost and ‘reality’ means real, which we human face every day. So ‘virtual reality’ simply means ‘almost real’. "Virtual reality can be defined as a three-dimensional, computer-generated simulation in which one can navigate around, interact with, and be immersed in another environment. Virtual reality provides a reality that mimics our everyday one." (Briggs, 1996). Virtual reality
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Applications
Virtual reality has offered various benefits to the user and society in various fields. As it is one of the ongoing system of science and technology, the interest of people toward it is increasing day by day. Many inventors and scientists are working for new creation and better development of existing virtual environment and peripherals used in it. Areas like medicine, military, gaming, education, manufacturing, scientific visualizations, etc, all are using the virtual reality system to make their working more convenient and easy to use.
3.1. Medicine area Previously, medicine field was based on theoretical study and plastic model. And now with the help of virtual reality, the medical students can study practically in 3D form. VR has also help in the rehabilitation centers, aged people, children and other medical conditions.
Physical and mental fitness has to be in balanced form for a person to remain healthy. As the time pass by, people start facing problems of aging factors like memory loss, losing the capacity to learn, hard to perform physical activities (Sofi et al., 2010). With the help of VR, aged people are introduced to video games which make them exercise mentally and physically (Pedraza-Hueso et al., 2015). Platforms like PlayStation, Wii Balance, Xbox, Wii provides a physical system through which the user can interact physically (Roy et al., 2013). Likewise, it has also been used with the antidepressant treatment (Castro et al.,
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Muhanna, M. (2015). Virtual reality and the CAVE: Taxonomy, interaction challenges and research directions. Journal of King Saud University - Computer and Information Sciences, 27(3), pp.344-361.
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Hyperreality transpires when one models a real without origin or reality. In general, simulacra are copies that display not having an original to begin with. Then, simulation is the fake operation of how a real-world process spreads within time. In hyperreality it tends to collapse the distinction between representation mainly because there is the real and the imaginary of former models and simulated generation of difference. Thus, hyperrealities will not allows one to view the real world, since the individual is trapped in the lenses of symbolic hyper-realities.
Moreover, if participants can operate a smartphone, we asked the participant to operate a image viewer application by using swipe or tap by intervals of approximately one second. The participant was asked to perform contexts again if the participant perform the different order context. In each session, he performed the 24 contexts once in a randomized order. The participant took a break of five minutes between two
What is the nature of reality? This has been the question on the minds of many philosophers and this mystery dates all the way back to the very first human being who studied the nature of one’s own existence. For centuries philosophers have offered their own theories about the nature of reality and died for their beliefs. The movie, The Matrix represents one of the most recent successful attempts by anyone to bring these philosophical questions to the public. The Matrix did a wonderful job of presenting a story that was both entertaining and also full of hidden allusions and secret messages.
Phys.org - News and Articles on Science and Technology, 29 July 2011,
" Smithsonian, vol. 42, no. 1, Apr. 2011, pp. 76-99. EBSCOhost, search.ebscohost.com/login.aspx?direct=true&db=afh&AN=59631201.
Plato’s Allegory of the Cave has many meanings and delivers a powerful message. The meanings and powerful messages can be connected to today’s society and social conditions in which people live in. Plato’s Allegory of the Cave consists of prisoners that see shadows casted by the ones keeping the prisoners. The shadows casted on the wall by a fire can be truly misleading. The prisoners are misguided and don’t worry or think about freedom.
In spite of the indifference, Virtual Reality has awoken the world in giant ways. Society should not stay doubtful of the countless possibilities it has to bring in an optimistic and technological way. Recently, in order to describe something that holds spirit and effect without having form, but having an effect on the actual, the word ‘virtual’ was used. Virtual reality is developing all the time and has found hitches not formerly considered. Applications of Virtual reality are starting to find their way into normal society.
The cave story symbolizes the world we live in today; moreover, as humans our everyday life is shaped on our human senses or evidence, and our life decisions are based on people we meet, government and power. The cave represents the world of ignorance, the physical world that consist of materials and normal life. The prisoners represent every human on earth; furthermore, from the day we are born into a world of ignorance, we are given so many ideas, words which are not a hundred percent true, but find a way of keeping us hostage and making us view things from just one perspective. The shadows The represents illusion of the reality, our society today has created a system of belief, cultural, and societal values that blind our eyes from the
Plato’s Allegory of the Cave Plato was a protégé of Socrates and an idealist philosopher during the classical Greek period that helped to form the base of philosophy as is known in today’s western world. He formed his own ideology called “Platonic Idealism” which is the idea that the visible world is not the most real form of reality placing the truest form of reality on unchanging, eternal and objectively existing forms. Plato often wrote allegories to express his world view and to allow his audience to realize Plato’s ideas on their own terms. Plato wrote the myth of the cave to show through metaphor and allegory how an ordinary person can gain enlightenment, become a philosopher and attempt to teach others of this knowledge.
It is in being virtual that we are human and human nature wants individuals to experience life through the figure of culture. In result, culture is the “killer app” which leads to consequences of a social life such as selfhood and society. Boellstorff’s goal throughout the book is to restore the idea of ‘virtual’ by examining virtual worlds in their own terms and phrases. In the first section, the author investigates both the historical progressions and changes of the virtual world and argues that the ideas of posthuman is deceiving.
Attention-deficit/hyperactivity disorder; Adderall. Of course in the eyes of the FDA that was a big problem, which caused many athletes to show up positive for amphetamines on drug tests, testing the eligibility of the athlete. One of the most famous P.E.D. is HGH (Human Growth Hormone) or in simpler terms steroids. Testosterone or HGH affects the nuclear DNA receptors resulting in increase in muscle mass, due to protein synthesis (Kwan & Kravitz, par 4).
Virtual reality has improved access to medical training for surgeons across the world. In the near future, surgical students
Various games are activities that have been around since the beginning of time has evolved into a technology based forum for all ages called video games. These types of games have become an extremely popular activity and are a big part of a lot of people’s everyday lives. Instead of looking at video games as a leisurely hobby that one plays in their spare time, it is now looked as a positive benefit for people to play. Playing video games are beneficial, according to some studies they can develop cognitive skills, create social connections, and stimulate creativity.
Virtual Reality its use in education, culture and the Impact on Society Abstract The aims and objectives, of this paper, are to discuss Virtual reality (VR), and its profound usage within educational systems. It will be supported by different research evidence which speak to the application of such. It is underscored by literature reviews and intends to enumerate the potential advantages of implementation within the Caribbean.
Virtual Reality is the buzz around these days. A very common question these days is "What is Virtual Reality?" Virtual Reality also known as VR is a three-dimensional computer generated environment experience in which the user can interact with the surroundings. This interaction is known as "telepresence" and it is this interaction that makes it unique. In other words, it is an environment created with special electronic equipment, which a user feels he is a part of without actually being there.