Virtual Reality its use in education, culture and the Impact on Society
Abstract
The aims and objectives, of this paper, are to discuss Virtual reality (VR), and its profound usage within educational systems. It will be supported by different research evidence which speak to the application of such. It is underscored by literature reviews and intends to enumerate the potential advantages of implementation within the Caribbean.
Factors such as diversification of culture, ethnicity, environment and human behavior, as it relates to the VR, virtual worlds and avatars and education, will also be explored. Social issues and diversification which affects education, and the underlying processes are investigated coupled with the ability of VR to
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Pantelidis [4] undertook in-depth review of multiple research papers and she highlighted the reasons to use VR in education and training. It gave an invaluable perspective of the teacher and student as enlisted hereunder.
• Promotes constructivist learning.
• Can be effective for special needs students.
• Teachers became facilitators.
• Students enjoyed using and making their own virtual worlds.
• The majority of the teachers in the studies reviewed said they would use VR Technology if it were affordable, available, and easy to use for students and teachers.
Below gives the details as to the whys and wherefores for incorporating VR in education:
VR looks at visualization. It allows information to be presented differently. It allows data be looked at different angles and can be zoomed in for a close up.
VR motivates students to want to learn. There is increased interaction and participation in the classroom. Traditional education suggests that more students are passive and lack of communication with the teachers as they may be shy or do not want to get the wrong answer.
Collaborative VR use text input with words to encourage collaboration and to provide a social atmosphere
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Comparisons of Education in East and West
A combination of these teaching methodologies can prove to be effective in the western world as we tend to spend a lot of time explaining and not being able to cover the Syllabus where as in the eastern world that is impossible. Both has its advantages and disadvantages.
In the Eastern world the pass rates are higher but in the western world there is more creativity and innovation in terms of communication.
VR can close this gap. It can incorporate the various teaching methodology of the world to provide an efficient system Memorization and evaluation can be incorporated.
The study concluded that nations can progress and advance as a result of a well-organized, competent education structure thereby producing prized, creative and idealistic people.”[6]
Reforming education can impact economic growth of a Nation.
Education differs dramatically between developing and developed countries. Researchers have found that education impacts earnings and economic growth.
Poor children, with a lack of good education, are most likely to get low paying incomes. Poor areas and poor children who do not perform well in school due to lack of resources, poor education system. Lack of support from home is also a perennial challenge. [11] Poor children can grow into poor adults. Therefore, the System and educational policies have to be changed to cater for these
Children who grow up in poverty are faced with a series of issues which impact their education and social atmosphere. In both the school and home setting these children lack the proper resources which they need to succeed academically. Across the country, people have begun creating programs which aim to help children in poverty succeed, despite their socioeconomic status. These programs range from after-school reading, tutoring services, charter schools, and free summer programs. All of these programs provide children with extra academic help which they may not be receiving in school or at home.
(Husami, 2022) Scientists do also agree that VR can help you on a business standpoint and an empowerment of human experience. The benefits are much less convincing than the risks that the headset
The use of technology to simulate a cultural experience seems inherently inauthentic, and the protagonist recognizes this paradox as he becomes more aware of the commodification involved in his job. The use of virtual reality technology also creates a tension between the natural and the artificial, as Jesse experiences insert example. To continue, paradox can bd seen in the idea of a cultural experience that is meant to be both authentic and universal. The virtual reality company markets its experience as “authentic Indian” while at the same time making it accessible to anyone through technology, regardless of race, gender, and ethnicity. The tension arises between the desire to preserve and protect cultural traditions and the desire to share them with a wider
In this article, “Childhood and Intergenerational Poverty: The Long-Term Consequences of Growing up Poor” written by Robert Wagmiller and Robert Adelman, states children from low income family faces more challenges and children living in poverty has an increases chance of being poor in adulthood. In the beginning of the article, they gave us an overview of evidence-based research of intergenerational poverty by studying both parent’s and children’s. The researches are inconclusive and differentiate by time frame. Using the PSID, Isaacs’ concluded that children income is greater than their parents. Isaacs explained that children who are poor will spend their childhood in poverty.
Through a critical examination, we will identify recent research concerning VR applications in therapeutic and rehabilitation settings, and we will subsequently provide a series of potentialities that will serve Kaiser
In spite of the indifference, Virtual Reality has awoken the world in giant ways. Society should not stay doubtful of the countless possibilities it has to bring in an optimistic and technological way. Recently, in order to describe something that holds spirit and effect without having form, but having an effect on the actual, the word ‘virtual’ was used. Virtual reality is developing all the time and has found hitches not formerly considered. Applications of Virtual reality are starting to find their way into normal society.
This brings many benefits to education, and sadly, many harms. Thus, before implementing technology into any classroom, it is important to be cautious of the information children can absorb, how it can affect their interaction with
Teachers can only do so much for their students in public schools. With the use of virtual reality in the OASIS anything they ever dreamed of is possible. Students are now in a way almost forced into their education. They are transported in time back to egypt, or into the human body. The OASIS is like the Magic School Bus in a way, offering field trips students will never
A low SES can impact a child’s development greatly, making it tough to escape the poverty pattern. It’s been shown that low SES can travel through generations. Many children will try and move away from low SES, but unfortunately, they’re destined for it. Unless we are able to provide our infants with proper developmental opportunities and inform them as they grow up about the importance of an education and a good job, nothing will change. We must support the infant's growing up in a low SES so they can prosper throughout their
As seen in other technological trends such as home gaming system, mobile phones, and laptops, it is a matter of time for virtual reality to make its true impact on technological history. Virtual reality has room to make improvements in the military sectors, the learning environment, and even the medical field. It has already been used to train military forces through simulations of airplane parachuting or combat training. As of right now, virtual reality seems as a trend of luxury and grandeur but in a few years it will become a household staple for many. It will produce excitement and make minds to think of possibilities never seen before.”
Humza Sohail English 1303 Professor Lauren Alfred 27th October 2015 Education Is The Key Education is an important necessity to have in life. However, education is not easily attainable or in the reach of everyone’s hands. Not everyone has the access or the time to go to school and sit in class. Khan Academy is an online program made to help students learn new material easier while being able to do it on their own schedule and needs.
These days, computer graphics are getting more popular and are used in many domains of our life. Especially what we call VR (Virtual reality). But what exactly is Virtual reality? The definition of virtual reality is just like its term, ‘virtual’ and ‘reality’. The definition of ‘virtual’ means experience near reality as human beings.
Virtual Reality can create a virtual environment according to patients’ specific trauma. In this environment, patients will get a sense of “presence” which make them feel they are in the real world in order to motivate their feelings and dig out the thoughts in depth (Valmaggia, Latif, Kempton & Rus-Calafell, 2016). What’s more, VR is manipulated by computers, thus therapists can change the levels of the triggers to align with patients’ performance which is more controllable and safer for the psychological recovery. There are two famous research cases for PTSD treatment using VR. The first one is related to the 911 attacks.
INTRODUCTION The main purpose of this thesis is to demonstrate the role of education in economic growth and development of nations and the effect of primary, secondary, higher overall any kind of education on labor productivity, poverty rate, international trade, efficient technology, health, income distribution and family structure. Education is basis for economic growth and development, the groundwork on which much of our social and economic prosperity is built. It is the key to increasing economic productivity and social consistency. By increasing the efficiency and value of labor force, it helps to fight with poverty. It boost the overall productivity and intellect of the labor force.
Multi – user virtual environments or MUVE’s are being used more often nowadays. They are a means of helping users examine digital objects and explore different environments. It also serves as a means of communication with other MUVE users and online agents. Users select an avatar to serve as their agent in the environment. The main purpose of MUVE’s is to promote conceptual understanding by placing students in difficult situations where they have to find a solution.