Research fails to show a direct correlation between video games and real world violence. As a matter of fact, a twenty year study showed an increase of 204% video game sales while at the same time violent crime rates and juvenile murderers have dropped 37% and 76% respectively (Procon.org). Whitney DeCamp stated that we need to be cautious of putting the blame on one particular thing when referring to teen shooters and their aggressive intentions (Scutti). Consequently, Brutal video games are not the only factor for aggressive behavior. A report claims that many factors, when placed together, can lead to being aggressive (Puiu).
While juvenile crimes have declined, and personal backgrounds effect actions, it cannot be proven that video game violence has no to little effect on America’s youth. Sternheimer begins with introducing us to a “first person shooter” game called “Doom”(214). With this multi-billion dollar game industry rising, she points out that there are three school shooting cases that the press emphasizes the shooters being “video-game experts” (215) to the game Doom, only making the “critics’ predictions” (214) about video games come true. Sternheimer begins by explaining how video game violence has become “folk devils” (214). This term allows media and politicians to “channel the blame and fear to remedy what many believe to be a growing problem” (214).
On the other hand society will still think video games can cause violence they will try an throw at you many scenarios in which a teenager killed people or got addicted. In my experience I have played video games since I was 6 years old from racing games to violent video games in which I never thought of doing horrible actions. Their parents have to see if their child is responsible enough to act mature enough for a game. Its mostly the older generation that blames video games since they just see blood and gore on the
There 's lots of people who play violent video games but many of them aren 't violent at all and the people who happen to be actually violent can and have put a bad stigma over parts of the gaming community. Data from statistics has also shown that while video game sales have gone up over the past couple of years, crime rates have also gone down, i 'm not saying video games stop crimes but there does seem to be a coincidence. Video games can also help with motor skills development, helping with memory, co-operation with other people, helping with leadership roles, understanding orders, and video games can even help with developing better spatial reasoning, and helping with things like problem solving and making quick important decisions. People can also meet other people online and make more friends which can help if they don 't have many friends in real life, video games can also help people become more confident and more sociable along with
If you see a violent video game player assault another person, it is difficult to know the direct cause of the assault. Was it playing violent video games for hours on end, or was it something else? The psychological process by which playing violent video games produces this result is not as intuitive to most people as are biological processes. People are probably more accepting of the idea that smoking causes lung cancer, for example, because it is much easier to grasp the idea that smoke going into the lungs, damages cells, and starts tumour growth. According to Brad bushman, a communications and psychology professor at Ohio State University, the link between video games and the aggressive behaviour is clear: “Over 130 studies have been conducted on over 130,000 participants around the world.” Bushman said that these studies proves that violent video games can lead to an increase in aggressive thoughts, angry feelings, physiological arousal, including increased heart rate and aggressive behaviour.
From TV shows like “Tom and Jerry” and “Spongebob Squarepants” to the plethora of action movies and sometimes comedy movies that depict an overwhelming amount of violence, violent media surrounds us everywhere we go. Because of this, most people would willingly argue that the production of violent video games is far from the root cause of the violent behavior in both teens and adults. To an extent, it is true that video games cannot be singled out as the only source of violent media but there is no denying that violent video games contribute to a culture wherein violence is made common and comfortable in our society. One example as to how video games have influenced violent acts is when 17 year old Lamar Roberts and 16 year old Heather Trujillo beat a 7 year old girl to death because they were imitating a part of the popular video game series Mortal Kombat. The two were charged with 36 years and 18 years in prison respectively.
However, even though these ratings restrict who can purchase violent or inappropriate video games, there are people who want them to have an even more strict rating than they already have or even have them made illegal. As a former gamer myself, I can argue that is not the correct course of action. Ratings on video games are put in place for a reason: to regulate who can purchase them. On video games with a rating less than M, anyone may buy them and play them. On video games that have been given an M (mature) rating by the ESRB, you must be at least 17 years
Video games become violence these days. Many people are died. According to certain people, violent video games shouldn’t be banned; they feel that violence video games are the source of today’s motivation. I strongly disagree with them. The most obvious reason is violent video games desensitize people to violence.
“Video Games” “We are no longer worried that children are missing school because of video games, though. We are worried that they are murdering their classmates because of video games,” said Tom Bissell. The new field of games studies has generated three somewhat competing models of video gaming that characterize games a new forms of gaming, narrative, and interactive fictions. When treated as necessary and sufficient condition definitions, however, each of three approaches fails to pick out all and only video games. (Definition of Video Games, par 1.)
There are a lot a video games out in the world today and about half of these games include some type of violence. Many are to blame violent video games for aggressive behavior with much evidence which are given in “Violent Video Games Promote Violence”, “Violent video games and desensitization”, “Tying Columbine to Video Games”, “Grand Theft Childhood” and “Brown v. Entertainment Merchants Association”. Video games were created to create fun in the lives of kids and people of all ages who want to have fun. Though violent video games have evolved to be a big part of what video games are. As some people believe and have studied such as Bill Korach who wrote “Violent Video Games Promote Violence”, violence is what creates real world problems.