How Do Violent Video Games Cause Violent Behavior

705 Words3 Pages
Shamar McCollough
Mrs. Wurst
English 4 period 2
Nov 18 2016

Violent Video Games Causes Treacherous Behavior in Kids Kids these days are now to seem to be taking video games into the matter of their own hands. They are wanting to be like some of the violent characters in those video games. Like shoot a gun or rob someone or something. They just want to have the story of how you grow up as a wanted criminal, which is not tolerated by our country today. These video games are teaching our kids bad habits and that’s not good. “As many as 97% of US kids age 12-17 play video games, contributing to the $21.53 billion domestic video game industry. More than half of the 50 top-selling video games contain violence”. (Do Violent Video
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Police had found a Garmin GPS unit in Lanza 's house, and its records showed that the gunman had driven to the exact same spot 10 times in April, May and June 2012, arriving around 12 each time and staying forever. The GPS had took Murr to the vast parking lot of a shopping center, about 8 miles west of Lanza 's home. Workers at a movie theater there immediately recognized Lanza from a photograph. He was at the theater constantly, they told Murr, but never to see movies. He came just to play an arcade game, the same one, over , over and over again, sometimes for eight to 10 hours a night. Witness said he would whip himself into a frenzy, and on occasion the theater manager had to unplug the game to get him to leave. Police had been searching Lanza 's home since the shootings, and on his computer hard drive they found information on weapons magazine, images of Columbine killers Eric Harris and Dylan Klebold, copies of the violent movies Bloody Wednesday and Rampage, and a list of ingredients for TNT. And like many teenaged boys, Lanza owned the typical first-person shooter, fighting and action games: Call of Duty, Dead or Alive, Grand Theft Auto”(Toppo). This happened because of him being introduced to violent video games and violent entertainment. We as americans need to take action towards these games and see how much they affect our
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