1. Introduction Community social work has a long history whereas it is the earliest method in social work practice. In accordance with the ecological system theory (Bronfenbrenner, 1979), there is an interrelationship between the society and the individuals. Given that the correlation, there is a crucial need in pursuing “person-environmental-fit”. According to Pavelová (2014), the assistance of communities should be placed at the center in the practice with the aim to seek improvement. Yet, it is
Ever since the introduction of fandom communities within the online space, people now have the potential to interact even more frequently with other people with the same interest. For this case study, the virtual community I decided to focus on is the Game Of Thrones fandom community on Reddit. Specifically, I participated in various Game Of Thrones discussions by exploring the specific subreddits: /r/GameOfThrones, /r/HBOGameOfThrones, /r/ASOIAF, /r/FreeFolk, and other Game Of Thrones related
Ellesmere manuscript of the Canterbury Tales?” Say at this line of the text that I know it all, I’ll write it and sort of that will be who I am. The other context where I post is kind of like there are couple of real estate and finance blogs, and I use a pseudonym. It's a different kind of expertise because the expertise of having a certain experience, but not being professionally active in real estate or finance. So you know, it's a different kind of expertise, and it's like, I just want to say
In this day and age that we live in, the presence of social media is extremely prevalent in all aspects of life, whether it be in business, sport, and politics or in our personal lives. In all of these aspects mentioned, social media can create awareness about a specific topic by informing and influencing people. But in order to understand the true impact that social media has on creating awareness about social issues, a few definition must first be understood. Firstly, what is activism? Activism
1) Write brief notes on the health effects of drinking sweetened drinks. (10%) Decreasing sugary drinks will reduce the prevalence of obesity and obesity-related diseases . One of the diseases that will be reduced is type 2 diabetes . Secondly, a study showed that drinking sweetened drinks caused a higher risk of having or dying from a heart attack . Thirdly, a 22-year-long study on women revealed that those who drank sugary drinks had 75% higher risk of gout . 2) Explain the factors via the socio‐ecological
Developmental social workers are social entrepreneurs Across the world, entrepreneurship is going through a revival at a time when, at least at the grassroots or local community level, there is renewed interest in self-employment, informal sector or small business development. The failure of governments, corporations and markets to generate enough jobs for the unemployed is in large part the reason for the burgeoning of small individual or micro-enterprises across diverse contexts. Enterprise Facilitation
Formation Bosch is a German multinational engineering and electronics company headquartered in Gerlingen, near Stuttgart. It is the world's largest supplier of automotive components. The company was founded by Robert Bosch in Stuttgart in 1886. Bosch's core products are automotive components (including brakes, controls, electrical drives, electronics, fuel systems, generators, starter motors and steering systems), industrial products (including drives and controls, packaging technology and solar
This paper will examine the advantages and disadvantages of belonging to the ‘information society’. In order to do this, it will first define the term ‘information society’ and then will provide specific examples of advantages and disadvantages that have accrued to these societies. Finally, this essay will briefly evaluate the short-term future of the information society as it relates to libraries and information sources. Belonging to a society rich not only in information, but also (and more importantly)
English II opened my eyes to the strengths and weaknesses I possessed to the subject matter. I never truly struggled with the course, but I understood that I was vulnerable to committing the same mistakes time and time again. Mrs. Jackson, my English I and II teacher, acknowledged my shortcomings and educated me. Overall, I developed into a much better English student, but not without realizing that I still had imperfections. Some things I had discovered about myself in English II were my abilities
remain living in the community for as long as possible. To provide residential care that suits the different needs of elders whenever required, Community care and support services assist our elders to remain living in the community for as long as possible and gives support to their care givers. With increasing diversity of community care and support services, a more integrated approach is adopted to facilitate access to services. In brief, there are three types of community care and support services
Nature of the Study A case study research design was used to explore the internal communication and learning processes of members in small consulting organizations, specifically with regard to the presence and use of virtual communities of practice. Communication effectiveness, as explained to the interview participants, is the ability of members to communicate and learn with each other without unnecessary delays (Coates, 2008). Effectiveness was evaluated based on the unique perceptions and
cultural practices and beliefs within them to display that these virtual worlds are a reflection of human lives because human lives have been “virtual” all along. It is in being virtual that we are human and human nature wants individuals to experience life through the figure of culture. In result, culture is the “killer app” which leads to consequences of a social life such as selfhood and society. Boellstorff’s goal throughout the book is to restore the idea of ‘virtual’ by examining virtual worlds
works to analyze the cultural practices and beliefs within them to display that these virtual worlds are a reflection of human lives because human lives have been “virtual” all along. It is in being virtual that we are human and human nature wants individuals to experience life through
websites develop people’s real world sexual practices and encourage them to explore sexual pleasure within a religious context. People follow Christian values that shape how they perform sex and provide them freedom to cross gender boundaries, while simultaneously perpetuating gender inequality. Baym’s chapter “Communities and Networks” explore how people are socially organized online using common values, beliefs, and identities. In the virtual communities, Evangelical Christians share the most important
collaboration in virtual worlds: Editorial to the special issue. Journal of the Association for Information Systems, 13(10), 714-734 Summary: According to Boughzala, de Vreede and Limayem (2012), there are five critical elements in a collaborative work practice: technology, people, information, process, and leadership. This article presents an organizational model that conceptualizes the five critical elements and provides a framework to highlight key insights and findings from past studies on virtual world
social formations lead to the union of group of people with the same interests, ways of life, beliefs, and values. The sharing of these peoples’ interest, ways of life, beliefs, and values then leads to the idea of the cultural community. In the context of cultural community, fandom involves cultural works that are based on the fan’s performance that are created and shared with others. These performances are constructed by the norms within the fan culture. The cultural works within the fandom are
Page Break Virtual Teams Introduction At the dawn of the millennium came the internet and technological boom, not only did many businesses utilize these advances to create a web presence to reach a wider customer base, they also began to integrate new technology into the everyday practices of business. Businesses could now reach more customers and they could also connect with other locations within the organization without ever leaving the office, thus virtual teams were born. While many saw
friends relies on the participation of its users. Firstly, User-generated content has created a virtual powerful communities such as in the world of fan culture. Fans share thoughts, ideas and criticism creating what is now known as a “collective intelligence”. Secondly, user-generated
Simulation rhetoric and activity theory The fact that simulations are based on virtual facts indicates that a simulation itself is a rhetorical act or mechanism that is created to influence how others think, believe, behave, and act. As Vee (2010) posited, unlike rhetoric in textual writing practices, simulations translate rhetorical ideas into a dynamic process or framework that is designed to make meaning through interactive texts. Roundtree (2014) also maintained, “Rhetoric factors in both products
of the LGBTQ community in World of Warcraft (WoW). WoW is a massive-multiplayer online role-playing game (MMORPG) that utilizes a digital, fantasy Warcraft universe. It allows users to congregate, battle and discuss a variety of topics, like “a scenic chat-room with a variety of tasks” (Yee,…..). MMORPGs allow players to create a narrative myth, allowing them to create an emotional connection to their digital identity (DI). This involvement immerses individuals in very real ‘virtual’, ‘psychological’