For example, a violent movie, which would have received an NC-16 rating due to violence in the past, is now being given a PG-13 rating due to ratings creep. This increases the audience of the movie and widens the age range. It allows younger audiences to watch the movie, increasing their exposure to such movies. Increased and prolonged exposure will cause desensitisation of the audience. (Busch) Desensitisation to violent movies means that the audience would find that violence is normal.
The increased use of special effects in horror movies has led to many of its characters to appear more realistic and immersive to viewers. This has led to filmmakers to use some aspects of special effects to help enhance the storytelling of horror movies to make it more immersive to viewers and keep them interested and intrigued throughout the entire movie. Consequently, this has prompted many viewers to become emotionally invested in horror movies which can have negative psychological issues on them if they are not mature enough. And if the viewers are not sophisticated enough, it can contribute to them acting more aggressive or angrily when being confronted with emotional situations in their personal and social life. Although special effects
Sub2: media influences families to accept the gender roles that have been establised by previous generation. Especially children tend to see stereotypical roles in advertising. Stereotypical gender roles can be generally featured in tv shows movies and commercials which bring up people to understand gender role values from the before generation. Also, men tend to dominate lead roles in movies and advertising. A high presence of media can increase the chances that a couple will get divorced.
Since television is mostly for the entertainment, drama is very important. When characters show bad decisions for entertainment of the show, a youth may follow those characters, and eventually this can lead to sex, violence, or drug abuse. “Television viewing makes humans to copy wrong behaviors, in different places of their living, action methods improved when seeing on the screen.” (Kottak, 1990, p.3)
Impacts of watching violent scenes to Children Does TV violence have a harmful effect on children? The violent scenes has a astonishingly negative effect such as cause violent and aggressive behavior among children, and make them become panic stricken to the outside world. TV programs are not all bad; however, data shows that the negative effects of disclosure to violence are powerful. First of all, aggressive behavior among children is caused by television violence. William Belson (1980) found the link between violence and television after doing a research with 1565 teenage boys in London.
and vividness( how graphic was the show?). These independent variables were used to see effects on social reality judgements and accessibility (the dependent variables). Accessibility refers to how often you remember events that occurred in the violent tv show while social reality judgements relate to how you perceived reality after watching the violent tv shows. It was initially hypothesised that the more you had of each independent variables the higher dependent variables would be . This experimental study took place in the University of Minesota where 213 students were placed into 8 treatment spots .
Introduction Teens who watch a lot of movies showing alcohol or smoking are more likely to start drinking or smoking. The findings of showing alcohol in movies suggest that product placements for alcohol should be restricted , just as it is for tobacco. The studies of smoking in movies found that teens who were most exposed to seeing cigarettes in movies were more likely to have tried a cigarette than those least exposed and were also more likely to be current smokers. (Thoms, 2012) Researcher Kristen Harrison’s studies find out that scary movies can have short and long term damages on teens. Result shows that scary movies can cause sleep difficulties and continual avoidance of events shown in movies.
‘television consumes as much of children’s time as interacting with parents’ (Macionis and Plummer, 2009 pg 15) this shows the major role the mass media plays in our everyday lives. The media can also have a negative impact on our lives as it is peppered with articles about celebrity diets and glamour which could result in people of every age group feeling self-conscious. Young people will do anything to fit in with society and the media paints what is supposed to be the ‘ideal image’ which has a negative influence on youngsters. The mass media can open the minds of a young person as it helps there to be more diversity and to learn about new ways of life that we didn’t know existed. I strongly believe that the role of mass media plays just as important role as the family, peer groups and
According to the article, children and teenagers are exposed to over 200000 violent scenes in TV by the age of 18. It does not mean that every child and teen is going to grow up violent too. Much depends of the explanation of the true meaning of violence by the parents, the environment where child is growing up, the school where he or she studies and his or her friends. Surely there is a negative effect of violence in the media on the behavior of children and teenagers, but not everything is lost. If the actions are taken it time there is a chance to save children and teenagers from risky
Researchers found that over the past half-century, the exposure to violence on television, movies, seasons, and most recently in video games increases the risk of violent behavior. Children these days they try to copy and imitate the characters which are shown on the television or in video games. The media who market the violent television, video games and other forms of entertainment argue that this is safe entertainment but it is no way near safe. By seeing violence on television, they become less sensitive to the pain and suffering of others for example if the see someone hurting other they might not care about it because after watching that much violence on TV, movies and video games they become very less sensitive about such events