Explain some cases in which you would perm-ban/temp-ban people: Hacking: Using a modified version of the game. If I catch any player(s) hacking I will do ./tempban (Player) [48 hours Holding ban] And show video proof to high staff members so they can make the final choice. Advertising: Advertising another server ip in pm or public chat. If I happen to catch a player in the acts of advertising another server I will do ./mute (Player) [15 Mins] and screenshot the proof and send the screenshot to higher staff to make the final choice. Staff disrespect: Disrespecting members of the staff team saying stuff along the lines of "You suck at your job faggot" or "You deserve to get demoted" If I see any staff member getting disrespected I will be on that faster then ever. I will ./warn (player) then if they do it again after I warn them I will do ./mute …show more content…
If I catch a player trying to start server drama I will contact higher staff and then ./warn the player for "server drama" then if it continues I will ./mute them for 10-15 mins (depending on what they are saying). Mute Evading: somehow finding a way to bypass the mute and continue to speak in chat. If I catch a player doing this I will screenshot it and send the screenshot to higher staff and make sure the player(s) are punished. Spam: Saying something annoying over and over in chat. If I catch any player in the acts of doing this I will ./warn them and if they proceed to keep spamming they will receive a mute for 5 mins. If it keeps going I will contact higher staff. Staff Impersonation: A player trying to be a staff member. I will first screenshot the proof and send it to higher staff then temp mute the player(s) until higher staff can get to it to help. Leaking Staff Information: leaking staffs skypes,addresses,phone numbers, etc.... I will screenshot the staff the persob who is leaking the information and then contact higher trusted
Hacking What I would do is record the player hacking and give the proof to a higher official and they would ban the player for 48 hours then the staff will discuss if the player should remain banned or not. If they do not come up with a decision the player would be unbanned after the 48 hour ban they have recieved from an official. But if they do come up with a decision then the player would get a permanent ban. /ban {time} /unban
When i catch a player doing something they shouldnt be doing i will warn them to stop and if they continue i will contact the server owner and tell them that something needs to be done to stop this player from doing whatever it was that they were doing. If i cant contact the owner at the time i will contact other helpers to help me solve the
I will mute any one who is disrespectful, advertising or is toxic in
If it happens that the player logs on with alts I would then contact higher staff and have them blacklisted off the network. A player is reported for
If a player starts being very toxic and trashtalks in a way that puts a bad vibe in chat then I would message the player giving him a warning. If he does not stop then I will mute him for 10 minutes as his second offense. I will then proceed to extend the duration of the mute as his 3rd offense if he/she does not stop. I am more than happy to change the duration of mutes in spamming situations if needed!
Second, I know that a lot of people get mad because the staff doesn 't do their jobs and they don 't respond to reports, so I want to make sure all the players are happy and they think of Serpent staff team as a good and skilled team. Another thing is people say some staff abuse for their friends or for famous people but if I get staff ill make sure no one does that and will also make sure that no matter how famous you are you get treated the same. Third, Very many people get mad after waiting for 1-2 hours in team-speak to get moved, but with me as staff, I 'll try to do all the support rooms
Explain some cases in which you would perm-ban/temp-ban - Below is some examples of when I feel it is alright to ban. Following the OpCraft rule guide. Disrespecting staff - Disrespecting staff consists of being rude, a nuisance and even hateful towards. People need to remember that staff are humans as well.
Explain some cases in which you would perm-ban/temp-ban people Hacking: The worst thing in my opinion is to hack, it is so foolish and cheap to other players that are actually trying, they loose all of there things from a cheater, and that's not fair to me so here are some hacks that I would report to higher staff. If they are using kill aura its quite obvious, and they will be determined by higher staff if they will be permanently banned. If they are bunny hopping I would record it to show higher staff so they could be permanently banned. If they are using reach I will have to closely look at my recording to see the block range, I am good at telling hacks making it easier for me to notice.
Player drama - Is annoying for everyone, chat starts getting spammed, then it becomes a hassle for the staff, So what I would do to start of is tell the suspect to watch their actions while they on the server and to try and keep the arguments to a minimum and ask whats the issue if two,three people have just fell out, I could consider asking them to just /ignore the suspects who are starting on the victim, I could even try and get them all on team-speak and sort out their issue while their on the team-speak but I will keep considerate and tell them to consider their actions so no server actions such as a mute, is taken. Staff should be able to do their job in peace, the staff member should be good enough to either take a small punish member depending on the situation, but in my opinion as I have a long temper
Crucial Conversations Team 4: Jay Dave, Renee Kelley, Guillaume Lardeux, Matt Wieringa, Matt Wood Leadership Communication, EMBA 200C -- 20 August 2015 Acknowledgement: This learning module was inspired by the bestselling book Crucial Conversations (2012), written by Kerry Patterson, Joseph Grenny, Ron McMillian, and Al Switzler. The following learning modules have been created independently based on themes from the book. Introduction What is common in each of the following scenarios: giving the boss feedback about his/her behavior, discussing problems about physical intimacy with your spouse, and dealing with a rebellious teen?
The article “High-Jinks: Shoot-Out” by Guy Martin, researches the story of several New York High Schools, participating in an end of year activity that is involved with mediocre violence, made for kids to have some fun with their town, and their classmates. These role playing games are very beneficial for students to participate in, because they teach kids that team work, and extraordinary skills are needed to “survive”. Role playing games with simulated violence are diverting for kids, because they teach and allow kids to be boisterous. The game allows the students to plan, organize, and concoct a plan, for a game that involves nearly the whole city and school. As seniors in highschool prepare for graduation and adulthood, this game gives them the freedom to be kids again.
3. Dumpster divers Dumpster diver will dig for the information that has all of the information about payroll, position and title that puts business at risk Destroy or shred all of the information that is not needed to avoid the information to be misused by the attacker. Application and Network Attacks 4. Letting the Ex-employee log in to the system even after he leaves the company It will destroy and
Michael gains access to confidential information about employee
The punishment for impersonating staff members or anything related is a mute using the command "/mute " 15 minuets mute. Real Life Threads This consists of someone making real-life threads like killing someone in real life. The punishment for making out of game threads or anything related it a kick using the command "/kick ", or a mute using the command "/mute ", whatever the staff member sees fits.
GNH according to Adelman, 1989 is a “multi-dimensional development approach that seeks to achieve a harmonious balance between material well-being and the spiritual, emotional and cultural needs of our society.” GNHC (Gross National Happiness Commission) is the Central Planning agency of the Government that identifies and recommends priorities, allocation of resources, setting of targets, and co-ordinates, monitors and evaluates policies and programs. The Commission is responsible for operationalizing GNH by mainstreaming its elements into our plans and programs. (Gross National Happiness. Retrieved from http://www.grossnationalhappiness.com/)