The article “Do Video Games Kill” written by Karen Sternheimer responds to one of the most sought-after question; are video games the cause for “young killers”? (220) Sternheimer believes the influence of video games on today’s youth maybe spiraling out of control. She focuses most of the blame on the media, politicians and the Juvenile Justice System. Sternheimer suggests that there are other factors to blame for violent behavior: poverty, the neighborhood, unemployment, family violence, divorced parents and mental illness (218). While juvenile crimes have declined, and personal backgrounds effect actions, it cannot be proven that video game violence has no to little effect on America’s youth.
By examining the profanity, racial content, and references to rape, it’s deemed inappropriate for teens to read and is banned from several school libraries and lessons in school. Does the moral lesson of the story outweigh the so called inappropriate content of the book? Many people would agree with me if I said that To Kill a Mockingbird has a lesson in the story that every child should read and learn
In the Sandy Hook shooting in 2012, Adam Lanza walked into Sandy Hook Elementary School and shot twenty-six people. Lanza was confirmed to be a player of violent video games. Violence in media can cause people to act aggressively and in inappropriate ways. For this reason, their exposure to violent movies, TV shows, and video games should be limited. People, especially children, reenact the media’s material, causing bullying, absent mindedness, and even school shootings.
Evidence 2: Bushman states in his article that violent video games make teenagers self-control decrease and that was proved when they conducted an experiment which showed that violent video game players lost control of themselves easier than non-violent video game players. Recommendations: A. To avoid the social disadvantages: a. Raise awareness that violent video games are a bad influence on their child’s social life. b.
The game he always played was Call of Duty. He was rather self-contained." This helps show how you can hurt yourself just from video games alone. Another piece of evidence is how teens are the most likely to commit a violent act to themselves after playing a hard and difficult game. This can be shown in an article that said "Callum Green, 14, hanged himself in March 2012 after playing Call of Duty with his stepfather.
Violent Video Games Cause Violence Does playing and watching violent video games add to violence in our society? This is a question that many are asking today as a result of the increase in gun violence. Playing violent video games causes aggression, as seen in examples of kids hurting each other, kids being rude to one another, and increases in the diagnosis of depression. Playing violent video games can take advantage of a person. An example of this is “15-year-old boy shot two fellow students, killing one and critically wounding another.
In Gerard Jones’ essay “Violent Media is Food for Kids,” he forces the reader to decide whether the argument that there is a direct correlation between violent media and violent children is valid, or if that by denying children the freedom to experience violence through media, society is harming a very important foundation of finding one’s self. I find it similar to the Jude Priest case because two parents banded together to sue a band for allegedly putting subliminal messages in their heavy metal music that caused their sons to commit suicide. While most of the expert witness concluded that there was not enough scientific research to prove that subliminal messages can truly influence someone, nor can Vance or Belknap could really be considered
These video games are teaching our kids bad habits and that’s not good. “As many as 97% of US kids age 12-17 play video games, contributing to the $21.53 billion domestic video game industry. More than half of the 50 top-selling video games contain violence”. (Do Violent Video
If you see a violent video game player assault another person, it is difficult to know the direct cause of the assault. Was it playing violent video games for hours on end, or was it something else? The psychological process by which playing violent video games produces this result is not as intuitive to most people as are biological processes. People are probably more accepting of the idea that smoking causes lung cancer, for example, because it is much easier to grasp the idea that smoke going into the lungs, damages cells, and starts tumour growth. According to Brad bushman, a communications and psychology professor at Ohio State University, the link between video games and the aggressive behaviour is clear: “Over 130 studies have been conducted on over 130,000 participants around the world.” Bushman said that these studies proves that violent video games can lead to an increase in aggressive thoughts, angry feelings, physiological arousal, including increased heart rate and aggressive behaviour.
Given that guns can be distracting and dangerous, other solutions have been found that tackle safety inside of schools, not only against shooters. For example, what happens when a student attacks a school with a bomb or drives a van into students. Giving a gun to a teacher cannot solve both these crises. Similar to how some medications help treat a symptom, such as a headache, but they do nothing to cure the disease as a whole. A teacher with a gun solves one symptom, but these solutions work to cure the disease.