The Negative Effects Of Violence In Video Games

801 Words4 Pages
It has been argued that exposure to violent media can negatively affect an individual's behavior. This includes violence in movies, comic books, and video games. As many as 97% of US kids age 12-17 play video games, contributing to the $21.53 billion domestic video game industry. More than half of the 50 top-selling video games contain violence. Violent video games have been blamed for school shootings, increases in bullying, and violence towards women. Critics argue that these games desensitize players to violence, reward players for simulating violence, and teach children that violence is an acceptable way to resolve conflicts. However, researchers at the University of New York have found no evidence to such claim. They performed a series of experiments, with over 3,000 people participating. The study shows that the video games do not push them to act more violently. Violence in video games does not urge people to turn to violence more frequently, it has not increased the rate of violence in…show more content…
As far back as 2011, the US Supreme Court ruled that research did not find a clear connection between violent video games and aggressive behavior.” You might wonder why so many policymakers inclined to blame violent video games for violence? There are two main reasons. The first is the psychological research community's efforts to market itself as strictly scientific. This led to a replication crisis instead, with researchers often unable to repeat the results of their studies. Now, psychology researchers are reassessing their analyses of a wide range of issues, not just violent video games, but implicit racism, power poses and
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