AUDIO/VIDEO MULTIMEDIA When we come across the term multimedia, the most prevailing picture that comes first to our mind is audio/video multimedia. Starting from songs to movies, audio and video multimedia has always been our go to form of entertainment and learning as well. The enormous effects of audio and video multimedia on us and on our learnings have led to the rapid evolution of multimedia development on the basis of audios and videos. Audio and video multimedia is the most widely preferred form of multimedia across the world owing to their ease of delivering information and learning. Audio and video are the predominant factors of digital media in the present times and are perhaps the most successful form of communication as far as multimedia are concerned. Starting from commercials to online learning sessions, audio and video have found widespread applications in everything. With the coming of internet, the world has become smaller and more accessible from any part of the world in the form of multimedia. While internet has made our lives easier by huge margins, it is not just a mere collection of texts and graphics. Internet is a culmination of creative and intellectual thinking giving rise to different forms of multimedia. Today, every user of …show more content…
We are honestly good at it. An equally brutal truth is the fact that staying at the top requires perseverance and utmost precision. Our highly able workforce understands this basic fact for success. We strive hard by every passing moment to ensure that we continue to bask in the glory of being at the top. It is not an easy task nevertheless but we have made it our aim. We employ the best techniques and software available currently to develop multimedia at the highest level. Employing the best technology to produce audio/video multimedia has always been our first priority and we despise obsolete technology
“I am proud of anybody who can make it that long in a world full of different things happening. The brand should be proud of this and they are an inspiration to me to one day be this big.” The
This movie reveals a powerful message that winning isn’t everything; it is passion and striving for excellence that matters most. The staff and students are committed to excellence and will continue to strive for “Moments That
We are a company united through self-discipline and a passion for music. I am their leader. My experience leading Port Huron High School's Big Red Marching Machine taught me the value of hard work,
Question 1 Multimedia is the use of computer to present the combination of five elements with links and tools that enable the user to navigate, interact and communicate. Multimedia comprises five elements, Text, Graphics, Audio, Video and Animation. Text is the simplest element used in Multimedia to convey idea or concept. Any alphanumeric symbols and numbers can be considered as text. A meaningful word can be formed through the combination of alphanumeric symbols or a statistic can be performed through numbers.
The genre that was created for the final project is the most powerful tool for communication that we have today, the website. Websites can be used for personal, commercial, government, news or educational purposes. One site is usually dedicated to once specific subject or purpose. There are many key elements that can be incorporated into the website like pictures, video, or links to other websites. This format was used for the fact that a website can be set up to provide the exact information that is needed in the presentation.
Technology helps to develop and produce good quality of films by making them more complex and dynamic. It also helps to produce films easily. Long ago, films were produced with the traditional films reels and the camera was expensive at that time. So, films were being shot in digital such as “Harry Potter”. One advantage for this type of shot is that it is cheaper.
Over the years, the corporation has faced many ups and downs but due to smart decisions made by competent management, Mattel is still a major force to reckon with in the toy world. 2. History
At WIT I hit the ground with a running start and a determined mindset not only achieve the best
In this technological age, use of machines and systems is rapidly replacing more traditional means. Take for instance, computer generated imagery, otherwise known as CGI (insert cited definition here). Computer generated imagery is prevalent in a vast amount of the visuals we humans are exposed to, regardless of whether we realize it or not. It has had such a tremendous impact on different industries, such as design, manufacturing, entertainment, business and education. Under the category of entertainment, an example of use of computer generated imagery is that of its use in the video production industry, which includes film, television, music videos and visual advertisements.
The enterprise’s competitive advantage is their excellent customer service which requires “highly motivated staff” in order all of tasks required to provide the service with high quality. The enterprise has its own culture which
CHAPTER I INTRODUCTION The Internet has become the most frequently used media for the past two decades (De Leo & Wulfert, 2013). In fact, its users are increasing day after day. The Internet has brought many benefits to numerous societies and individuals, and that includes information searches, communication, commercial activities, and entertainment (Kraut et al., 1998; Korgoankar, & Wolin, 1999).
Conceptual Framework Media and information literacy has a big purpose in every learner. It is very important to have knowledge into it and advance education about it. But the come out of this point, majority of the learners are lack of knowledge on MIL and it manifest of-the-line the level of knowledge in media and information literacy. According to Wikipedia, media and information literacy recognizes the major role of information and media in our everyday lives.
CHAPTER TWO LITERATURE REVIEW AND THEORETICAL FRAMEWORK 2.1 INTRODUCTION: Newspaper firms have started to search for online delivery channels so as to retain the young readers. As a result, they have transferred a considerable amount of their delivery channels from print to online format. Most of the media firms have started to implement a 360-degree strategy that integrates content decisions “shaped by the potential to generate consumer value and returns through multiple platforms of expression of that content via a number of distribution outlets” (Doyle, 2010).
In second language learning, using visual aids is a necessity teaching strategy in both English as Second Language (ESL) classroom and English as Foreign Language (EFL) classroom (Allen, Kate & Marquez, 2011). They believed that using visual aids in the process of teaching a foreign language can strengthen what learners have learned and increase their interest. In their article, they proposed the positive impact of using visuals and they concluded that teachers should become aware of the strategies in which they can use visual aids and use them purposefully in the classroom to enhance students’ learning. Visual aids can be defined as using objects, drawings, charts, photographs, videos, multimedia presentation, etc.
Digital Media is any media that is enclosed in a machine and is a readable format. Anybody can create digital media, it can be viewed, shared changed and preserved by anyone on computers. Examples of digital media include; mobile phones, compact discs, digital video, digital television, e-book, internet, minidisc, video games, the World Wide Web, e-Commerce and many interactive media. (http://simple.wikipedia.org/wiki/Digital_media) Digital media is often contrasted with print media.