Violent Video Games Lead to Violent People
The human mind craves three feelings. According to the Self Determination Theory human behavior is driven by the need for competence, autonomy, and relatedness. If those needs are met, we enjoy activities more, even in gaming (Gagné & Deci, 2005). The human mind wants to know that it is in charge (autonomy) when a person plays a video game he or she is choosing to do so. Video games fulfill the feeling of competency when the player can beat the level. That is why most people consider a good video game to be one that is a challenge, while remaining doable. This is like when a trainer gives a dog a treat when he does what he is supposed to, the player’s brain is the trainer and the feeling of achievement
…show more content…
In their published work on aggression in young boys two researchers, Carolyn Joy Dayton from Wayne State University, and Johanna C. Malone (2017) from Massachusetts General Hospital and Harvard Medical School use an example of a baby hitting the hand that tries to feed it some unwanted strained peas. The baby is showing that it does not want the peas by hitting, not trying to inflict harm. This goes to show that children as young as 8 months old can be violent to get what they want or need. Instances like these cause people to believe that humans are born to be aggressive, no matter what games or movies they may interact with. They believe that video games have nothing to do with causing violence. They think it might be the opposite of what most people believe, that aggressive children will play aggressive …show more content…
Video games, at least graphic violent ones, and violence go hand in hand. “...our findings demonstrated that violent video gaming was positively related to individual delinquent behavior, whereas non-violent video gaming was not. This indicates that the association between video games and delinquent behavior depends on the content” (Exelmans, Custers, & Bulck, 2015, p. 276). This study proves that violent video games are linked to violent behavior. Video games can lead to violence in real life since they offer children mental fulfillment which leads children to want to play them, and video game makers are targeting the majority of consumers (adults) which means children are playing adult themed games every day, in turn causing children to normalize the violence they see while they are young and impressionable. If this country wants an aggressive future then they should keep letting their children play violent, and graphic video
This behavior may seem odd because it is not expected from a child; however, this is only one of many cases of aggressive behavior inspired by violent media. We are exposed to violence on TV, the internet and many other sources of information more than we think, “Globally, more than 1.4 billion households now own at least one TV set, representing 79 percent of total households” therefore it is not surprising that a report made by the DOJ (Department of Justice) of the United States stated that “By age 18 an American child will have seen 16,000 simulated murders and 200,000 acts of violence” , still there is evidence that may say otherwise, according to a study titled “Violent Video Games and Real-World Violence: Rhetoric Versus Data” there is not a significant correlation between violence on media and aggressive behavior .
Violent Video Games and Violent Behaviour Hazel O’ Connor The University of Limerick Violent video games and violent behaviour Oxford dictionary defines violence as “behaviour involving physical force intended to hurt, damage or kill”. Violence has always existed, but is the use of violence in the popular video games played today causing an increase in this problem? “Violence is one of the most fun things to watch” – Quentin Tarentino..REFERENCE With the demand for video games growing constantly in today’s world, it is not surprising that there are concerns relating to the impact of these games on players. Now, 89% of video games contain violence (Children Now, 2001).
Today, it is normal for modern technology to show many forms of violence. These acts of violence may influence children and teens to be more aggressive in everyday life. For example, I babysit a pair of twin boys. Their names are Devin and Gavin. Devin and Gavin like to play video games.
The article called “Shooting in the Dark '' written by Carey Benedict, explains how violent video games are affecting the teenagers that play them. Teens should not be playing violent video games because in paragraph 1 it says, ”... video gamers who seemed to be acting out some dark digital fantasy. It was as if all that exposure to computerized violence gave them the idea to go on a rampage — or at least fueled their urges. ”(Benedict).
Studies show children that already have aggressive tendencies prior to playing video games will be aggressive by nature. Furthermore, researchers discovered that the length of game play and the competitiveness of the game can have more effect on the violent behavior than the type of game being played. It is too complicated to determine how violent video games
The cause of violent action in the real world are not caused by violent video games. Violent video games have been around since 1976. There was a rating system put into place to let people know what was in the game they were buying. There is research and studies that prove violent video games have nothing to do with crimes all around the world. Even though there are people and politicians who believe that violent video games lead to violent behavior,the research and studies show that that is not the
Violent video games have been blamed for everything from bullying to school shootings. Critics of these video games believe they cause people to commit violent acts in real life. These critics, mainly comprised of parents and other responsible adults, don’t agree with what the video games portray. Others say the video games cause less violence and are an outlet for anger and stress. Although violent video games have violent actions in them, teenagers should be able to play violent video games because there isn’t enough evidence to prove they make teens more aggressive, it could prevent violence, and violent video games are a fun and relaxing way to relieve stress and anger.
It is often seen that positive rewards and lack of punishment for aggressive behaviours reinforces aggression in a person. There is a significant correlation between viewing violent television and aggression later in life, as well as playing violent video games and aggressive behaviors. The role of observational learning has also been cited as an important factor in the rise of rating systems for TV, movies, and video games. This is seen in the case of violent games such as Counter-Strike which provide the gamers with the option of choosing the side of the Terrorists which has been proved to influences gamers towards violent tendencies and even situations where children have in the presence of fire arms in an attempt to recreate game have in fact killed each other or even hurt themselves on numerous occasions. It has even been seen that games like Call Of Duty and Mortal Combat has also increased the violent tendencies in children.
A recent content analysis by the research organization Children Now shows that a majority of video games include violence and about half of the violent incidents would result in serious injuries or death in the "real" world. Claim1 Research involving British primary schoolchildren found that the length of time young people spend playing games, rather than their content, could have an effect on their behavior or school performance. But it concluded that fears that generations of young people are growing up with their development impaired by exposure to violent video games are no more likely to be borne out than previous “moral panics” over television and other media. Playing one-player games is not always negative if you do it moderately.
There are games that literally replicate and give people the ability to score points for doing the very same thing that these students are doing inside schools, where you get extra points for finishing someone off who’s lying there begins for their life.” ( 6) There are several ideas that say young people benefit from these violent video games “Surprisingly, playing video games can help our physical, mental, and emotional health.” It helps them to improve hand eye coordination and thinking ability. These benefits are not worth the risk of being influenced by violent video games. (7) All in all the research and officials say that violent video games affect how children, teenagers and young adults act.
Video games do not cause anyone to act violently because video games are not linked to shootings, experiments do not show actual “aggression,” and research is analyzed in many different ways. The first reason video games do not cause anyone to act violently is because playing video games is not linked to shootings. Sean Rife writes, “Yes, many mass shooters play violent games extensively. However, the number of people who commit mass shootings is so small that this data point is uninformative. Moreover, the vast majority
In regards to the perspective you have chosen to use in evaluating the link between video games and aggressive behavior, one can certainly see the strengths it holds. In the Psychodynamic perspective, the focus remains on influential struggles of the unconscious and the results expressed through behavioral activity (Nevid, 2015, p. 9). Thus, this theory reflects upon that which is taught in childhood and how it affects ones actions, even if memories have been suppressed (Nevid, 2015, p. 8). In part, we can see that from a biblical standpoint, what we are taught in our youth, remains with us always. Proverbs 22:6 tells us, “Train up a child in the way he should go: and when he is old, he will not depart from it (KJV).”
Research shows that at least 83% of children in the US aged between 8-12 years are involved in video gaming once a month. This elevated number of video gaming has had its fair share of effects on its consumers. For instance, video games have positively influenced children to work together in completing various tasks, and often improve a child’s thinking capacity, especially through solving puzzles (Anderson et al, 2007). However, the contentious issue has been the effects of violent games on children, which are often negative to their well-being. In short, violent video games increase the aggressiveness of a child, and may eventually cause mental ill health.
Some researches admit that violent games may cause adolescents to become tremendous. Studies showed that video games increase psychological awakening, it could also increase aggressive behavior, emotions and thoughts and finally let teenagers lose the sense of helping others. All these effects will be carried by aggressive young people. It’s true that video games are violent, but aggressive adolescents are more likely to be more attracted to it. Some games reward players for doing violent actions, so this will affect them negatively, letting them think that violence is normal.
Violent video games are some of the most played highly rated and played games in the gaming industry. Violent video games are also some of the most controversial types of video games, many people blame these types of video games for aggressive behavior. There have been many studies about how violent video games affect people's mood and behavior, and many people from the president to many scientists who think that the games will make a young mind become much more aggressive than their mind was originally. However there have also been many studies that have gone to prove this theory wrong, which ever one might be right or wrong there are many benefits that these people should not deny. The effects of many of these game are mostly positive in there benefits to the young and old